[A17] More Vanilla Turrets (v1.8.5 29/5/2017)

Started by Marnador, January 21, 2015, 10:28:15 PM

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Canute

This bug/feature happen to most building that can't be build under a roof.

If you want explod it, it is your choise.

maculator

Hi I'd love to translate your mod into german. Can you upload the files somwhere and replace the chinese stuff with something like "Name goes here", "description goes there" etc.? I'd really love to translate it and it would only take a few minutes, but doing it with simplyfied chinese as a basefile is just not a thing I'd like to do :D Simple English would do it too, but not chinese.

Jozay

@maculator you can get translation files here if you want
https://github.com/MossieuLeblanc/More-Vanilla-Turrets-fr/tree/master/Languages

It's been a long time (over 1 year) , but I just tested it in RimWorld, so the translation should work for you (need to update some new things tho)

French translations :
- Hospitality
- EPOE
- More Vanilla Turret
- Colony Manager
- etc.
Feel free to MP me if you search a translator !
My GitHub repositorie

NemesisN

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tonsrd

Quote from: NemesisN on October 11, 2017, 02:02:57 PM
can you help me figure out what mod conflict I am having here ?

https://gist.github.com/anonymous/e7415fa52a5ea8ed4470dce92085cf8e

what mod adds gussi is it an item or a pawn ?
my guess is pathing "gussi" to the turret but I have zero idea tho

SpaceDorf

#380
System.InvalidCastException: Cannot cast from source type to destination type.

Means there is some Variable the Code cannot apply correctly.

It would help though, if you also added your modlist, because personally I have never experienced this problem with the Vanilla Turrets.

My guess would be either another Turret mod or CE.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

NemesisN

Quote from: SpaceDorf on October 12, 2017, 03:21:08 AM
System.InvalidCastException: Cannot cast from source type to destination type.

Means there is some Variable the Code cannot apply correctly.

It would help though, if you also added your modlist, because personally I have never experienced this problem with the Vanilla Turrets.

My guess would be either another Turret mod or CE.

70 mods

A Dog Said
Additional Joy Object
Allow Tool
Avoid Friendly Fire
Better MiniMap
Blueprints
Camera+
Centralized Climate Control
Clutter Furniture
Clutter Structure
Clutter Structure - Door Stuff
Clutter Structure - Windows
Colony Manager
Combat Extended
Combat Extended Guns
Conduit Deconstruct
Crafting Hysteresis
Defensive Positions
DESurgeries
Don't Shave your head
EdB Prepare Carefully
Faction - Umbra Company
Fashion RIMsta
Fence and Floors
Flags
Fluffy Breakdowns
FollowMe
Hand me that brick
Hospitality
HugsLibs
I can Fix it
Idle Fix
Locks
Manhaunter Fix
Marvs Combat Readiness Check
Marvs Ugh You Got Me
Mechanoids Extraordinare
Mending
MF
more factions
More Vanilla Turrets
More Reasonable Prison Break
No Random Construction Quarry
Path Avoid
Power switch
Prisoner Labor
Prisoner Outfit
Psychology
Quarry
Red Army
Remote Explosives
Replace Walls
Research Pal
RF - Basic Bridges
RF - Fishing
RimFridge
Animal Logic
Carbon
Logistics
Mineral Scaner Power
My Little Planet
Runtime GC
Advanced Powergenerator
SD Bridges
Simple Sidearms
Spoons Hair Mod
Stack Merger
Stack XXL
Step Away
Therapy
Trading Spot
USCM - Core
USCM - Faction Colonial Marines
Vanilla Friendly Weapons Expansion
Wehrmacht
Windows
Zen Garden




I know its a lot but majority is just small changes that should be compatible with everything really
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SpaceDorf

Quote from: NemesisN on October 12, 2017, 07:08:10 AM

Combat Extended
Combat Extended Guns


There is the Culprit.
The main Problem with your cute list might be Combat Extended.
It changes the way weapons and armors are used in the game.
Every other Weapon and Apparel Addon, that is not specially patched will create problems for you.

If this list is your load order, you should put HugsLib right on top.
Install ModSwitch and Mod-E for the case that shit happens.

I left the Mods standing that introduce Weapons and Armor and might be affected by CE.
I did not distinguish between mods that I know to have a patch and those I don't,
because you might have installed the wrong version.

Quote from: NemesisN on October 12, 2017, 07:08:10 AM
Faction - Umbra Company
Mechanoids Extraordinare
Red Army
Remote Explosives
USCM - Core
USCM - Faction Colonial Marines
Vanilla Friendly Weapons Expansion
Wehrmacht
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

NemesisN

Quote from: SpaceDorf on October 12, 2017, 08:52:17 AM
Quote from: NemesisN on October 12, 2017, 07:08:10 AM

Combat Extended
Combat Extended Guns


There is the Culprit.
The main Problem with your cute list might be Combat Extended.
It changes the way weapons and armors are used in the game.
Every other Weapon and Apparel Addon, that is not specially patched will create problems for you.

If this list is your load order, you should put HugsLib right on top.
Install ModSwitch and Mod-E for the case that shit happens.

I left the Mods standing that introduce Weapons and Armor and might be affected by CE.
I did not distinguish between mods that I know to have a patch and those I don't,
because you might have installed the wrong version.

Quote from: NemesisN on October 12, 2017, 07:08:10 AM
Faction - Umbra Company
Mechanoids Extraordinare
Red Army
Remote Explosives
USCM - Core
USCM - Faction Colonial Marines
Vanilla Friendly Weapons Expansion
Wehrmacht

Yeah my first thought was Combat Extended causes the problems with MVT just did not wanted to be truth because I like the both equally but the ammo system is apparently effecting MVT turrets

HugLibs is my #1 position in Mod order that list was just all mods in no order
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Topper


Umbreon117

Hmm...I know it isn't compatible with B18 yet, but I am going to say this so you know what problems need to be worked on to MAKE it compatible.

Turrets, at least the Military grade and Precision turrets don't seem to fire. I had a mad hare attack, and neither fired. Have yet to see the Vulcan fire, but it probably won't.
I'll shoot your colonists...After a long nap.

Topper

There is a B18 download link on the steam page for this mod which seems to be working

Heymom