[A13] Combat Realism v.1.6.5 (08.05.16) Final release

Started by NoImageAvailable, January 29, 2015, 12:27:41 PM

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porcupine

Quote from: Facepunch on August 02, 2016, 04:02:42 PM
I miss this mod ;-;

Agreed, the game isn't worth playing without it.

This mod (or the current lack thereof) killed Rimworld for me, I wish Tynan would have acted responsibly when it came to the modding community, or at the very least integrated this into the core.

Reviire

Quote from: porcupine on August 02, 2016, 05:51:15 PM
Quote from: Facepunch on August 02, 2016, 04:02:42 PM
I miss this mod ;-;

Agreed, the game isn't worth playing without it.

This mod (or the current lack thereof) killed Rimworld for me, I wish Tynan would have acted responsibly when it came to the modding community, or at the very least integrated this into the core.
You can still stick with A13, i play on it still.

Quote from: Gizogin on March 16, 2012, 11:59:01 PM
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

BlackSmokeDMax

The modder (Skyarkhangel -spelling??) in Hardcore SK seems to have updated it according to a post in the Hardcore SK thread today. Could be that it is just enough to work for Hardcore SK, so not sure if that means it will be released as a standalone.

skyarkhangel

#1608
Updated to A14

First release version

notfood

Congrats skyarkhangel! Good job!  I'll try it now...

I was doing work to split CR in Inventory, AmmoRealism and AimRealism. Oh well, too late I guess.

eZkiel2517

Thank you so much skyarkhangel, I was waiting to play A14 until this mod was updated. Cheers!

QbertEnhanced

Quote from: notfood on August 03, 2016, 12:49:45 AM
Congrats skyarkhangel! Good job!  I'll try it now...

I was doing work to split CR in Inventory, AmmoRealism and AimRealism. Oh well, too late I guess.

Splitting those would still be greatly appreciated by some of us (me at least!)
It would do wonders for compatibility.

biship

Nice, thanks for the update. Give this person a beer:  1,983 additions and 1,443 deletions (just in the code...).

skullywag

Everyone please thank Sky, doing this was a major undertaking.... I for one am glad (as i now dont have to do it.)

Props!
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

eskoONE

Quote from: QbertEnhanced on August 03, 2016, 01:15:05 AM
Quote from: notfood on August 03, 2016, 12:49:45 AM
Congrats skyarkhangel! Good job!  I'll try it now...

I was doing work to split CR in Inventory, AmmoRealism and AimRealism. Oh well, too late I guess.

Splitting those would still be greatly appreciated by some of us (me at least!)
It would do wonders for compatibility.

yea id like that too. i assume the inventory part makes the mod incompatible with others? not sure about that though.

nevertheless THANK YOU VERY MUCH (спасибо, [spasibo]) skyarkhangel!

and also the original mod creator ofc - TYVM!


skyarkhangel

Any errors, bug-reports, please send in github too.
https://github.com/skyarkhangel/CombatRealism
I have a lot of other modifications and such lack of time, please, if you found a bug, which can be fixed in XML - do it. I accept your changes.

BlackSmokeDMax

Sky,

Thanks for both the work on Hardcore SK and also the new work on Combat Realism, stellar job!

Man_Jones


Tynan

Awesome to see this coming back. Thanks skyark!
Tynan Sylvester - @TynanSylvester - Tynan's Blog