[A13] Combat Realism v.1.6.5 (08.05.16) Final release

Started by NoImageAvailable, January 29, 2015, 12:27:41 PM

Previous topic - Next topic

AllenWL

I keep getting a error log when I start the game with combat realism. I tried redownloading twice, and it doesn't help.
This is the log(pretty sure it is)

I:\CHL\Games\Rimworld\RimWorld914Win\RimWorld914Win_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.100 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: I:\CHL\Games\Rimworld\RimWorld914Win\RimWorld914Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: I:\CHL\Games\Rimworld\RimWorld914Win\RimWorld914Win_Data\Managed\System.dll (this message is harmless)
RimWorld 0.12.914 rev777

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: I:\CHL\Games\Rimworld\RimWorld914Win\RimWorld914Win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: I:\CHL\Games\Rimworld\RimWorld914Win\RimWorld914Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Non platform assembly: data-0A541820 (this message is harmless)
Fallback handler could not load library I:/CHL/Games/Rimworld/RimWorld914Win/RimWorld914Win_Data/Mono/data-0A541820.dll
MapComponentInjector: initializing for RTMadSkills.MapComponent_RTSkillIncreaser

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0A757010 (this message is harmless)
Fallback handler could not load library I:/CHL/Games/Rimworld/RimWorld914Win/RimWorld914Win_Data/Mono/data-0A757010.dll
Initialized the EdB Mod Order mod

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0A761020 (this message is harmless)
Fallback handler could not load library I:/CHL/Games/Rimworld/RimWorld914Win/RimWorld914Win_Data/Mono/data-0A761020.dll
Initialized the EdB Prepare Carefully mod

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0A68A6F0 (this message is harmless)
Fallback handler could not load library I:/CHL/Games/Rimworld/RimWorld914Win/RimWorld914Win_Data/Mono/data-0A68A6F0.dll
MapComponentInjector: initializing for RTFusebox.MapComponent_RTFusebox

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0A79B8D8 (this message is harmless)
Fallback handler could not load library I:/CHL/Games/Rimworld/RimWorld914Win/RimWorld914Win_Data/Mono/data-0A79B8D8.dll
Non platform assembly: data-0A7A1AC8 (this message is harmless)
Fallback handler could not load library I:/CHL/Games/Rimworld/RimWorld914Win/RimWorld914Win_Data/Mono/data-0A7A1AC8.dll
Could not find a type named Combat_Realism.CompTurretInit

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.CompTurretInit

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.CompTurretInit

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.CompTurretInit

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.CompTurretInit

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.BulletCR

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named Combat_Realism.CompPropertiesCustom from node <li Class="Combat_Realism.CompPropertiesCustom"><compClass>Combat_Realism.CompAim</compClass><shotVariation>0.04</shotVariation><shooterVariation>0.0</shooterVariation><recoilOffsetX>(-0.3,0.3)</recoilOffsetX><recoilOffsetY>(-0.3,0.3)</recoilOffsetY></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.CompAim

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shotVariation>0.04</shotVariation> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shooterVariation>0.0</shooterVariation> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <recoilOffsetX>(-0.3,0.3)</recoilOffsetX> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <recoilOffsetY>(-0.3,0.3)</recoilOffsetY> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.Verb_ShootCR

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.BulletCR

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named Combat_Realism.CompPropertiesCustom from node <li Class="Combat_Realism.CompPropertiesCustom"><compClass>Combat_Realism.CompAim</compClass><shotVariation>0.04</shotVariation><shooterVariation>0.0</shooterVariation><recoilOffsetX>(-0.1,0.1)</recoilOffsetX><recoilOffsetY>(-0.4,0.4)</recoilOffsetY></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.CompAim

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shotVariation>0.04</shotVariation> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shooterVariation>0.0</shooterVariation> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <recoilOffsetX>(-0.1,0.1)</recoilOffsetX> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <recoilOffsetY>(-0.4,0.4)</recoilOffsetY> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.Verb_ShootCR

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.BulletCR

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named Combat_Realism.CompPropertiesCustom from node <li Class="Combat_Realism.CompPropertiesCustom"><compClass>Combat_Realism.CompAim</compClass><shotVariation>0.08</shotVariation><shooterVariation>0.5</shooterVariation><recoilOffsetX>(-0.4,0.4)</recoilOffsetX><recoilOffsetY>(-0.4,0.4)</recoilOffsetY></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.CompAim

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shotVariation>0.08</shotVariation> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shooterVariation>0.5</shooterVariation> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <recoilOffsetX>(-0.4,0.4)</recoilOffsetX> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <recoilOffsetY>(-0.4,0.4)</recoilOffsetY> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.Verb_ShootCR

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named Combat_Realism.ThingDef_ProjectileFrag from node <ThingDef Class="Combat_Realism.ThingDef_ProjectileFrag" ParentName="BaseBullet"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>Combat_Realism.ProjectileCR_Frag</thingClass><label>120mm HEAT round</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>TransparentPostLight</shaderType><texPath>Things/Projectile/ShellBomb</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>Bullet_CannonTurret</defName><projectile><damageDef>Bomb</damageDef><damageAmountBase>250</damageAmountBase><speed>350</speed><explosionRadius>1.6</explosionRadius><soundExplode>Explosion</soundExplode></projectile><fragRange>13.0</fragRange><fragProjectileSmall>Fragment_HeatSmall</fragProjectileSmall><fragAmountSmall>65</fragAmountSmall><fragProjectileMedium>Fragment_HeatMedium</fragProjectileMedium><fragAmountMedium>80</fragAmountMedium><fragProjectileLarge>Fragment_HeatLarge</fragProjectileLarge><fragAmountLarge>30</fragAmountLarge></ThingDef>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.ProjectileCR_Frag

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragRange>13.0</fragRange> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragProjectileSmall>Fragment_HeatSmall</fragProjectileSmall> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragAmountSmall>65</fragAmountSmall> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragProjectileMedium>Fragment_HeatMedium</fragProjectileMedium> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragAmountMedium>80</fragAmountMedium> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragProjectileLarge>Fragment_HeatLarge</fragProjectileLarge> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragAmountLarge>30</fragAmountLarge> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named Combat_Realism.CompPropertiesCustom from node <li Class="Combat_Realism.CompPropertiesCustom"><compClass>Combat_Realism.CompAim</compClass><shotVariation>0.02</shotVariation><shooterVariation>0.0</shooterVariation><recoilOffsetX>(0.0,0.0)</recoilOffsetX><recoilOffsetY>(0.0,0.0)</recoilOffsetY></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.CompAim

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shotVariation>0.02</shotVariation> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shooterVariation>0.0</shooterVariation> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <recoilOffsetX>(0.0,0.0)</recoilOffsetX> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <recoilOffsetY>(0.0,0.0)</recoilOffsetY> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.Verb_ShootCR

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named Combat_Realism.ThingDef_ProjectileFrag from node <ThingDef Class="Combat_Realism.ThingDef_ProjectileFrag" ParentName="BaseBullet"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>Combat_Realism.ProjectileCR_Frag</thingClass><label>30x29mm grenade</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>TransparentPostLight</shaderType><texPath>Things/Projectile/Bullet_Big</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>Projectile_30x29mmGrenade</defName><projectile><damageDef>Bomb</damageDef><damageAmountBase>70</damageAmountBase><flyOverhead>false</flyOverhead><speed>37</speed><explosionRadius>1</explosionRadius></projectile><fragRange>5.0</fragRange><fragProjectileSmall>Fragment_Grenade40mmFragSmall</fragProjectileSmall><fragAmountSmall>45</fragAmountSmall><fragProjectileMedium>Fragment_Grenade40mmFragMedium</fragProjectileMedium><fragAmountMedium>15</fragAmountMedium><fragProjectileLarge>Fragment_Grenade40mmFragLarge</fragProjectileLarge><fragAmountLarge>10</fragAmountLarge></ThingDef>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.ProjectileCR_Frag

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragRange>5.0</fragRange> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragProjectileSmall>Fragment_Grenade40mmFragSmall</fragProjectileSmall> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragAmountSmall>45</fragAmountSmall> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragProjectileMedium>Fragment_Grenade40mmFragMedium</fragProjectileMedium> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragAmountMedium>15</fragAmountMedium> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragProjectileLarge>Fragment_Grenade40mmFragLarge</fragProjectileLarge> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <fragAmountLarge>10</fragAmountLarge> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named Combat_Realism.CompPropertiesCustom from node <li Class="Combat_Realism.CompPropertiesCustom"><compClass>Combat_Realism.CompAim</compClass><shotVariation>0.08</shotVariation><shooterVariation>0.0</shooterVariation><recoilOffsetX>(-0.6,0.6)</recoilOffsetX><recoilOffsetY>(-0.0,1.0)</recoilOffsetY></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.CompAim

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shotVariation>0.08</shotVariation> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <shooterVariation>0.0</shooterVariation> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <recoilOffsetX>(-0.6,0.6)</recoilOffsetX> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <recoilOffsetY>(-0.0,1.0)</recoilOffsetY> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named Combat_Realism.Verb_ShootCR

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0A7F2008 (this message is harmless)
Fallback handler could not load library I:/CHL/Games/Rimworld/RimWorld914Win/RimWorld914Win_Data/Mono/data-0A7F2008.dll

The strange thing is, the mod seems to be working more or less fine.
Should I ignore this, or what?
Edit: Ok, I think I found the problem. I put the CR-EPOE patch thing before both mods and now I don't get the thing popping up every time. Woops

Exe19

Does it work with the current version of Rimfire? The compatibility patch on it's download locations is now pretty old.

NoImageAvailable

Rimfire patch is coming soon, I want to finish playtesting and lock down the balance on the vanilla weapons first so I don't have to release a dozen updates.

Quote from: Mechanoid Hivemind on September 04, 2015, 11:08:22 PM
So i installed this and there is the epoe patch in the main download is that what i am looking for?
i just want the cr not the patch thing

Turns out I put the wrong descriptions on the main download and EPOE patch, woops. You can download it again to get the fixed version.
"The power of friendship destroyed the jellyfish."

akiceabear

Is anyone else getting an unusual error where it isn't possible to select/pick up some dropped (and forbidden) items on the ground.

Example: there is a battle, and Pawn1 drops his pistol. Later when I try to select it to unforbid, instead clicking there selects something else (usually an animal) dozens of cells away. Very strange...

I have a few other mods running (EdB's, CCL, AutoSell, TargetPractise) so I'll try to play with just CR and CR Defense next game to see if they are fine on their own...

NoImageAvailable

Quote from: akiceabear on September 05, 2015, 04:49:16 AM
Is anyone else getting an unusual error where it isn't possible to select/pick up some dropped (and forbidden) items on the ground.

Example: there is a battle, and Pawn1 drops his pistol. Later when I try to select it to unforbid, instead clicking there selects something else (usually an animal) dozens of cells away. Very strange...

I have a few other mods running (EdB's, CCL, AutoSell, TargetPractise) so I'll try to play with just CR and CR Defense next game to see if they are fine on their own...

I've seen this happen occasionally myself but I wasn't sure if its a vanilla bug, since I don't know what section of our new code could possibly mess with the UI.
"The power of friendship destroyed the jellyfish."

Commander Beanbag

Quote from: akiceabear on September 05, 2015, 04:49:16 AM
Is anyone else getting an unusual error where it isn't possible to select/pick up some dropped (and forbidden) items on the ground.

Example: there is a battle, and Pawn1 drops his pistol. Later when I try to select it to unforbid, instead clicking there selects something else (usually an animal) dozens of cells away. Very strange...

I have a few other mods running (EdB's, CCL, AutoSell, TargetPractise) so I'll try to play with just CR and CR Defense next game to see if they are fine on their own...

I installed this recently, and after toying with it a bit I noticed areas where battles took place where flooded with ghost pawns. Almost every cell a raider army fought/died in had tens of the ghosts, and attempting any action in these cells would target the pawn (unless they died, in which nothing happens).

NoImageAvailable

Quote from: Commander Beanbag on September 05, 2015, 07:10:48 AM
Quote from: akiceabear on September 05, 2015, 04:49:16 AM
Is anyone else getting an unusual error where it isn't possible to select/pick up some dropped (and forbidden) items on the ground.

Example: there is a battle, and Pawn1 drops his pistol. Later when I try to select it to unforbid, instead clicking there selects something else (usually an animal) dozens of cells away. Very strange...

I have a few other mods running (EdB's, CCL, AutoSell, TargetPractise) so I'll try to play with just CR and CR Defense next game to see if they are fine on their own...

I installed this recently, and after toying with it a bit I noticed areas where battles took place where flooded with ghost pawns. Almost every cell a raider army fought/died in had tens of the ghosts, and attempting any action in these cells would target the pawn (unless they died, in which nothing happens).

Wait, what? What exactly do you mean with "ghost pawns"? Also are you using any other mods?
"The power of friendship destroyed the jellyfish."

akiceabear

#337
I've seen similar - for example, a boomalope is killed and explodes, burning the body out. Except the fire goes on forever, and if you mouse over the area the desc in the bottom left still says boomalope (although no body visible/selectable the body burns away).

I don't know if this is a CR issue or a A12 issue - in general I'm noticing many more of these types of bugs this alpha...

Edit: spelling

Mechanoid Hivemind

Okay short is shooting at the deer at the top right hand corner she is a lvl9 burning passion shooter and she is hitting where slick is standing well around that area. Why cant she hit them? i am confused
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.

NoImageAvailable

Quote from: Mechanoid Hivemind on September 05, 2015, 08:24:30 AM
Okay short is shooting at the deer at the top right hand corner she is a lvl9 burning passion shooter and she is hitting where slick is standing well around that area. Why cant she hit them? i am confused

Is she hitting the trees?

Quote from: akiceabear on September 05, 2015, 08:17:44 AM
I've seen similar - for example, a boomalope is killed and explodes, burning to body out. Except the fire goes on forever, and if you mouse over the area the desc in the bottom left still says boomalope (although no body visible/selectable after it burns out).

I don't know if this is a CR issue of a A12 issue - in general I'm noticing many more of these types of bugs this alpha...

Okay, now I can reproduce the bug. It doesn't seem to happen in Vanilla though. Strange considering I have no idea what could be causing such behaviour.
"The power of friendship destroyed the jellyfish."

akiceabear

QuoteOkay, now I can reproduce the bug. It doesn't seem to happen in Vanilla though. Strange considering I have no idea what could be causing such behaviour.

FYI - at the least I can clear out the "ghosts" by saving and reloading. Same deal when I have construction that I can't right click on/everyone ignores - saving and reloading seems to solve the issue.

Mechanoid Hivemind

No she is just sniping the ground i looked at the trees health and they where full i cant hunt unless they get super close to the target
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.

NoImageAvailable

Quote from: Mechanoid Hivemind on September 05, 2015, 12:42:56 PM
No she is just sniping the ground i looked at the trees health and they where full i cant hunt unless they get super close to the target

Try dropping the DLL from the attachment into CombatRealism/Assemblies, see if the bug persists.

[attachment deleted due to age]
"The power of friendship destroyed the jellyfish."

NoImageAvailable

#343
Released 1.3.3

Thanks to Latta the mod now features a new reloading system. Guns now have limited magazines which need to be reloaded every now and then. Ammo itself is still infinite. Burst sizes have been reworked as a result as well. Reload button graphic provided by l2032.
"The power of friendship destroyed the jellyfish."

clayfang

For whatever reason, this mod completely disables all turrets. Even a fresh install with ONLY Combat Realism installed, I'm no longer able to build it. I'm not able to build any of the custom ones either with the defence pack enabled. Also, the DL link for the Project Armory compatability patch is broken. I also have the same issues with the 1.3.3 you just posted. Great mod! I just wish I could make it work :/