[Mod Request] Non-lethal Weapons

Started by Facepunch, January 19, 2015, 08:47:21 PM

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Facepunch

I have an issue. It's not a big one, but it is a bit of an annoying one. I never take prisoners. They all die before they hit the ground. I suggest some non-lethal weapons such as Tear Gas, Nets, Rubber bullets(Eleazar suggested those), tasers, cattleprods, traps, etc.

Jaxxa

That is at least partly dependent on the Storyteller, if they decide you have enough it will stop you being able to capture anyone.

Evelyn

That's one of the reasons the story-teller system annoys me. It tries to force you to play a certain, very un-fun, way, as opposed to letting people deal with the consequences of their actions with real difficulty as opposed to pseudodifficulty. The whole system needs a massive rebalance.

skullywag

I have a non lethals mini pack in my weapons thread. Hoping to go over it again soon as its not seen any love of late and has a few niggles but people seem to use it quite a bit. Hoping to add some more stuff to it soon as well.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Shinzy

Non lethal huh, skully? =P I clearly recall my melee specialist killing *everyone* by ramming your tazer down their throats

the stun guns worked like a charm though! especially on my own people! =P
I managed to stun my own warden once with it while trying to break up a prison fight
my guy is lining up the shot and then the warden pops in the way carrying a tray

(I can recommend them, Facepunch)

skullywag

Yeah they use different ways of incapping, the tazer uses the xml 100 percent incap chance (which seems iffy) the stungun uses my own code to force incap. Ill bring both inline eventually. Sorry no more death drones.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?