Crashed pods and what you find

Started by Bargeral, January 24, 2015, 11:20:53 AM

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Bargeral

I had a thought that when a Pod crashes is should drop more technology orientated stuff and less brick. Because space. So that set off a brainstorming on pods and the idea of bots. Bots being one of the things that would be fun to find when a pod crashes. Basically right now when a pod crashes my first reaction is meh. So this idea might spice it up a bit, make it an event like it's supposed to be.



  • Pod wreckage should not contain any bricks or raw elements. Who brings slate to a spaceship, much less puts it in an escape pod.
  • Maybe have different pod types? A cargo pod has crashed (OK, back to slate), a crew lander has crashed. etc.
  • Create a new type of colonist called a "bot". Bot's overview settings are not controllable by the player. Bot's only ever have one or two types of work they perform. Hauling and cleaning being the most common. Bots never perform creative work. See also
  • Bots can sometimes be bought from a trader.
  • Bots sometimes show up in a pod crash.
  • Create some new art that looks like a crashed pod. maybe 4x2 tile that can be broken up into scrap chunks.
  • Crashed pods should leave a burnt spot where they landed and occasionally start brush fires.

FridayBiology

    Quote from: Bargeral on January 24, 2015, 11:20:53 AM
    • Create some new art that looks like a crashed pod. maybe 4x2 tile that can be broken up into scrap chunks.
    • Crashed pods should leave a burnt spot where they landed and occasionally start brush fires.
    re-entry creates heat, there'd be fire and environmental damage if it hit some thing.

    maybe art work could be found here > Antiqua art mod
    https://ludeon.com/forums/index.php?topic=9665.0;topicseen
    Yes another god damn youtuber.
     https://www.youtube.com/user/FridayBiology

    SuperCaffeineDude

    It'd be a nice touch, and yeh robots would be awesome.