Can add bill to cooking table

Started by InfinityKage, February 03, 2015, 06:23:32 PM

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InfinityKage

I'm guessing one of the mods I have installed is interfering with my cooking table. Any ideas on how to track down the problem?

ZehAngrySwede

#1
I'm having the same issue, it's also happened on my butchering table.

My game's pretty heavily modded, so a conflict somewhere is most likely the problem.

I'll post my mod list load order so we can compare and hopefully get to the bottom of this.

EDIT: I've added my modsconfig.xml as an attachment. I was originally going to add it to the post, but I don't know how to make a windowed list.


[attachment deleted due to age]

RemingtonRyder

#2
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>671</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>ED-Core</li>
    <li>ED-DeepStrike</li>
    <li>ED-Embrasures</li>
    <li>ED-LaserDrill</li>
    <li>ED-Plants24H</li>
    <li>ED-Shields</li>
    <li>ED-WirelessPower</li>
    <li>EdBModOrder</li>
    <li>EdBInterface</li>
    <li>EdBPrepareCarefully</li>
    <li>EdBScenarios</li>
    <li>Icons</li>
    <li>CyberneticStorm</li>
    <li>CyberNorbals</li>
    <li>Miscellaneous_HiRes</li>
    <li>MAI</li>
    <li>DefendThatColony!</li>
    <li>Industrialisation</li>
    <li>Clutter</li>
    <li>LessIncidentTrolling</li>
    <li>Vas's Hydroponics - Steel</li>
    <li>CentralHeatingMod</li>
    <li>Glassworks</li>
    <li>ProjectArmory217</li>
    <li>Guns+</li>
    <li>Turret Collection</li>
    <li>More Vanilla Turrets</li>
    <li>Apothecarius</li>
    <li>Apparello</li>
    <li>Quality Labels</li>
    <li>Thingamajigs</li>
    <li>M&amp;Co. Common</li>
    <li>M&amp;Co. MMS</li>
    <li>LordFappington_Romance_v0.5</li>
    <li>PowerSwitch</li>
    <li>MoreHair</li>
    <li>Celing Light</li>
    <li>AutoHauler</li>
    <li>AnimuHair</li>
    <li>RoofSupport</li>
    <li>ScratchPack</li>
    <li>Better Beacons</li>
    <li>A8_SurvivalMealsAreAwfulNPisOK</li>
    <li>UseHerbalMedicine</li>
    <li>CaveworldFlora</li>
    <li>Canned Food</li>
    <li>USCMC</li>
    <li>VeinMiner</li>
    <li>Nu Metals</li>
    <li>VoidHopper</li>
    <li>Antiqua</li>
    <li>SmallWalls1.5</li>
    <li>MoreStorage</li>
    <li>NewRecipeNurse</li>
    <li>XtraPlants</li>
    <li>EW - XP - ComPatch</li>
    <li>Biodiversity</li>
  </activeMods>
</ModsConfigData>


Code tags. There's a # icon for it in the full message editor.

I'll have a look in a bit and see if there's some sort of conflict in the XML. :)

Looks clean:
CannedFood
Biodiversity
CyberneticStorm

I'll go through some more mods in a bit.

I think, annoying as it is, you may have to go down your mod list, disable some and see if it fixes the problem. Process of elimination and all that. :/

ZehAngrySwede

Wow, thanks a lot Marvin! I'm going to go through the mods and disable sets of them at a time so I don't have to reboot my game (and potentially start a new colony) for each mod.

The one thing I've noticed that may make process of elimination even more difficult is that the bug seems to happen after about a month into a game. Would disabling the mod causing the conflict fix the issue in a current save? Or would I most likely have to start a new colony each time?

Thanks again for your help and time!

RemingtonRyder

I think that it might work on an existing save. Certainly, if the mod which breaks things is an XML mod, you should see the difference after reloading the game. But you did say that this happened after a month into the game, which casts doubt on that idea.

I know that for one thing, there is a limit to have many bills you can have on a given table, but in most cases players will only have one or two bills on a cooking stove or butchering table, and besides, clearing the bills on the table would free up bill slots and allow you to add more again.

So narrowing it down, I would guess that it would need to be a mod which alters a table using an assembly.

It might be helpful if you (not saying you haven't already done this but just being thorough) turn development mode on in the options and check the log. Might give us more of a clue as to what's going on.