Ludeon Forums

Ludeon Forums

  • December 08, 2019, 06:35:32 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Poll

POLL CENTRAL - 4 polls currently active, 3 closed

dd.mm.yyyy  [results] link to the poll

(30.12.2015) [results] Should weapons_guns.xml be split up into separate files for easy removal of weapons? (closed)
(05.01.2016) [results] Which of these considered weapon suggestions would you like me to prioritize? (closed)
(05.01.2016) [results] Which of these denied weapon suggestions would you want to see implemented after all? (closed)
(30.12.2015) [results] Which location do you prefer for polls?
(18.04.2016) [results] Which of these considered weapon suggestions would you like me to prioritize?
(18.04.2016) [results] Which of these denied weapon suggestions would you want to see implemented after all?
(30.04.2016) [results] !NEW! Which weapon types would you like to see added to Rimfire?

Pages: [1] 2 3 ... 29

Author Topic: [1.0-A8e] Rimfire - vanilla style gun mod (v2.5 / 17.11.2018)  (Read 336345 times)

Alistaire

  • Colonist
  • ***
  • Posts: 479
  • Mod Author
    • View Profile
[1.0-A8e] Rimfire - vanilla style gun mod (v2.5 / 17.11.2018)
« on: January 22, 2015, 03:55:59 PM »

Alpha 8 - Release 1.0

Rimfire adds fourty-eight craftable and researchable, carefully balanced weapons to Rimworld along with a means to toggle whether certain weapons will spawn.
Rimfire versions 2.2+ include a HugsLib 2.2.3+ Mod Settings Menu.





Release 1.0
[!!!!] Make sure your HugsLib version is at least 6.1.1 [!!!!]

Rimfire v2.5 on Dropbox:



Alpha 18
[!!!!] Make sure your HugsLib version is at least 4.0.0 [!!!!]

Rimfire v2.4 on Dropbox:



Alpha 8e-Release 1.0 all versions of the mod: click here or below




User requests

Feel free to suggest features or guns;



Mod Compatibility

For mod authors: Information on how to add GunModMCM (or HugsLib GunMod) compatibility to your gun mod can be found on the wiki.

  • A special compatibility version with Combat Realism (A8-13, A15-16) can be downloaded on every download location so far. Alpha 8/9/10/12/13/14/16
  • Combat Extended compatibility patches are handled on CE's end. Alpha 17/18/Release 1.0
  • Between Magic and Tech: Infusion (A10-12, A14+) is natively compatible with Rimfire. Load LT-Infusion after Rimfire. Alpha 10/11/12/14/16/17
  • Rimfire v2.1 comes with a Rimfire 2.1 + Clutter Misc Hands patch for mrofa's Clutter Misc v1.0.3. Alpha 14
  • Rimfire v2.3/2.4 uses xpatching for mrofa's Clutter Misc Hands compatibility. Alpha 17/18



Licenses



The mod is licensed under CC BY-NC-ND 4.0 under most circumstances..
..unless you're a modpack author and contact me through forum PM about your modpack in which case I will state whether you can use the mod or not..
..or when you're making a compatibility patch for the mod (distribute these on the forums only).

Added 07 09 2015 I don't allow redistributions to come with a donation link.
Added 01 10 2015 Appropriate credit is of the form: "Rimfire [version number (E.g 1.7)] [version coding (E.g UO, CR_SK)] (..) by Alistaire" along with a link to the thread somewhere in there.




Author

Everything in the mod was made or edited by Alistaire.
  • Sounds (<v2.0: 32-bit WAV | v2.0+ 16-bit OGG) were taken from several Youtube shooting videos and thoroughly edited in Audacity;
  • Graphics (PNG) were made with Photofiltre Studio;
  • Originally inspired by Guns+ Alpha 8 by Hunter712.
« Last Edit: November 01, 2019, 05:21:12 PM by Alistaire »
Logged

Epyk

  • Colonist
  • ***
  • Posts: 343
  • Epyk Pack & Epokalypse Manager
    • View Profile
Re: [MOD] (Alpha 8) Rimfire (v1.0)
« Reply #1 on: January 22, 2015, 03:58:28 PM »

Guns, I can't get enough guns!

Nice looking mod.
Logged
Click picture for Epyk Pack!
Try Epokalypse!

inman30

  • Drifter
  • **
  • Posts: 44
    • View Profile
Re: [MOD] (Alpha 8) Rimfire - vanilla style gun mod (v1.0 - 22th Jan 2015)
« Reply #2 on: January 22, 2015, 05:36:44 PM »

Indeed it does look nice, I must try it!
Logged

SilverDragon

  • Colonist
  • ***
  • Posts: 126
  • Master Potato
    • View Profile
Re: [MOD] (Alpha 8) Rimfire - vanilla style gun mod (v1.0 - 22th Jan 2015)
« Reply #3 on: January 22, 2015, 06:15:29 PM »

Yeeehaw, more guns! :D Guns are funs.
Logged

Derringer97

  • Muffalo
  • *
  • Posts: 8
  • Refugee
    • View Profile
Re: [MOD] (Alpha 8) Rimfire - vanilla style gun mod (v1.0 - 22nd Jan 2015)
« Reply #4 on: January 23, 2015, 10:56:12 AM »

HAHAHA my real name is derringer its nice to see im mod material ;D
Logged

Enjoyment

  • Colonist
  • ***
  • Posts: 107
  • Mad Squirrel
    • View Profile
Re: [MOD] (Alpha 8) Rimfire - vanilla style gun mod (v1.0 - 22nd Jan 2015)
« Reply #5 on: January 23, 2015, 11:05:01 AM »

looks pretty (and pretty vanilla), but why the "Vintovka Mosina" is the only gun with relief wood-part?
Logged
English is neither my native lang nor my strong side...

Alistaire

  • Colonist
  • ***
  • Posts: 479
  • Mod Author
    • View Profile
Re: [MOD] (Alpha 8) Rimfire - vanilla style gun mod (v1.0 - 22nd Jan 2015)
« Reply #6 on: January 23, 2015, 02:13:01 PM »

looks pretty (and pretty vanilla), but why the "Vintovka Mosina" is the only gun with relief wood-part?

I used the Guns+ colours for most guns, and took a look at the Lee-Enfield for the Mosin's texture.
Guns+ doesn't have highlights on the wooden parts of its guns, so I didn't add them. I'll add them on the Galil and WA-2000 in the next version - that would look better indeed, thanks for pointing it out.



At every commenter so far: Thanks for checking out my mod! If you have any suggestions, feel free to leave them.

I've been playtesting the mod for a while today and I feel some gun sounds might be too loud, especially the Scout and WA-2000. If you would like a lower volume version of the mod, just ask.
Another thing I was thinking about was making a version with guns in the exact vanilla style (without anti-aliasing and transparency). If that's something you're interested in please leave a comment.
Logged

Alistaire

  • Colonist
  • ***
  • Posts: 479
  • Mod Author
    • View Profile
Re: [MOD] (Alpha 8) Rimfire - vanilla style gun mod (v1.0 CR - 10th Feb 2015)
« Reply #7 on: February 10, 2015, 03:10:52 PM »

Worked on a Combat Realism balanced version. It's up at the second dropbox download button at the moment.

Please note this version REQUIRES Combat Realism to work. Please also note that you will have to deactivate the standard 1.0 version of Rimfire.
Logged

Alistaire

  • Colonist
  • ***
  • Posts: 479
  • Mod Author
    • View Profile
Re: [MOD] (Alpha 8) Rimfire - vanilla style gun mod (v1.0 CR - 10th Feb 2015)
« Reply #8 on: February 18, 2015, 05:04:14 PM »

Now to update the graphical style to fit Alpha 9! Expect a new version Soon(tm).
Logged

Epyk

  • Colonist
  • ***
  • Posts: 343
  • Epyk Pack & Epokalypse Manager
    • View Profile
Re: [MOD] (Alpha 8) Rimfire - vanilla style gun mod (v1.0 CR - 10th Feb 2015)
« Reply #9 on: February 19, 2015, 08:54:21 AM »

Now to update the graphical style to fit Alpha 9! Expect a new version Soon(tm).

My gun collection thanks you!
Logged
Click picture for Epyk Pack!
Try Epokalypse!

Alistaire

  • Colonist
  • ***
  • Posts: 479
  • Mod Author
    • View Profile
Re: [MOD] (Alpha 8) Rimfire - vanilla style gun mod (v1.0 CR - 10th Feb 2015)
« Reply #10 on: February 19, 2015, 06:42:20 PM »



Day 1 after Alpha 9, the gun graphics are close to done.

I'm still working on the XML files, and I'll have to fix some sprites from looking weird in-game.





Day 2 after Alpha 9, cleaning up the graphics and colourswapping them to fit eachother better.

It seems like Rimworld vanilla guns use a 48x48 or 32x32 canvas, from what I've seen in-game. When is the A9 graphics pack there so I can compare? Eugh.
« Last Edit: February 20, 2015, 04:05:20 AM by Alistaire »
Logged

Alistaire

  • Colonist
  • ***
  • Posts: 479
  • Mod Author
    • View Profile
Re: [MOD] (Alpha 9) Rimfire - Alpha 9 update (v1.1 - 20th Feb 2015)
« Reply #11 on: February 20, 2015, 06:32:21 AM »

Alpha 9 update is out!
Logged

Latta

  • Tester
  • Colonist
  • **
  • Posts: 643
  • Red
    • View Profile
Re: [MOD] (Alpha 9) Rimfire - Alpha 9 update (v1.1 - 20th Feb 2015)
« Reply #12 on: February 20, 2015, 06:53:30 AM »

How beautiful it is with these fancy new graphics!
Are you someone who draw dots professionally?
Logged

Alistaire

  • Colonist
  • ***
  • Posts: 479
  • Mod Author
    • View Profile
Re: [MOD] (Alpha 9) Rimfire - Alpha 9 update (v1.1 - 20th Feb 2015)
« Reply #13 on: February 20, 2015, 07:31:05 AM »

How beautiful it is with these fancy new graphics!
Are you someone who draw dots professionally?

Yup, that's me - if you want to see more, I've got a DeviantART gallery.
Logged

Rathael

  • Drifter
  • **
  • Posts: 46
  • Refugee
    • View Profile
Re: [MOD] (Alpha 9) Rimfire - Alpha 9 update (v1.1 - 20th Feb 2015)
« Reply #14 on: February 21, 2015, 11:47:02 AM »

This mod is giving the same error on world gen as Right Tool For The Job.
https://ludeon.com/forums/index.php?topic=6666.45
Logged
Pages: [1] 2 3 ... 29