Are alpha beavers a threat or just a free meal?

Started by water, January 24, 2015, 05:43:35 PM

Previous topic - Next topic

StorymasterQ

Quote from: Teague on March 16, 2015, 04:22:30 PM
Id say they would be a bit more of a threat if they were hostile things you make wood out of.

Mm, so perhaps the lore can say that they like wood but not the bark? So they don't eat trees, but eat things carved/made/cut out of wood that the colonists made.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

DNK

I just ignore them and am thankful I got a pretty easy "bad event".

cultist

I like the concept of the event, because dealing with it is optional at the cost of losing resources. It would probably be more interesting if they spawned on top of other events, forcing you to choose between beavers and a more immediate threat like raiders. At the moment, they are very easy to deal with on their own.

Mathenaut

Alpha Beavers eating wood would be more a threat to early colonies that haven't transitioned to stronger materials yet. In general, wood has very little general use.

Outside of that, they're mostly just removing cover, which is a boon.

As mentioned before, it may be interesting to tie something else to the presence of trees that would encourage the preservation of forested areas. Like hunting, for instance.

lusername

It would be even BETTER if they would attack your base, like free meat delivered to your doorstep.

b0rsuk

It doesn't help that traders will just sell wood now. So even if theoretically alphabeavers could break into your tree farm, that's history now.

Vexare

I would love it if Alpha beavers actually posed a threat to wood walls. Those are often the first walls built in forest biomes until you work up to stone so they would be an early game threat like they are now just an early-game food and leather source. Then we'd need to come up with something for each biome that's similar.

BetaSpectre

I hate it when they leave, would be such easy fur and meat. But my exp is they eat like ten trees then leave the map. Hardly an issue they don't seem to eat walls or stored wood and I always make a fence
░░░░░░░░░░░░░░░░░─╤▌██ |
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃|
▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO

skullywag

The fact that trees are not plantable in a10 means they are a slight more annoying than now but still traders sell wood so meh. Tbh most people are just gonna make a few large rooms set up a few stockpiles deforest a large area and never need wood again anyway. We need something else bar art that needs wood as a resource.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

REMworlder

I'd suspect incoming new things like billiards and chess tables might require wood. And don't forget wooden doors, which are almost always preferable for interior rooms because they have the fastest opening speed.

Covered in Weasels

When alpha beavers roam the map, don't let your colonists with wooden peg legs out alone  :o

Dr. Z

I was once feared of them but then I took an ... no wait ... then I let them do their thing one time and noticed that they spread out and even leave the map so they're not really a threat, just free meat if they spawn near your colony. Also trees will grow again and you don't need a whole map full of trees for your wood needs, especially with a walled of base.

Btw this is my 600th post yeay :P
Prasie the Squirrel!

BetaSpectre

If they ate wooden walls, and immediately ran away when injured they'd be a credible threat to the colony. But then they'd just be an early anti-turtling entity that could be manipulated to go into your kill box.

But as they are now they're no credible threat, deforest early game, make a huge fence. No problems.
░░░░░░░░░░░░░░░░░─╤▌██ |
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃|
▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO

MsMeiriona

They're a bit of a pain in a small map in a low wood setting in winter, but mostly I just consider them free meat and leather.

skullywag

Quote from: BetaSpectre on March 18, 2015, 05:58:34 PM
If they ate wooden walls, and immediately ran away when injured they'd be a credible threat to the colony. But then they'd just be an early anti-turtling entity that could be manipulated to go into your kill box.

But as they are now they're no credible threat, deforest early game, make a huge fence. No problems.

They arent hostile so it would have to be colonist kill, turrets wouldnt target them.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?