Post your defense

Started by Stormkiko, November 10, 2013, 06:11:54 AM

Previous topic - Next topic

lt_halle


Here is the defense for Outpost Foxtrot (the successor to Outpost Echo), my Cassandra base. I employ what I like to call a pseudo-funnel - raiders can only attack from one direction, but aren't forced into a one or two-tile passageway of death. The only issue I really have are snipers holing up at the back walls, but they usually peace out once I've kill the raiders on the idiot magnet sandbag wall. You can't see them too well, but there are enough blasting charges to drop any raiders who decide to take the bait and fire potshots from the convenient sandbags. Past that is my double-layered sandbag bunker, where my 12 colonists sit pretty and fire with R-4s and M-24s on the approaching, mostly exposed raid.

If any raiders actually make it to the secondary sandbag wall, another line of charges can quickly clear them out if it's a number which would lead to me taking losses.

By the way, despite never using turrets past initial defense (the 4 there were part of a test and I'll be selling them off soon), I have not taken a single casualty. Pretty successful, if you ask me.

Lechai

you need more weapon racks, and more cleaners....

lt_halle

I generally have 5-6 idle colonists at any given time. I just choose to leave the bloodstains, same as why I have a mass grave at the entrance to my defenders.

And usually I just buy all the metal from passing traders and sell as many guns as I can. They're only full because I was just raided.

Workload

Here's my Steam City... got really lucky and got 3 steams at the start. So my place runs with not one battery. No walls can blow up now. Also I try not to use the funnel tactic to much. This wall design is pretty effective and works and any shape. But it cost a lot to make and you need a lot a space, pretty much need one door/window per your troops or you get over powdered fast. also was trying a whole place outside.



Also what's with the graves do they stop or slow them?

Gavriel

My defense?



Works everytime.

ShadowDragon8685

Quote from: Gavriel on November 12, 2013, 12:36:08 PM
My defense?



Works everytime.

Push the explosives back three squares, then you won't be rebuilding your wall and door everytime, too.
Raiders must die!

EarthyTurtle


sparda666

Quote from: Gavriel on November 12, 2013, 12:36:08 PM
My defense?



Works everytime.



lol looks like my method. this is from an old base. more recent ones are more like yours, lining the mines perpendicular to entry path instead of parallel. building the base in rock for me is cheaper and raiders dont throw grenades at it

Zebedeu

At some point I realized turrets are not that useful:

  • They go down too easily
  • They're too big and don't have any cover, besides some crappy sandbags, so they get hit a lot, making the above problem even worse
  • They occupy a large area, considering you can't put anything next to them for when they inevitably blow up
  • You can't direct their shots
  • They consume a lot of power, and you need a lot of turrets in order for them to be minimally effective

To me, the above is the answer to the "Rim World turret problem" - it doesn't exist because turrets suck  :)

Anyway, my current impregnable defence strategy depends on an army of colonists equipped with R-4s in flanking cover positions. The skulls are just there for style points.

Also, the graves just outside the wall get hit by lightning once in a while, which helpfully clears up old bodies and makes them available for the next wave of armed imbeciles.


ShadowDragon8685

Quote from: Zebedeu on November 13, 2013, 04:20:32 AMAnyway, my current impregnable defence strategy depends on an army of colonists equipped with R-4s in flanking cover positions. The skulls are just there for style points.

Also, the graves just outside the wall get hit by lightning once in a while, which helpfully clears up old bodies and makes them available for the next wave of armed imbeciles.

Nice enfilade. The skulls win you big style points in my book. However...

You really, really need to line the outside of those walls with concrete or something, as a firebreak. Otherwise you're likely to burn your own walls down when having a good, old-fashioned corpse burning.

Also, I'd extend the sandbags to the edge of the baffle wall, so they can't take cover at the edge of the sandbag wall and shoot in.

Still, I like the "Sandbag-top crawl of doom." It's pretty cheesy, since you'd think having the height of being atop a wall of sandbags would allow someone to leap onto or over a hydroponics table, but it looks effective. I'm gonna call it gouda. :)
Raiders must die!

Ric


Quote from: Zebedeu on November 13, 2013, 04:20:32 AM
Anyway, my current impregnable defence strategy depends on an army of colonists equipped with R-4s in flanking cover positions.

That's an interesting strat you're using. Looks like I may need to start exploring hydroponic table restriction lanes. Seems it a few times on the forums now. I assume the raiders can't fire while travelling over those sandbags?
How many raiders do you think you could hold off your strat before they make it through & start attacking your colonists?



My latest defense from my latest base:


I'm getting minimum 100 raider waves now so I need a lot of stuff. I don't want to exploit funneling too much as it feels like cheating but my blast charges in the central room work well currently while I think up future designs :)

Note to self. Upload smaller images in the future! :P

Zebedeu

Quote from: ShadowDragon8685 on November 13, 2013, 04:42:17 AM
You really, really need to line the outside of those walls with concrete or something, as a firebreak. Otherwise you're likely to burn your own walls down when having a good, old-fashioned corpse burning.

I defined my home zone up to and including the walls. When stuff burns outside, my guys will put out wall fires from the inside, letting the graves burn and keeping the walls intact.
It's a bit of extra work. I guess I could set concrete on the ground outside the walls, so it would be less likely to burn.

Quote from: ShadowDragon8685 on November 13, 2013, 04:42:17 AM
Also, I'd extend the sandbags to the edge of the baffle wall, so they can't take cover at the edge of the sandbag wall and shoot in.

That's a good idea. I didn't know standing on top of sandbags would prevent them from taking cover. It's not been an issue since they can shoot my flanks from that position.

Quote from: Ric on November 13, 2013, 04:47:27 AM
Seems it a few times on the forums now. I assume the raiders can't fire while travelling over those sandbags?
How many raiders do you think you could hold off your strat before they make it through & start attacking your colonists?

No idea. I'm getting raids of 15-20 guys, and no one has ever made it past the second hydroponics table yet.
I think they can shoot from the sandbags, but somehow they never try it. My guess is that the AI recognizes the disadvantage of those positions and prioritizes getting the raiders into the base.
If I bring my guys out of cover, the raiders will shoot them.

I've had situations where I wasn't quick enough getting my colonists in position, and the raiders cleared my corridor of death. In those cases, they tend to scatter: some will start attacking the base, and the others will try to attack my guys on the left or right.
It's all good, since they're separated it's easier to pick them out, even in open terrain.

Quote from: Ric on November 13, 2013, 04:47:27 AM
I'm getting minimum 100 raider waves now so I need a lot of stuff. I don't want to exploit funneling too much as it feels like cheating but my blast charges in the central room work well currently while I think up future designs :)

Yeah, the hydroponics trick is cheating and I'm pretty sure will be fixed in the next release, but I'm guessing a sea of sandbags around the entrance would accomplish essentially the same.

Ric

Quote from: Zebedeu on November 13, 2013, 05:08:51 AM
No idea. I'm getting raids of 15-20 guys, and no one has ever made it past the second hydroponics table yet.
I think they can shoot from the sandbags, but somehow they never try it. My guess is that the AI recognizes the disadvantage of those positions and prioritizes getting the raiders into the base.
If I bring my guys out of cover, the raiders will shoot them.

I've had situations where I wasn't quick enough getting my colonists in position, and the raiders cleared my corridor of death. In those cases, they tend to scatter: some will start attacking the base, and the others will try to attack my guys on the left or right.
It's all good, since they're separated it's easier to pick them out, even in open terrain.

Yeah, the hydroponics trick is cheating and I'm pretty sure will be fixed in the next release, but I'm guessing a sea of sandbags around the entrance would accomplish essentially the same.

Cool. I'm gonna play about with lots of sands/some tables to see what can be achieved against the next incoming hoard!

fluffysnowcap

#28
so a bit of hole hearted cheating to work out a good lay our and a lode of different attempts and i found that Weapon racks and Gibbit racks are an amazing tool for defence that allows for old school Tower Defence gameplay this is my current best but i do plan to optmise this set up and show it when i make a notibal inprovment for effectiveness and size

Edit:
I just Remembered that if you put a Door at the end of the funnel point that all the raders will just go and hit the Door insed of shooting at your men

[attachment deleted by admin: too old]

halida

here is my base design, works well..