[1.2-A8e] Rimfire - vanilla style gun mod (v2.6 / 12.01.2021)

Started by Alistaire, January 22, 2015, 03:55:59 PM

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POLL CENTRAL - 4 polls currently active, 3 closed

dd.mm.yyyy  [results] link to the poll

(30.12.2015) [results] Should weapons_guns.xml be split up into separate files for easy removal of weapons? (closed)
(05.01.2016) [results] Which of these considered weapon suggestions would you like me to prioritize? (closed)
(05.01.2016) [results] Which of these denied weapon suggestions would you want to see implemented after all? (closed)
(30.12.2015) [results] Which location do you prefer for polls?
(18.04.2016) [results] Which of these considered weapon suggestions would you like me to prioritize?
(18.04.2016) [results] Which of these denied weapon suggestions would you want to see implemented after all?
(30.04.2016) [results] !NEW! Which weapon types would you like to see added to Rimfire?

Alistaire

Quote from: AllenWL on May 02, 2016, 07:47:50 AM
Uh, what guns use the 410 bore buckshot?
I'm pretty sure I disabled all the guns that use them(CR), but a trader showed up carrying loads of the things.

Restarted after disabling them and everything, and don't know what's wrong.

As far as I know the current version of CR does not respect changes to enabled weapons in the MCM, but in any case the Taurus Judge (judge revolver) uses .410 bore.

AllenWL

I asked on the CR thread and the answer I got from NoImageAvailable was that once I restarted the game, the ammo list will update and make unused ammo unobtainable, so I was wondering if I missed a gun(which I didn't think I did).
So I guess time to ask on the CR thread..

AllenWL

Guns I've definitely disabled are appearing in my game.

I've disabled all carbines, but a raider appeared with a police carbine. A raider also dropped in with a jagged rifle, which I've disabled as well.

Alistaire

Alright the list of weapons a pawn can spawn with was generated on game start before the MCM effects come into effect. It will be fixed in the next update.

Alistaire





News regarding CombatRealism patch #2

The previous CombatRealism Patch has been updated to work with 1.6.4+ and it now includes Rimfire 2.1 preview features such as disabled guns actually not appearing during raids and recipes correctly updating according to changed language presets.

Additionally an H&K MP5K-PDW has been added, which is shown above.

The download links are available in the previous post and here:


Keep in mind that this is not a full release of either the CR patch or Rimfire 2.1.

Commander Blackwatch

Amazing gun Mod Bro

Graphics = Good
Damage = Great
Range = Great
Research = Great
Warm up = Great
Accuracy = Great

Rate
95/100
"When we hunt, we kill!
No one is safe!
Nothing is sacred!
We are Blackwatch!
We are the last line of defense!
We will burn our own to hold the red line,
it is the last line to ever hold!"
―The Blackwatch

lamekupo

I downloaded the latest CR patch, and while the folder containing the mod says it's Rimfire 2.1 for CR 1.6.4, loading it in the mod menu says that it's Rimfire 2.0 for CR 1.6.0. I've also noticed that the bills at my machining table are missing a significant amount of weapon bills, which I assume is because of the aforementioned problem.

Is it possible that you mixed up the files?

Alistaire

Are you sure you:

  • Have weapon crafting enabled in the MCM
  • Restarted the game after closing the mod menu

I updated the dropbox file to have the correct label in the mod menu and allowed the MP5K-PDW to be toggleable as well. I doubt either of those are causing the problem though.

lamekupo

I figured out the problem. It was simply that I didn't have the research done for the missing weapons. I re-read the wiki page and quickly realized what I'd missed.

Really sorry to have caused you any trouble.

Rafe009


jhonrv06


joaonunes

Quick question: I am using High Caliber and I noticed that in both mods there is (for example) an AK-47. If I install this mod will it generate any problems due to duplicated weapons or will only the one later in the loading order have it's weapons ingame?
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Alistaire

Both weapons will be loaded since they don't have duplicate DefNames.

WereCat88

I am The Primal Mammelon

joaonunes

Quote from: WereCat88 on May 25, 2016, 02:55:37 PM
Will Rimfire v2.1 come along with a CR 1.6.5 patch?

It is working with 1.6.5.1, no need to update
Do you want your colonists to look manlier?
Get a free mustache sample here!