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Author Topic: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)  (Read 28337 times)

elStrages

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Re: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)
« Reply #30 on: January 20, 2015, 02:19:58 AM »

Not a bad idea. But would probably need a dll to swap key bindings and on screen icons. Which I know nothing about. I'm not a C programmer in any shape
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skullywag

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Re: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)
« Reply #31 on: January 20, 2015, 03:38:47 AM »

Make a new event that sends a droppod full of space police. Would be the icing on this cake.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

elStrages

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Re: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)
« Reply #32 on: January 20, 2015, 04:14:57 AM »

Yes indeed. Need to make uniforms and stuff lol make them look police like haha
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general222291

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Re: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)
« Reply #33 on: January 24, 2015, 07:42:16 AM »

Maybe add a mental breakdown trigger if the colonist can't get hold of the substance?
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Wandering Caravans [A15]

popster99

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Re: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)
« Reply #34 on: January 24, 2015, 08:46:12 AM »

still needs a drug enforecer
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elStrages

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Re: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)
« Reply #35 on: January 24, 2015, 02:44:35 PM »

Yeah I am away from my computer right now and engrossed in some business so mods are taking a second foot. At least for another week
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Kelesith

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Re: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)
« Reply #36 on: February 08, 2015, 02:52:55 AM »

Hehhehe... this mod serves more purpose then you guys think.  usually the raiders don't have a reason to attack you other than to attack you, you being able to grow drugs to be a drug baron gives them an RP reason to attack you,  dare I say, DRUG WAR??
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popster99

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Re: [MOD] (Alpha 8) Rim-Cartels - Black Market Traders (v1.1 update: 19/01/15)
« Reply #37 on: February 08, 2015, 04:22:30 AM »

that idea on your first post also congrats on joining having a life with without a life (makes soo much sense)
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TechnologicApe

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A9?
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HBKRKO619

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Hi elStrages :)
Do you want to update this one for alpha 9 ?
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elStrages

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Well I wasn't sure there was a demand, with the whole weed mod that came about, but I can yes :) will work on it tomorrow most likely
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HBKRKO619

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Well I wasn't sure there was a demand, with the whole weed mod that came about, but I can yes :) will work on it tomorrow most likely

Thank you man, you're great :)
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elStrages

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Well I wasn't sure there was a demand, with the whole weed mod that came about, but I can yes :) will work on it tomorrow most likely

Thank you man, you're great :)

aww don't you will make me blush haha
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volodo

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In my opinion development of the weed mod is going in the wrong way. If you could adapt Rim-cartels to the new A9 features - it would be awesome!
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DotaStecher

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Hey nice mod-pack, dude!
I was wondering if someone else got problems with manuel prioritys (right click ->prefer ) of the colonist since installing the pack. I cant give my colonist manuel orders anymore :o
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