[A9] Biodiversity v3.0 A9 Don't Bug Out! Mar. 09, 2015

Started by Igabod, January 22, 2015, 01:18:01 PM

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demacrex

It's 1am and I only tested it on two maps quickly but I think I'm done, I'd like to present you ladies and gentlemen with an a11 version of Biodiversity that I am very excited to bring to you (one thing you might notice is that the animals that would normally bring chaos to the map might be a bit more friendly, this is only due to my impatience and want of the mod and not being able to fix the errors another way)   :P
Mod is still Igabods and I take no credit, merely looked over the code and tested ingame until no errors came up on and off all night, as it says above I can't mod but I gave it a fair go because I hate not having this mod working  :D
-Updated to A11
-Added ice shelf biome as 'buildable' and added Alphalo, rimdog, rimram, snork and Furx for their subzero temp comfort
-Removed rimwolf as Igabod said
and just happy to help out, hope you're back soon Igabod  ;D
I'll attach it to this comment, now I'm gonna go to sleep  ::)

[attachment deleted due to age]
If Rimworld taught me anything, it's that 95% of your problems can be killed and eaten.

kaptain_kavern

anybody have tried it yet?
I'm waiting for at least some comments before adding it to the A11 modlist
else i'm gonna try it myself a soon as i finish my current colony ;)
Thx demacrex for the update btw ;)

nmid

ty demacrex.. I hope igabod comes and updates this topic!
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

demacrex

#123
Quote from: kaptain_kavern on June 27, 2015, 09:27:29 AM
anybody have tried it yet?
I've been playing with it on and off today and so has a friend who has RW (gave him Biodiversity to test) and I didn't see any problems, but as I mentioned (by saying they are more friendly in OP :P) I had to remove the aggression trait from some animals as after 3 hours trying to fix it and constant errors on startup I caved and went to bed (I mentioned I'm not a modder right?)  so I took that out next morning and started with no errors and after a little playtest I uploaded it and yeah no problems so far for me but I've only played one biome so far but I've seen fly's, alphalo, tarantulas, mosquitoes and furxs on my map :)   
As do I nmid and hopefully has a little time to do a little update on the mod aswell, I just got impatient and wanted to hunt these glorious animals hahaha :)
Edit: Just noticed this in biodiversity/defs/biomedefs/biodiversity_biomes <animalDensity>0</animalDensity> on ice sheet line 9 might wanna set that to something if you intend to play on ice sheet, desert is .7 and tundra 1.0 so I guess maybe .3-.5 might be appropriate, not sure
If Rimworld taught me anything, it's that 95% of your problems can be killed and eaten.

Haplo

Hi demacrex,
Thanks for your work. I've just added the aggressive animals part for you.

[attachment deleted due to age]

kaptain_kavern


demacrex

Quote from: Haplo on June 27, 2015, 11:17:01 AM
Hi demacrex,
Thanks for your work. I've just added the aggressive animals part for you.
THANK YOU SO MUCH FOR RE-ADDING THAT HAPLO!!!! was worried about removing it but now I can rest easy knowing you fixed it :)
I'll download the one haplo has re-uploaded and continue testing it, cheers again :)
If Rimworld taught me anything, it's that 95% of your problems can be killed and eaten.

Igabod

Thanks to everybody for helping with this update. I will try and update the main post in this thread today. I have been extremely busy lately, but the good news is I got myself a job finally. I start work on Monday making pizza at Little Caesars. It's not a high paying job but it will do to keep me alive until I can find a better job.

demacrex

Hope something awesome comes up soon, or lots of free pizza :P
If Rimworld taught me anything, it's that 95% of your problems can be killed and eaten.

kaptain_kavern

#129
Quote from: Igabod on June 27, 2015, 12:42:42 PM
I start work on Monday

Gratz man

+

i also add a link to the mod in the Alpha 11 compatible Modlist thread

Haplo

I'm not sure if it was needed, but here is an update to alpha 11b

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Ninefinger


LanMc

Quote from: Haplo on July 11, 2015, 01:22:14 PM
I'm not sure if it was needed, but here is an update to alpha 11b

Thank you Haplo!  I appreciate it bunches!
Hi, my name is Lan and I am a Rimworld addict...

blub01

don't know if this is answered in one of the previous pages, I only read this one, but does this mod also alter the pawn AI so that they avoid agressive animals?
Quote from: Zobaken on September 02, 2015, 12:37:37 AM
1. Please make people unable to move through deep waters. I don't like raiders cosplaying Jesus.

Igabod

Quote from: blub01 on August 03, 2015, 05:18:27 PM
don't know if this is answered in one of the previous pages, I only read this one, but does this mod also alter the pawn AI so that they avoid agressive animals?

Nope sure doesn't. That would probably be a good addition to the mod, but I have no time to work on mods for the time being. I check the forums here every day still, but I just haven't had time for anything fun since I moved to the Atlanta area in June. I'll keep that idea in mind and see if Haplo can add it in whenever I have free time again though.