Sections of code managed like mods

Started by GlassDeviant, January 31, 2015, 02:00:03 PM

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GlassDeviant

Something I've thought about for other games before, but never seen done, is the ability to install parts of the game like they were mods and manage them through the mod interface.

For example, if you're not much for tactical combat, you could choose between a simple tactical interface and a more advanced one, though both would be parts of the game rather than mods (other mods that changed the tactical interface would still be supported of course).

Another example would be trading. Let's say you really want your rimworld to be totally isolated, you could turn off the "travelling merchant" spaceships and instead activate a more complicated on-planet trading system (either included in the game or modded in).