I just saw that Tynan has exactly 3800 posts.
*yay!*
It's great when developers communicate with their players.
Awesome.
*yay!*
It's great when developers communicate with their players.
Awesome.
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Show posts MenuQuote from: Iwillbenicetou on August 15, 2014, 06:53:42 PMI don't have a Mac but was wondering if anybody who does could answer the question?
How do you get to the mods folder? I have browsed around, click on the button that says "open Mods Folder" several times and it does nothing. What do I do? I have a macbook, so if you can help what should I do?
Reading xml file: VanillaWeapon-M-16Rifle.xml
cooldownTicks: 40.0
DamageAmountBase: 7.0
basePrice: 325.0
warmupTicks: 108.0
range: 32.0
accuracyTouch: 0.96
accuracyShort: 0.87
accuracyMedium: 0.77
accuracyLong: 0.64
burstShotCount: 3.0
ticksbetweenburstshots:7.0
Ticks per shot: 56.333333333333336
Shots per second: 1.0650887573964496
Damage per second:7.455621301775147
Power Rating before accuracy: 238.5798816568047
Power Rating: 229.0366863905325
Suggested Silver Value: 458.073372781065
C:\RimWorldAlpha5Win\RimWorld492Win\Mods\ProjectArmory211\Defs\ThingDefs>python
c:\python34\rwb.py PA_MedievalWeapon-Crossbow.xml
Reading xml file: PA_MedievalWeapon-Crossbow.xml
cooldownTicks: 40.0
DamageAmountBase: 18.0
basePrice: 220.0
warmupTicks: 280.0
range: 38.0
accuracyTouch: 0.96
accuracyShort: 0.87
accuracyMedium: 0.77
accuracyLong: 0.64
burstShotCount: None
ticksbetweenburstshots:None
Ticks per shot: 320.0
Shots per second: 0.1875
Damage per second:3.375
Power Rating before accuracy: 128.25
Power Rating: 123.11999999999999
Suggested Silver Value: 246.23999999999998
QuoteThe core idea in the RimWorld universe is diversity. In this setting, humanity is spread across the galaxy, yet lacks any way of traveling or communicating faster than light. Combined with the fact that stellar civilizations regress (due to war or plague) as often as they progress, this means that someone traveling between stars may end up interacting with people at any level of development, from pre-agricultural tribes to transcendent machine gods.My concept is to take this to the next step by adding new civilization types, each with their own clothing and weapons. No more will you just play with tribal people, rimworlders, and mechanoids attacking/visiting your colony, instead you will also get Hellions (which have a culture based on Mediterranean classical antiquity), medieval, steamers, etc.