Write an event!

Started by Listy, January 29, 2015, 10:18:56 AM

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Dapadoupas


A_Bandit!!!

Gonna repost one i´ve written in the cheap ideas-thread, it fits with this thread more.

Bountyhunter
A bountyhunter hails you. A colonist that joined your colony is wanted and the bountyhunter wants you to hand him/her over. Problem is, the person have joined your colony under false name and background. He has a few snippets of information about presumed age, gender and traits. You have 2 days to find the person and place them under arrest. If you comply you might get a finders fee. If you refuse or give the wrong one he gets angry. Bountyhunter is though and has allies.




Keychan

Personal Business
An allied colony asks you to hand over one of your prisoner's for 'personal reasons.'  The prisoner may have had good/bad ties with the allied faction, maybe the allied faction wants to use him as a hostage, the prisoner may have been a spy for the allied faction, it's up to your imagination.
Accept = +Faction Relationship, maybe some random supplies, more for the imagination considering how bad they wanted the prisoner.
Decline = -Faction Relationship

"Tax Collector"
A hostile/neutral/not great relation faction who believes they own the area requests you pay a tax, in silver to scaling to colony wealth, for use of the land /year, /#months, randomly.  If you decline, maybe repeated, - faction relationship, you receive a threat of a large invading force to wipe you out, or not, they could have been bluffing.

UFO
An unidentifiable object hovers above your colony. (Small, Large, Massive, as in blocking out the sun massive.) (Interesting if it's shown as a large moving shadow on the map)
It may leave over time, causes worry to colonists during it's stay.  Event could also lead to dropped goods, junk, abandoned people or mechs, or hostiles from under the ship.

SteelHeart

gold rain:
it rains gold

Friday:
it`s Friday, all your colonist are happy. they might throw a party.

MAGIC:
all of a random item on the map are transmuted to some other random item. could be wood to plasteel or gold to potatoes.

Listy

Ok got a sensible one:

Change of leadership.

One of the factions in the game has a sudden change of leadership, due to an election, chieftain dying, or whatever reason. The new leader decides to take the faction in a new direction. Randomly gain or loose a large chunk of reputation points.

Argon

Chemistry accident: Causes a small explosion, sets the research bench on fire along with the colonist, and burns the colonist's eyes.  All research into the current topic is lost.

-Argon

b0rsuk

#66
Boomrat mating season
Male boomrats on the map fight each other for the right to copulate with a female.

StorymasterQ

Quote from: b0rsuk on March 09, 2015, 03:29:27 AM
Boomrat mating season
Male boomrats on the map fight each other each other for the right to copulate with a female.
Add to clarify: female, but not necessarily a boomrat :D
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

b0rsuk

Illegal deal
Two factions land their ships in the middle of nowhere, a good distance from your colony. They attempt to trade crates containing smuggled wares. Watch Firefly to see how this should look. If approached, they will both open fire at you, then cancel the trade and fly away blaming each other. Interfering worsens your relations with the factions a lot.
If you send a strong team quickly, you kill them all and capture both the wares and the silver meant to pay for them. The wares would be randomly selected between:
- uranium
- medicine and glitterworld medicine
- human organs and/or bionics
- high-tech weapons and armor
- slave(s)
- devilstrand
- a nice number of lavish meals
- hyperweave
- stuff crafted from human leather

Kegereneku

Bumping, I think some people might have some JOY related event. Myself I might add some.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

M

This thread is awesome! I think more and different events would add much to the story of our games.

- Betrayal:
One of your colonist (most recent ones) betrays you the next raid/siege from his previous faction, disabling defences, powering off stuff, decostructing the main entrance, shooting colonists etc. He will only shows himself as an enemy (red) once the battle starts or enemies are at the gates.
Prerequisites: *10+ Colonists, *Enemy Faction Raid/Siege, *First raid after colonist admission in the colony, *Very rare event

- Military Support Request:
One of your allied factions request for immediate military support! One of their scout squad is under attack! A small squad of the allied faction enters the map and runs in your base direction, few seconds later an enemy squad enters the map(mechanoids or pirates or enemy faction or even anther allied faction). Both squads start a battle after taking cover or after a few seconds chase. You gain +15 relationship if you kill ALL the enemies (no capture), lose -15 relationship if you let ALL your allies die.
Prerequisites: *5+ Colonists, *At least 1 allied faction, *Uncommon event

- Checkmate:
The group of visitors inside your base is actually a disguised group of pirates/riders/enemies. They will start breakingsome power conduits, disabling some turrets or melee/shooting some of your colonists before this event and its message pops up and they become red.
Prerequisites: *10+ Colonists, *At least 1 allied/neutral faction, *Rare event

- Foraingers:
Foreigners of a faction (maybe exiled from that faction) start their own colony in the map (simple huts, farms, campfires, hunting animals, mining in an area, chopping trees in an area, building some defences and basic energy). They seems neutral... For now... But there are three hidden possibilities:
*1) They are cannibals. They will hunt down your colonists. (30%)
*2) They are insane. They will do random creazy stuff like burning forests or stealing items and weapons etc. (30%)
*3) They are normal and neutral but will contend resources harder. (40%)
Prerequisites: *5+ Colonists, *Medium-Large Map, *Very rare event

Johnny Masters

The Escapee

Part 1:
-A refugee comes to town and asks if he can join the colony (yes, no answer). He may or may not disclose that he is running away from someone.

Part 2:
-A few months later, one of the factions or a raider group prompts you to give the escapee back, for whatever reason (he committed a crime, he's a slave, etc). You decide:  Keep the refugee and fight the faction, possibly turning a friendly or neutral faction into a hostile one, or give him away, possibly causing a gloomy mood in the colony.

SpaceDorf

Positive Psychic Events same as the psychic Wave as of now but with a positive mood boost

Auroras ( Polar Lights ) for all Polar Biomes in conjunction with the solar flare event - give a mood boost for being beautiful

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Listy

Four more events. These are minor ones that while having a blue message come in explaining it might make the colony feel more alive, but it might also lead to spam as its likely to happen often. These are also the flip side of each other.

Sleep:
Disturbed sleep:
After a bad nights rest the colonist has the Disturbed sleep modifier.

Good nights rest:
After a good nights rest the colonist has a positive modifier.

On the fun/Joy system:
Boredom:
Colonist is not inspired by any of the activities on offer. Will not gain any benefit from Joy for the next 24 hours.

Inspired:
The colonist has all his Fun/Joy resistances reset to zero.

amul

This is less of an event and more of a category of events : More communication traffic.

A scout ship, [ship name] has come in range of your communication buoy. The pilot has been flying around space by him/herself for a while and is looking for a friendly port to stretch his legs in. You have the option to let him land and hang out for a while, eating your food, engaging in Joy activities, and sleeping (preferably in a bed). When he leaves, he drops off a payment of some kind. Possibly, you can negotiate the type of payment.

You are picking up a distress call. Tons of ways you could go with this one. The simplest is just receiving a message you can't do anything about. Or it could be a ship full of starving people that will buy food/meals in exchange for silver. Or the ship's computer has been infected with a virus and they need you to complete a research project for them and then "upload" the code by talking to them again once you've completed it -- fail and the ship crashes nearby.

You're picking up an ancient entertainment broadcast. Temporary Joy bonus to anyone indoors while the signal is good as you listen to that Olde Time Music.