Let's talk about melee weapons

Started by InfinityKage, February 03, 2015, 06:29:25 PM

Previous topic - Next topic

InfinityKage

Just a conversation about melee weapons and quality, material, base stats etc.

Boboid

The material is quite important for melee weapons.

Wood for example has a 0.2 sharp damage modifier, meaning that weapons that do sharp damage (swords/spears/knives/ect) only do 20% of the damage they would if they were made out of Steel.

Quality increases the base damage of the weapon, and is then modified by material modifiers.

For example a Legendary ( The highest quality ) Wooden club does 17(Base damage)x2.1(Legendary = 2.1 modifier) x 0.9 (Wood has a 0.9 blunt modifier) damage or 32.13 damage per swing.

It's also worth noting that materials can affect the weapon speed as well as the damage, using wood as an example again, wood weapons have a 1.15 swing speed modifier, meaning they swing 15% faster than normal


Edit: It seems that there's no easily locatable list of material and quality modifiers, I can throw one together unless someone can point me to a pre-existing one.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

InfinityKage

Quote from: Boboid on February 03, 2015, 06:43:20 PM
The material is quite important for melee weapons.

Wood for example has a 0.2 sharp damage modifier, meaning that weapons that do sharp damage (swords/spears/knives/ect) only do 20% of the damage they would if they were made out of Steel.

Quality increases the base damage of the weapon, and is then modified by material modifiers.

For example a Legendary ( The highest quality ) Wooden club does 17(Base damage)x2.1(Legendary = 2.1 modifier) x 0.9 (Wood has a 0.9 blunt modifier) damage or 32.13 damage per swing.

It's also worth noting that materials can affect the weapon speed as well as the damage, using wood as an example again, wood weapons have a 1.15 swing speed modifier, meaning they swing 15% faster than normal


Edit: It seems that there's no easily locatable list of material and quality modifiers, I can throw one together unless someone can point me to a pre-existing one.

So therotically speaking the best melee weapon in the game would be a Legendary Plasteel Gladuis?

Boboid

Not quite.

A legendary Plasteel Gladius would do (13x2.1)x1.2 = 32.76 damage
And would swing every 1.92/1.35 = 1.42 seconds

= 23.07 dps

A legendary Plasteel Longsword would do (20x2.1)x1.2 = 50.4 damage
And would swing every 2.5/1.35 = 1.85 seconds

= 27.24 dps

Strictly speaking Maces don't compete particularly well in the Dps comparisons
(Plasteel)
(15x2.1)x1.0 = 32
2.17/1.35  = 1.6
=20 Dps

But it's worth noting that maces do Blunt damage and most armour has significantly less Blunt resistance than Sharp resistance, and also Blunt damage does something weird which I've yet to get the numbers on - basically Blunt damage continues on and does damage not only to the body part hit but also the bones associated with it. A Leg hit with a blunt weapon will do Leg damage but also possibly Tibia and Pelvis damage, meaning more Pain for the pawn, which may incapacitate it, without having killed it.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

InfinityKage

Quote from: Boboid on February 03, 2015, 07:19:50 PM
Not quite.

A legendary Plasteel Gladius would do (13x2.1)x1.2 = 32.76 damage
And would swing every 1.92/1.35 = 1.42 seconds

= 23.07 dps

A legendary Plasteel Longsword would do (20x2.1)x1.2 = 50.4 damage
And would swing every 2.5/1.35 = 1.85 seconds

= 27.24 dps

Strictly speaking Maces don't compete particularly well in the Dps comparisons
(Plasteel)
(15x2.1)x1.0 = 32
2.17/1.35  = 1.6
=20 Dps

But it's worth noting that maces do Blunt damage and most armour has significantly less Blunt resistance than Sharp resistance, and also Blunt damage does something weird which I've yet to get the numbers on - basically Blunt damage continues on and does damage not only to the body part hit but also the bones associated with it. A Leg hit with a blunt weapon will do Leg damage but also possibly Tibia and Pelvis damage, meaning more Pain for the pawn, which may incapacitate it, without having killed it.

I see. Makes sense. Thank you. You have been very helpful.

milon

If anyone does put together a table (which would be awesome!!), it should also go on the wiki.  I can do that if no one else beats me to it.  I just need the numbers first.  ;)

Boboid

Here have the numbers, you can table it yourself

Stones:     - Agility - Blunt - Sharp
Sandstone:- 0.6        1.00    0.5
Granite:     - 0.6        1.00    0.65
Limestone: - 0.6        1.00    0.6
Slate:         - 0.6        1.00    0.6
Marble:       - 0.6        1.00    0.6


Materials:    Agility -   Blunt -  Sharp
Silver:         -1.00       1.10      0.50
Gold:           - 0.9        1.15      0.30
Steel:          - 1.00      1.00      1.00
Plasteel:      - 1.35      1.00      1.20
Wood:          -1.15      0.90      0.20
Uranium:      - 0.60      1.40      1.10


Edit: Give me a sec I'll do the quality modifiers

Edit:#2

Awful:    0.40
Shoddy: 0.70
Poor:     0.85
Normal: 1.00
Good:    1.10
Superior:1.30
Excellent:1.50
Masterwork:1.7
Legendary: 2.1

Please tell me if I've missed any, there's a lot of them and their gradient is weird which is making me nervous
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

InfinityKage

Quote from: Boboid on February 03, 2015, 07:51:39 PM
Here have the numbers, you can table it yourself

Stones:     - Agility - Blunt - Sharp
Sandstone:- 0.6        1.00    0.5
Granite:     - 0.6        1.00    0.65
Limestone: - 0.6        1.00    0.6
Slate:         - 0.6        1.00    0.6
Marble:       - 0.6        1.00    0.6


Materials:    Agility -   Blunt -  Sharp
Silver:         -1.00       1.10      0.50
Gold:           - 0.9        1.15      0.30
Steel:          - 1.00      1.00      1.00
Plasteel:      - 1.35      1.00      1.20
Wood:          -1.15      0.90      0.20
Uranium:      - 0.60      1.40      1.10


Edit: Give me a sec I'll do the quality modifiers

So then a Uranium mace of some sort would be best for taking an enemy alive?

Boboid

Quote
So then a Uranium mace of some sort would be best for taking an enemy alive?

A Uranium Mace would hit very hard ( 1.4x) but very slowly (0.6), the dps would be identical to a steel mace but might instantly kill the target

My suggestion would be Wood clubs or Maces, they hit faster(More wounds), do less damage per swing ( less likely to instantly kill the target) and are slightly higher dps than Steel

Edit: It's just occurred to me that given the dice rolls involved it might be harder than I initially anticipated to recommend based on chance to incapacitate.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

InfinityKage

Quote from: milon on February 03, 2015, 07:43:32 PM
If anyone does put together a table (which would be awesome!!), it should also go on the wiki.  I can do that if no one else beats me to it.  I just need the numbers first.  ;)

So here is what I've got so far

Weapon   Damage Per Swing   Swing Speed in seconds   DPS   Type of Damage
Legendary Wooden club does    32.13   ?   ?   Blunt
A legendary Plasteel Gladius    32.76   1.42   23.07   Sharp
legendary Plasteel Longsword   50.4   1.85   27.24   Sharp
Legendary Plasteel Mace   32   1.6   20   Blunt



milon

Done!
http://rimworldwiki.com/wiki/Weapons#Melee_Weapons

EDIT - Well, added the tables.  I don't have Warm-Up or Cooldown modifiers.  I assume Warm-Up is always 0 for melee, but not sure about Cooldown.  Also, what's the Agility stat for?  Accuracy, Cooldown, something else?

InfinityKage

Quote from: milon on February 03, 2015, 08:39:06 PM
Done!
http://rimworldwiki.com/wiki/Weapons#Melee_Weapons

EDIT - Well, added the tables.  I don't have Warm-Up or Cooldown modifiers.  I assume Warm-Up is always 0 for melee, but not sure about Cooldown.  Also, what's the Agility stat for?  Accuracy, Cooldown, something else?

Well. That blows the little table I started away

Weapon   Damage Per Swing   Swing Speed in seconds   DPS   Type of Damage
Legendary Wooden club does    32.13   ?   ?   Blunt
A legendary Plasteel Gladius    32.76   1.42   23.07   Sharp
legendary Plasteel Longsword   50.4   1.85   27.24   Sharp
Legendary Plasteel Mace   32   1.6   20   Blunt

Boboid

Warmup is always 0

Cooldown (Or attack speed) is modified by Agility

Plasteel has an agility modifier of 1.35 - Longsword swing time = 2.5

Plasteel Longsword Cooldown = 2.5/1.35 = 1.85


Melee accuracy is calculated exclusively off of pawn stats
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

InfinityKage

Quote from: milon on February 03, 2015, 08:39:06 PM
Done!
http://rimworldwiki.com/wiki/Weapons#Melee_Weapons

EDIT - Well, added the tables.  I don't have Warm-Up or Cooldown modifiers.  I assume Warm-Up is always 0 for melee, but not sure about Cooldown.  Also, what's the Agility stat for?  Accuracy, Cooldown, something else?

In other news. I don't think that table has all the weapons in the game. For one I don't see long sword or gladius.

milon

I'm up for adding data to the wiki, though I don't have much more time tonight.  Get me the data and I'll get it in there.

Side question - would there be any point in stamping pages with something like "Accurate as of Alpha 8" (or using Category tags) to help track what needs updating and what's currently accurate?

EDIT - There's also nothing about damage types either.  :(