Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Fitz

#1
Ideas / Re: Copy Bills
June 25, 2016, 05:59:27 AM
+1 to both copy bills and global pool   :)
#2
Hi orion, love your work it's amazing, but I have to confirm same as letheNyx, new world, new colony, deleted Hospitality folder, installed new version (again), sorted mod order, closed rimworld and restarted before creating world or colony, and still received the chief angered message after my first visitors left the map safely. I've gone back to version 1.11c, which is the last version that works correctly for me (apart from CR compatability, but hey free stuff lol). Sorry for the bad news :(
#3
Thank you very much  :)
#4
Yeah, same here, I updated to 1.13 and I'm still getting angry messages after every group of visitors leaves safely.  Does anyone have 1.11 version they can link so I can go back for now? Love this mod too much to switch it off :(
#5
Wow that was quick, amazing service lol. And glad I could help identify a bug. Yes I am a bit of a mod fiend, but there are so many I can never resist squeezing just one more in ... (even since I posted I have added 2 more, new glittertech without surgeries and haulIT). Without the amazing mods created by yourself and many others, my Rimworld would be a very dull place :)
#6
Hi Fluffy, first off love your work, relations is almost a work of art! Similar to vasteel I am having loading problems since adding breakdown to my mod list, hopefully I have attached everything you need. I assume it's a mod conflict, hopefully it's something I can fix easily because I really want to use breakdown, it is a brilliant idea (again).

Can't upload my save, it is too big even compressed, how does everyone else do it? Sorry for the hassle

EDIT > sorted out dropbox here is the link for my savegame: https://www.dropbox.com/s/1ts6250sle8cjt4/Defiance.rws?dl=0
EDIT 2 > mods config link if that helps as well: https://www.dropbox.com/s/8fs6xwv4xx5nigg/ModsConfig.xml?dl=0

[attachment deleted by admin - too old]
#7
Mods / Re: [Request] roof support?
May 06, 2016, 01:42:24 PM
Tbf, there has been several mod packs for a12 that had roof support as the op asked for, I had it in the hardcore sk pack and I used them all the time to avoid just those issues. Quick search provided this link: https://ludeon.com/forums/index.php?topic=7458.0  way out of date but you get the idea    :)
#8
Mods / Re: Help with storage zones
May 06, 2016, 01:37:42 PM
I don't think you are getting the point here.  I set 20 wooden pallets (from extended storage) to build.  I go sort something else out come back to 20 built storage zones full of random crap that I then have to manually clear, re-set up each one then haul off all the random stuff that got dumped after it got built before it starts functioning as intended. This option (which I had running on a12 and was simply requesting if anyone knew what it was called or how to change it myself) prevents the random crap and I can simply go over each one and enable the 1 thing I want on each, which when setting up all my storage solutions as my base gets dug out (always in rock, too much dwarf fortress lol) saves a huge amount of time, clicks and micro management. I wish I still had my a12 set up so I could screenshot the particular tick box in the options menu. I was thinking it was edb interface, but reading through it I couldn't see any reference, neither could I see anything that matched in the old hardcore sk list of mods, which is why I asked on here in the hopes that someone could advise me ...
#9
Mods / Re: Help with storage zones
May 06, 2016, 12:47:55 PM
Ah I see a touch of confusion here. I mean that ALL storage zones and items start auto-cleared instead of having to clear all on each individually, then reset up the item I want. I am well aware of the 'clear all' button, but this mod/option made setting up storage rooms with multiple items from extended storage soooo much easier
#10
Mods / Re: Help with storage zones
May 06, 2016, 11:56:10 AM
Hmmm, no I did not. I have just double checked (I did check before posting) through all the options and can't see any way to do this either through stockpile controls or game options, either before or after I load the game. I remember it was in options under a12, I thought it was a mod. Maybe one of my mods has removed the option? Or am I just being stupid again ...
#11
Mods / Help with storage zones
May 06, 2016, 11:10:54 AM
Hi all, I have had a search but can't find anything on it, when I was playing on a12 with hardcore sk all my storage zones started with everything turned off instead of having to clear it and reset, which is 10 times easier (especially with expanded storage mods!). I have looked through the old sk mod list and can't see a mod that does this.  If anyone could point me towards it, or if it an easy fix let me know how and I'll do it myself.

Thanks in advance for any help
#12
Mods / [Mod Request] Auto-Pause at critical events
April 10, 2016, 06:04:13 AM
Sorry if this has already been requested or exists, but a search found nothing. Very simple, just a request for an auto-pause when a critical event happens, which would enable me to leave the game running when I walk away from the pc and deal with whatever child-induced crisis has just occured ...