[MOD] (Alpha 3F) Industrial RIM (v.1.1.2)

Started by Cala13er, March 17, 2014, 05:16:58 PM

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What age would you prefer to start in using the new tech tree?

Ancient Era - Start from the beginning of the tech tree (Start with almost nothing available)
253 (70.1%)
Classical Era - Start 1 age up from the beginning of the tech tree (Start with few things available)
33 (9.1%)
Medieval Era - Start 2 ages up from the beginning of the tech tree (Start with many things available)
17 (4.7%)
Renaissance Era - Start 3 ages up from the beginning of the tech tree (Start with plenty of things available)
7 (1.9%)
Industrial Era - Start 4 ages up from the beginning of the tech tree (Start with just over half of things available)
23 (6.4%)
Modern Era - Start 5 ages up from the beginning of the tech tree (Start with most things available)
9 (2.5%)
Atomic Era - Start 6 ages up from the beginning of the tech tree (Start with almost everything available)
2 (0.6%)
Information Era - Start 7 ages up from the beginning of the tech tree (Start with only few things not available, and not many researches)
2 (0.6%)
Experimental Era - Start 8 ages up from the beginning of the tech tree (Start with everything but the experimental stage stuff)
15 (4.2%)

Total Members Voted: 361

Cala13er

Quote from: 123nick on April 19, 2014, 02:03:12 PM
isnt today the release date for the 1.1 version? i checked the download, but its still 1.00

Sorry yeah! My testers have reported an awful lot :(. Today was the release date if the testers reported nothing. Unfortunately that was the case! So tomorrow is the new release date.

iame6162013

#421
Quote from: Cala13er on April 19, 2014, 02:20:07 PM
Quote from: 123nick on April 19, 2014, 02:03:12 PM
isnt today the release date for the 1.1 version? i checked the download, but its still 1.00

Sorry yeah! My testers have reported an awful lot :(. Today was the release date if the testers reported nothing. Unfortunately that was the case! So tomorrow is the new release date.

if u want to we could report less :P
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Celthric Aysen

My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

iame6162013

Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Cala13er


iame6162013

Quote from: Cala13er on April 20, 2014, 01:23:19 PM
Quote from: iame6162013 on April 20, 2014, 10:06:03 AM
Quote from: Blackjack1000K on April 20, 2014, 08:05:03 AM

;)

look's like fun, and what is in that hand? ;)
cocaine obviously! The rabbits getting high!

still a nice little snugly rabbit :) it must have been fun.
and man how much did he give to that rabbit he's compreply white :P
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Celthric Aysen

Quote from: iame6162013 on April 20, 2014, 01:43:28 PM
Quote from: Cala13er on April 20, 2014, 01:23:19 PM
Quote from: iame6162013 on April 20, 2014, 10:06:03 AM
Quote from: Blackjack1000K on April 20, 2014, 08:05:03 AM

;)

look's like fun, and what is in that hand? ;)
cocaine obviously! The rabbits getting high!

still a nice little snugly rabbit :) it must have been fun.
and man how much did he give to that rabbit he's compreply white :P
I gave it Crystal Meth.
:P
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

Cala13er

#427
Industrial RIM V1.1.0 Now Available :

Full list of contents
Added (Clockwise) Curve Conveyor Belt to make conveyor assemblies look nicer
Added (Anti-Clocksie) Curve conveyor Belt to make conveyor assemblies look nicer
Added Nuclear Waste (Request and Idea by dannyepsin)
Added Sludge (Request and Idea by dannyepsin)

Changes
Industrial Traders now buy and sell Coal
Industrial Traders now buy and sell Titanium
Industrial Traders now buy and sell Copper Ingots
Industrial Traders now buy and sell Carbon
Titanium Spawn ALOT less frequently
Titanium slightly made more useful
Copper Spawns less
Metal Spawns more
Heavy Turret undergone balance fixes
ShotGun Turret undergone balance fixes
Sniper Turret undergone balance fixes
Solar Panels now need researching
Conveyor Belts now need researching
Coal Power Plants now need researching
Almost everything now needs researching :P
Industrial Hoppers now allow food to be placed in them
Industrial Hoppers have critical importance by default
Industrial Hoppers have nothing allowed by default
Conveyor Belts will now forbid any item on the conveyor belt that is not already.
Conveyor Belts will now unforbid items when moving them into an Industrial Hopper
Coal and Uranium consumption adjusted
Coal Power Plants now create sludge as a by-product of waste (Request and Idea by dannyepsin)
Nuclear Power Plants now create nuclear waste as a by-product of energy (Request and idea by dannyepsin)
Nuclear Power Plants now consume less Uranium
Nuclear Waste now glows green for 50,000 ticks then glow disappears
Uranium lasts longer in Nuclear Power Plants
Uranium Efficiency 1 & 2 now affects how long uranium lasts as well as consumption.
Nuclear Power Plants power output lowered
Raw Titanium and Raw Copper now spawn less on the map
Copper Ingots now spawn on map start
Metal walls with green lighting
Alloy Smelter now gives of orange glow when powered
Raw Metal Smelter now gives of orange glow when powered
Fixed problem where mines would stop working after research
Removed - Faster conveyor belts research
Conveyor belts are now faster by default

Research :
Research - Solar Panels require research "Solar Technology"
Research - Underground mines require research "Underground Mining"
Research - Conveyor Belts require research "Conveyor Belts"
Research - Hydro Plants, Pools, Accelerators, Turbines require research "Hydro Power Creation"
Research - Coal Power Plants require research "Coal Power Plants"
Research - Smelters require research "Smelting"

Textures
New Conveyor Belt Texture (By Blackjack1000K)
New Conveyor Belt Splitter Texture (By Blackjack1000K)
New Steel Plate Texture (By Blackjack1000K)
New Mines Texture (By Blackjack1000K)
New Wind Turbine Texture (By Blackjack1000K)
New Smelter Texture (By Blackjack1000K)
New Industrial Hopper Texture (By Blackjack1000K)

Celthric Aysen

Quote from: Cala13er on April 21, 2014, 06:21:06 AM
Industrial RIM V1.1.0 Now Available :

Full list of contents
Added (Clockwise) Curve Conveyor Belt to make conveyor assemblies look nicer
Added (Anti-Clocksie) Curve conveyor Belt to make conveyor assemblies look nicer
Added Nuclear Waste (Request and Idea by dannyepsin)
Added Sludge (Request and Idea by dannyepsin)

Changes
Industrial Traders now buy and sell Coal
Industrial Traders now buy and sell Titanium
Industrial Traders now buy and sell Copper Ingots
Industrial Traders now buy and sell Carbon
Titanium Spawn ALOT less frequently
Titanium slightly made more useful
Copper Spawns less
Metal Spawns more
Heavy Turret undergone balance fixes
ShotGun Turret undergone balance fixes
Sniper Turret undergone balance fixes
Solar Panels now need researching
Conveyor Belts now need researching
Coal Power Plants now need researching
Almost everything now needs researching :P
Industrial Hoppers now allow food to be placed in them
Industrial Hoppers have critical importance by default
Industrial Hoppers have nothing allowed by default
Conveyor Belts will now forbid any item on the conveyor belt that is not already.
Conveyor Belts will now unforbid items when moving them into an Industrial Hopper
Coal and Uranium consumption adjusted
Coal Power Plants now create sludge as a by-product of waste (Request and Idea by dannyepsin)
Nuclear Power Plants now create nuclear waste as a by-product of energy (Request and idea by dannyepsin)
Nuclear Power Plants now consume less Uranium
Nuclear Waste now glows green for 50,000 ticks then glow disappears
Uranium lasts longer in Nuclear Power Plants
Uranium Efficiency 1 & 2 now affects how long uranium lasts as well as consumption.
Nuclear Power Plants power output lowered
Raw Titanium and Raw Copper now spawn less on the map
Copper Ingots now spawn on map start
Metal walls with green lighting
Alloy Smelter now gives of orange glow when powered
Raw Metal Smelter now gives of orange glow when powered
Fixed problem where mines would stop working after research
Removed - Faster conveyor belts research
Conveyor belts are now faster by default

Research :
Research - Solar Panels require research "Solar Technology"
Research - Underground mines require research "Underground Mining"
Research - Conveyor Belts require research "Conveyor Belts"
Research - Hydro Plants, Pools, Accelerators, Turbines require research "Hydro Power Creation"
Research - Coal Power Plants require research "Coal Power Plants"
Research - Smelters require research "Smelting"

Textures
New Conveyor Belt Texture (By Blackjack1000K)
New Conveyor Belt Splitter Texture (By Blackjack1000K)
New Steel Plate Texture (By Blackjack1000K)
New Mines Texture (By Blackjack1000K)
New Wind Turbine Texture (By Blackjack1000K)
New Smelter Texture (By Blackjack1000K)
New Industrial Hopper Texture (By Blackjack1000K)
God damn! i just started my new colony....
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

ItchyFlea

Download Links still say v1.0.0.
Now if you'll excuse me, I'm off to test the effects of nuclear waste on boomrats.  ;)
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

Cala13er

Quote from: ItchyFlea on April 21, 2014, 06:31:11 AM
Download Links still say v1.0.0.
Now if you'll excuse me, I'm off to test the effects of nuclear waste on boomrats.  ;)

WOW! You actually just exposed something I'm already working on for v1.2.0 the ability to use Nuclear waste and Sludge on boomrats, muffalo and Squirrels. Darn you ;)

Also a fair warning itchy, the Nuclear Waste and Sludge are awfully unbalanced! Enjoy having a planet made out of sludge and nuclear waste barrels.

Celthric Aysen

Quote from: Cala13er on April 21, 2014, 06:33:42 AM
Quote from: ItchyFlea on April 21, 2014, 06:31:11 AM
Download Links still say v1.0.0.
Now if you'll excuse me, I'm off to test the effects of nuclear waste on boomrats.  ;)

WOW! You actually just exposed something I'm already working on for v1.2.0 the ability to use Nuclear waste and Sludge on boomrats, muffalo and Squirrels. Darn you ;)

Also a fair warning itchy, the Nuclear Waste and Sludge are awfully unbalanced! Enjoy having a planet made out of sludge and nuclear waste barrels.
BURN IT WITH MOLOTOV'S!
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

ItchyFlea

Quote from: Blackjack1000K on April 21, 2014, 06:35:38 AM
Quote from: Cala13er on April 21, 2014, 06:33:42 AM
Quote from: ItchyFlea on April 21, 2014, 06:31:11 AM
Download Links still say v1.0.0.
Now if you'll excuse me, I'm off to test the effects of nuclear waste on boomrats.  ;)

WOW! You actually just exposed something I'm already working on for v1.2.0 the ability to use Nuclear waste and Sludge on boomrats, muffalo and Squirrels. Darn you ;)

Also a fair warning itchy, the Nuclear Waste and Sludge are awfully unbalanced! Enjoy having a planet made out of sludge and nuclear waste barrels.
BURN IT WITH MOLOTOV'S!
Me or the boomrat?  :P
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

Celthric Aysen

Quote from: ItchyFlea on April 21, 2014, 06:36:46 AM
Quote from: Blackjack1000K on April 21, 2014, 06:35:38 AM
Quote from: Cala13er on April 21, 2014, 06:33:42 AM
Quote from: ItchyFlea on April 21, 2014, 06:31:11 AM
Download Links still say v1.0.0.
Now if you'll excuse me, I'm off to test the effects of nuclear waste on boomrats.  ;)

WOW! You actually just exposed something I'm already working on for v1.2.0 the ability to use Nuclear waste and Sludge on boomrats, muffalo and Squirrels. Darn you ;)

Also a fair warning itchy, the Nuclear Waste and Sludge are awfully unbalanced! Enjoy having a planet made out of sludge and nuclear waste barrels.
BURN IT WITH MOLOTOV'S!
Me or the boomrat?  :P
Sludge and nuclear waste barrelz....
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

Celthric Aysen

BTW cala13er you just mixed up alot of textures....
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"