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Author Topic: [MOD] (Alpha 9) Automated healing  (Read 23424 times)

solnar

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Re: [MOD] (Alpha 8) Automated healing
« Reply #30 on: January 20, 2015, 05:12:39 PM »

Using this idea you could go and make a sarcophagus from the stargate universe
Also lore friendly if you do a -mood the longer you use it
http://stargate.wikia.com/wiki/Sarcophagus
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Killaim

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Re: [MOD] (Alpha 8) Automated healing
« Reply #31 on: January 21, 2015, 03:45:31 AM »

I like the idea of -10 mod to balance it out as well as lots of power (but what if someone is a mechanoid nerd or that back story that tried to fuse humans and robots O_o why that be a -10 mood for em XD ?)

maybe being covered in medical goop or just general ickyness. or its just really really painfull getting the treatment ? or it wears you out making you sluggish from the meds it uses - so many things really.
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skullywag

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Re: [MOD] (Alpha 8) Automated healing
« Reply #32 on: January 21, 2015, 04:06:11 AM »

So im working on some new jobdrivers, toils and stuff and the code is starting to click. I think I can make it so a colonist can be right clicked on (or at least a bed) they go grab some medicine and treat themselves. If i can achieve this it means i can do anything with this mod in terms of self healing.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Killaim

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Re: [MOD] (Alpha 8) Automated healing
« Reply #33 on: January 21, 2015, 07:22:36 AM »

So im working on some new jobdrivers, toils and stuff and the code is starting to click. I think I can make it so a colonist can be right clicked on (or at least a bed) they go grab some medicine and treat themselves. If i can achieve this it means i can do anything with this mod in terms of self healing.

would be nice if they could treat minor injuries themself. though it would also be nice then to have a more varied degree of medical kits/things.

like a trauma kit for big stuff - bandages/painkillers for medium stuff - and low gear stuff i dont know the english word for you slap on small tiny cuts for the scratches and stuff.
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skullywag

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Re: [MOD] (Alpha 8) Automated healing
« Reply #34 on: January 21, 2015, 11:58:09 AM »

A Plaster.

That would be nice but if theres no internal severity list then itd be up to me to make that and keep it up to date until there is.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Senacharim

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Re: [MOD] (Alpha 8) Automated healing
« Reply #35 on: January 21, 2015, 01:17:08 PM »


maybe being covered in medical goop or just general ickyness. or its just really really painfull getting the treatment ? or it wears you out making you sluggish from the meds it uses - so many things really.

What about it being bad for clothing?

Either go in naked or risk having your favorite shirt/pants/whatever cut to ribbons so the auto-doc can do surgery on you...
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skullywag

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Re: [MOD] (Alpha 8) Automated healing
« Reply #36 on: January 21, 2015, 01:17:51 PM »

Haha ive got the jim carey insta strip image in my head...
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Killaim

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Re: [MOD] (Alpha 8) Automated healing
« Reply #37 on: January 21, 2015, 02:07:02 PM »

Haha ive got the jim carey insta strip image in my head...


let the healing begin
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Igabod

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Re: [MOD] (Alpha 8) Automated healing
« Reply #38 on: January 22, 2015, 12:46:25 PM »

Haha ive got the jim carey insta strip image in my head...


let the healing begin


Man I wish I could do that. My love life would still suck, but at least my shower time would be way more epic.

Tormound

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Re: [MOD] (Alpha 8) Automated healing
« Reply #39 on: January 25, 2015, 09:45:21 PM »

I fear Skully may have succumbed to the dangers of dabbling in black magic.
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skullywag

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Re: [MOD] (Alpha 8) Automated healing
« Reply #40 on: January 26, 2015, 03:12:40 AM »

nah still here. stupid real life getting in the way, uk tax returns suuuuuck. Hoping I can get back into this at the weekend.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

shadowstreaker

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Re: [MOD] (Alpha 8) Automated healing
« Reply #41 on: January 26, 2015, 04:20:57 PM »

The idea I got from this is the Auto-Doc in the Fallout universe.

In case you don't know what it is (you might) it's a robot with the tools attached for medical procedures, but older ones can get a bit... erratic and dangerous, essentially going insane, but its specialised for medical procedures (Which ofc makes it amazing in CQC).

But I guess this would verge a bit too close to MAI
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numen0r

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Re: [MOD] (Alpha 8) Automated healing
« Reply #42 on: January 28, 2015, 11:19:12 PM »

please upload the updated op version ur using. I'm dying to play with it!
i'll update it to the balanced version later, i just want to test it in the meantime.
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Facepunch

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Re: [MOD] (Alpha 8) Automated healing
« Reply #43 on: January 29, 2015, 07:36:55 PM »

Suggestion for this, I can't find anything anywhere that does it, make it heal old wounds (Scars, old gunshots, etc.) I'd really appreciate it. Or even if you can point me in the direction of a mod that does that already.
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palandus

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Re: [MOD] (Alpha 8) Automated healing
« Reply #44 on: January 29, 2015, 07:59:50 PM »

Healing pod and goop reminds me of Private Rico in that healing pod after he got wounded in Starship Troopers 1. Remember how it was filled with goop?

Here is a way to balance it out:
1) Make it heal all wounds but...
2) Make the time it takes to heal those wounds 2x longer than having a skilled doctor do it.

This way, it provides all the benefits of self healing but it is not ideal for when you have a skilled doctor around as the doctor can make the healing process completed a lot faster. Though if you lack a skilled doctor (ESPECIALLY IMPORTANT in ALPHA 9 as Tynan is making it so that Doctors can screw up operations) then this would be a godsend.
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