Advanced siege mechanics!

Started by general222291, January 24, 2015, 01:03:55 PM

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general222291

Hi,

When i'm under siege, the attacks either get their settlement burnt by my 6 lines of 3 mortars (I have a pretty advanced colony) or get wiped out by a 4-team fire squad with OP project armory guns and personal shield (thanks modders and Epyk for the pack). So I was thinking, dynamic sieges?

instead of a line of sand-bags and a mortar or two, what about them setting up a real small fortification (turrets, walls etc.). The fortification could send small waves/skirmishes at your base (mainly snipers) and call supply reinforcements via a comms console so they all don't starve. The longer the fortification holds, the harder it is to destroy and the bigger the final attack will be (after about a month or so). The main attack should not just be an attack coming in one direction, but the raiders take into account where the weakest part of the defense is and launch many of the attackers troops at that point(s), this mechanic should be applied in every normal attack (might be pushing it with development here :) ). This would force you to pay even more attention to strategy, both offensive and defensive (and make the game even more awesome :D :D :D)

Small sieges like the current ones can stay for lower levels because these sieges will probably hard to fight with 6 colonists. 3 new fortifications I just came up with are:

- Trenches: Numerous lines of sandbags and turrets facing your base along with a few mortars
- Castle: A walled fortress with a main gate and many places to shoot your colonists from
- Hunters den (tribes only): A small central hut with many small pockets of tribes-people ready to ambush your soldiers

NOTE - Advanced sieges shouldn't be too large to stop them taking up too much space or be unable to fit in mountainous areas. Hope to see this added :D

Kind regards - general223

   
Mods:
Wandering Caravans [A15]

inman30

Not a bad idea... Not bad at all of course like you stated they can't be to large but i would love to see them set up more advanced defenses to hold out longer against you. They should also be able to dig into caves to put food, materials, etc. They could also hunt the animals in the area making even more of a nuisance. They could be able to hold out for a few months? and only til you destroy them will it end.

general222291

Quote from: inman30 on January 24, 2015, 01:40:20 PM
Not a bad idea... Not bad at all of course like you stated they can't be to large but i would love to see them set up more advanced defenses to hold out longer against you. They should also be able to dig into caves to put food, materials, etc. They could also hunt the animals in the area making even more of a nuisance. They could be able to hold out for a few months? and only til you destroy them will it end.
Ye, they could do more than just hold out, like starting forest fires and being a general annoyance like u said :D
Mods:
Wandering Caravans [A15]

Azovie

I agree there is a lot of improvement potential in the siege mechanics.

One thing that's always bothered me is the monotonous micromanagement required in mortar vs mortar firefights that can often last days (in-game). This includes having to relinquish manual control of colonists just so that they can eat while at the same time trying to prevent them from running into an unprotected area of fire. Also switching out mortar operators for rest without having them go for a midnight stroll to their doom.

Seeing as zoning has become popular with the new temperature addition (via snow shoveling zoning) I would like to see a 'Muster Zone' zoning option available. That is to say a place my non-combat trained colonists can stay and function without requiring my input to prevent them starving to death and without worry about them leaving to fight a small fire in the far corner of the outpost which will ultimately be their demise. If implemented there would ideally be a small ON/OFF toggle to engage this zoning's effect and keep colonists contained to their bunkers.

If you wanted, bunkers could even be reinforced on the roofs from incoming blast shells to mitigate damage but I don't even know if that's entirely necessary.

Outbreak

I haven't been playing long but my experiences with sieges have seemed underwhelming. my usual tactic is to build a single fire mortar, and usually the siegers fight the fires and don't bother manning their mortars and rush their attack after very little damage to themselves or their sandbags. Would be fun to some stone castle like defences set up that really force you out to engage them rather than tricking the AI into an defensive fight like they always do anyway.

While we're on that thought anyway, would be nice if WE could raid the other factions. They could have a pre-gen'd base and we could take a squad of survivors to load onto their map and set up a small away-base to engage in a counter siege. I wondered if the world map would let me try settling on a tile where a tribe/colonist/pirate base already was and was dissappointed i couldn't =D

general222291

Quote from: Outbreak on January 24, 2015, 06:35:56 PM
I haven't been playing long but my experiences with sieges have seemed underwhelming. my usual tactic is to build a single fire mortar, and usually the siegers fight the fires and don't bother manning their mortars and rush their attack after very little damage to themselves or their sandbags. Would be fun to some stone castle like defences set up that really force you out to engage them rather than tricking the AI into an defensive fight like they always do anyway.

While we're on that thought anyway, would be nice if WE could raid the other factions. They could have a pre-gen'd base and we could take a squad of survivors to load onto their map and set up a small away-base to engage in a counter siege. I wondered if the world map would let me try settling on a tile where a tribe/colonist/pirate base already was and was dissappointed i couldn't =D
Ye, other factions could have small settlements around the map, so we can fight more than just 1 super-fortress were the colony would probably get wiped out :P
Mods:
Wandering Caravans [A15]

FridayBiology

maybe we start with small siege groups like normal,
> adding a small 8x4 (internal 6x2) structure for sleeping spots. could have wooden floors.
D S S S S
    S S S S D
> maybe one or two of them clear vegetation from the nearby area.
> light camp fire for light and warmth.
... a few seiges more ...
> 3x3 sandbags with central turret
> multiple buildings 4x5 (internal 3x2 )with two visitation beds within (to allow rotor sleeping)
    D
V F V
V F V
    D 
> stockpile food from earlier sieges more food the longer it goes on.
later on
... a few seiges more ...
> raiders call in "attack teams" (5-7 man team)
>> attack team : consists of 2-3 assassin/sniper/brute raider types (variety)
> raiders use existing mortars if not claimed (must be close by)
> raiders build emp mortar to attack power supply.
> raiders call in "wall breaker team" (2-4 man team)
>> "wall breakers" attack primarily walls using rockets, once weaponless they retreat.
Yes another god damn youtuber.
 https://www.youtube.com/user/FridayBiology

inman30

Maybe, but my idea of a siege is when the place is surrounded and they try to starve you out. The typical group and strait attack gets boring. I would love to see them spread out and attack you at all sides. Just an idea

general222291

Quote from: Feirfec on January 25, 2015, 10:23:38 PM
maybe we start with small siege groups like normal,
> adding a small 8x4 (internal 6x2) structure for sleeping spots. could have wooden floors.
D S S S S
    S S S S D
> maybe one or two of them clear vegetation from the nearby area.
> light camp fire for light and warmth.
... a few seiges more ...
> 3x3 sandbags with central turret
> multiple buildings 4x5 (internal 3x2 )with two visitation beds within (to allow rotor sleeping)
    D
V F V
V F V
    D 
> stockpile food from earlier sieges more food the longer it goes on.
later on
... a few seiges more ...
> raiders call in "attack teams" (5-7 man team)
>> attack team : consists of 2-3 assassin/sniper/brute raider types (variety)
> raiders use existing mortars if not claimed (must be close by)
> raiders build emp mortar to attack power supply.
> raiders call in "wall breaker team" (2-4 man team)
>> "wall breakers" attack primarily walls using rockets, once weaponless they retreat.
Exactly the kind of content I and probably many other players would love to see!

Quote from: inman30
link=topic=9596.msg96535#msg96535 date=1422243537

Maybe, but my idea of a siege is when the place is surrounded and they try to starve you out. The typical group and strait attack gets boring. I would love to see them spread out and attack you at all sides. Just an idea
Of course! Should of included that in the first post :P Editing now.
Mods:
Wandering Caravans [A15]

TrashMan

People uploading their own colonies for other people to assault..

Much lulz

inman30

I'm sure the siege mechanics will be worked on in the future, or removed either way if they don't remove it i'm sure they'll add something similar to the things we stated.

FridayBiology

*bump*

seeing a heap of these threads :3
Yes another god damn youtuber.
 https://www.youtube.com/user/FridayBiology

inman30