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RimWorld => Ideas => Topic started by: Mathenaut on April 09, 2016, 04:50:57 AM

Title: Can we at least ransom prisoners?
Post by: Mathenaut on April 09, 2016, 04:50:57 AM
- Slaving them is heavily punished.
- We can't organ farm them anymore.
- Recruit thresholds are often ridiculous.
- Can't just kill them, that's punished too.
- Keeping them for too long now results in prison breaks.

So what exactly are we supposed to do? Could we at least sell them back to their faction or something, or are we going to start finding more innovative ways to reduce our load again?
Title: Re: Can we at least ransom prisoners?
Post by: asanbr on April 09, 2016, 04:52:33 AM
How is slaving punished? In A12 there were no faction losses, I haven't checked it in A13.

Unless any major changes were in A13 (they were not in the list) then I have to disagree.

Title: Re: Can we at least ransom prisoners?
Post by: Mathenaut on April 09, 2016, 05:23:13 AM
There is a massive colony-wide mood debuff to selling prisoners off to slavers.
Title: Re: Can we at least ransom prisoners?
Post by: kpsychopath on April 09, 2016, 09:20:38 AM
you can just let them go you know. You dont have to gain something from them. IMO i think it was meant to be that way. Aka when your in a tough spot mabye you cant handle your prisioners and have to let them all go to ease it up
Title: Re: Can we at least ransom prisoners?
Post by: A Friend on April 09, 2016, 09:49:21 AM
You can just release them though and they'll peacefully leave the map.
Title: Re: Can we at least ransom prisoners?
Post by: Kent Lang on April 09, 2016, 11:53:53 AM
It just seems wrong to release the prisoners who killed my colonists favorite animal, their husband, their sister, ect.

If anything. Releasing a prisoner who have attempted and killed a colonist should give a mood debuff, especially considering that the attacks are almost always unprovoked.
Title: Re: Can we at least ransom prisoners?
Post by: Justas love on April 09, 2016, 11:59:38 AM
Ok the ''sell the prisoner to their faction'' is a very good idea and this should happen eye to an eye.

E.g the faction arives declaring -we want our ppl back for x amount of silver.
If you say no they will attack, if you say yes you will gain the money
Title: Re: Can we at least ransom prisoners?
Post by: Limdood on April 09, 2016, 01:27:40 PM
its possible to kill with no mood penalty....just uncheck "gets food" and wait 3 days.

On the other hand, there now is more drawback to butchering humans, since the mood penalty hits everyone now.
Title: Re: Can we at least ransom prisoners?
Post by: Mathenaut on April 09, 2016, 03:34:22 PM
Quote from: Limdood on April 09, 2016, 01:27:40 PM
its possible to kill with no mood penalty....just uncheck "gets food" and wait 3 days.

On the other hand, there now is more drawback to butchering humans, since the mood penalty hits everyone now.

Can't even do that reliably, since the mood crash will send them berserk or something. Though, I guess I could just set up a killzone or something.

If just releasing them is all I can do, then there's no point in keeping them alive to begin with. This is a problem, as the game presumes that some fraction of raiders will contribute to colony size. Unless you rolled someone with high social skill, this is not true.
Title: Re: Can we at least ransom prisoners?
Post by: skullywag on April 09, 2016, 04:03:11 PM
setup a small room with a bed, made of stone, put some heaters in there, when youre done with a prisoner, move them to "the oven". Turn up heaters.
Title: Re: Can we at least ransom prisoners?
Post by: Mathenaut on April 09, 2016, 05:10:26 PM
Quote from: skullywag on April 09, 2016, 04:03:11 PM
setup a small room with a bed, made of stone, put some heaters in there, when youre done with a prisoner, move them to "the oven". Turn up heaters.

You did this, Tynan. I just wanted to pass of the people trying to wipe out my colony for a quick buck, but nooo.

Now you get Hitler. Let's see a mood penalty for that.
Title: Re: Can we at least ransom prisoners?
Post by: Mikhail Reign on April 09, 2016, 07:09:38 PM
I just wall them in. Or have colonist beat the shit out the them. Either free medical training, or they stop being a food drain.
Title: Re: Can we at least ransom prisoners?
Post by: thedee05 on April 09, 2016, 07:55:10 PM
I have one prison break every 2 years doing the following:
-Provide a large enough room
-Give each prisoner their own room
-Give them a table.
-Give them a light
-Give them meals, fine meals everyone often is a plus
-Talk to them and try to recruit
-Carpet their floors
-Wall their room, no rough mountain walls.
-Don't harvest their organs.
-Don't beat them.

Do these things and RNG will allow them to join, eventually.
Title: Re: Can we at least ransom prisoners?
Post by: Mathenaut on April 09, 2016, 08:43:43 PM
So keep a food drain and time sink on hand, and maybe after like 3 years maybe they'll join.

All that is going to give me is alot of prisoners and no easy way to deal with them. That's a little less appealing than the oven to be honest.
Title: Re: Can we at least ransom prisoners?
Post by: NephilimNexus on April 10, 2016, 01:05:00 AM
Quote from: skullywag on April 09, 2016, 04:03:11 PM
setup a small room with a bed, made of stone, put some heaters in there, when youre done with a prisoner, move them to "the oven". Turn up heaters.

Or do the opposite... do an Arctic Biome, looting the human popsicles laying outside your base after a "Siege Event" is always funny.
Title: Re: Can we at least ransom prisoners?
Post by: Lady Wolf on April 10, 2016, 01:37:35 AM
On the off chance you have Wargs part of the colony set their restricted zone to the prisoner room, then stop feeding the prisoner, they'll go berserk and try to beat the Warg, which will happily kill and eat them.

Not only is your furred tank able to dispose of the prisoner without a mood penalty but they get fed for quite a long time, especially now when in A13 they can eat the corpse whole.  ;)
Title: Re: Can we at least ransom prisoners?
Post by: Mathenaut on April 10, 2016, 08:26:36 AM
> Go Hitler and burn them alive.
> Go Bane and freeze them in the arctic.
> Go Hannibal and let your pigs eat them.

Come on, Tynan. I just wanted to sell them.
Title: Re: Can we at least ransom prisoners?
Post by: Limdood on April 10, 2016, 11:58:30 AM
if they are in a room all alone, then uncheck "gets food" and set the prisoner to "no interaction" - you don't even need to forbid the door.

if they are in a room with others, uncheck "gets food" and make sure you keep talking to them...if you have a decently good warden, you're likely to easily offset the "starving" mood penalty.
Title: Re: Can we at least ransom prisoners?
Post by: Mathenaut on July 16, 2016, 11:30:39 AM
Quote from: Mathenaut on April 09, 2016, 05:10:26 PM
Now you get Hitler. Let's see a mood penalty for that.

QuoteYou can no longer avoid the 'executed prisoner' mood impact by just shooting or starving the prisoner; pawns will get a "prisoner died innocent" thought. A similar solution applies to the deaths of colonists.

I was joking, Tynan.  :(

Now they're just dogfood and the only reason I even have a 'prison' now is for colonists who mood crash. You don't have to give us as much as slavers would, but a viable alternative to dogfood would be nice.
Title: Re: Can we at least ransom prisoners?
Post by: Wex on July 16, 2016, 04:28:41 PM
How about releasing them into a minefield? Or in a maze full of traps? Or shooting them in the back while they are going away?
Title: Re: Can we at least ransom prisoners?
Post by: DariusWolfe on July 16, 2016, 04:36:14 PM
You... know that you typically get a Faction buff by releasing prisoners, right? Do it often enough, and the relationship should go positive, turning them into an ally, or at least no longer an enemy.
Title: Re: Can we at least ransom prisoners?
Post by: Wex on July 16, 2016, 06:49:39 PM
Yes, I know that.
Do you know that if the faction relation is below -80 you can't salvage it? It would not rise if you release them.
You can release them blind though, so if they come back (and they do) they are not as good as raiders.
Title: Re: Can we at least ransom prisoners?
Post by: DariusWolfe on July 16, 2016, 07:41:44 PM
I've raised faction that was below -80, and I'm reasonably sure this happened before I had Hospitality installed (though I can't be 100% of that).
Title: Re: Can we at least ransom prisoners?
Post by: Mathenaut on July 18, 2016, 07:52:03 AM
So if you raise faction with pirates, does that mean you get pirate traders instead of pirate raids?
Title: Re: Can we at least ransom prisoners?
Post by: DariusWolfe on July 18, 2016, 10:24:15 PM
Couldn't say. I never managed to get them to positive; The raids became less frequent at least, which of course made it harder to release prisoners. My longest running game in A13 got killed because of the bug where Trade was broken, and I ended the Colony before I found out the problem (Cryptosleep caskets, fixed in A14).