Started by Alistaire, January 22, 2015, 03:55:59 PM
Quote from: temple_wing on April 19, 2018, 01:17:31 AMAccording to your previous post, you added rimfire patch to CE. So this mod is expected to be loaded before CE right? Then I found that, in rimfire, there also is a patch for CE. What should I do? Should I load rimfire first, or CE first?
Could not resolve cross-reference: No Verse.ResearchProjectDef named CE_AdvancedFirearms found to give to Verse.RecipeMakerProperties Verse.RecipeMakerPropertiesVerse.Log:Error(String)Verse.WantedRefForObject:TryResolve(FailMode)Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)Verse.PlayDataLoader:DoPlayLoad()Verse.PlayDataLoader:LoadAllPlayData(Boolean)Verse.Root:<Start>m__1()Verse.LongEventHandler:RunEventFromAnotherThread(Action)Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Quote from: Lonfield on June 06, 2018, 07:22:45 AMHelloI've got a currently developed colony and I'd like to know if this Mod is save game compatible since I want to use the mod without having to restart it. I have CE and all those accesories needed, HugsLib etc, it would be awesome to include this. Thanks!
Quote from: viperwasp on October 19, 2018, 02:01:07 AMAnyone have any info on possible updates or from the Dev of this mod? It's really good. We need 1.0. lol