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Topics - MrRocket50

#1
1) When I deconstruct the Flatscreen and Megascreen Television both don't give any resource back, they just disappear, this does not happen with the Tube Television.

2) In the Star squire backstory the description says "Born on a medieval word". I believe that "Word" is supposed to be "World".

Oh, and a possible third issue; Equipment Rack and Plant Pot don't have beauty factor, despite the quality that both got.
#2
Ideas / Leader mode
May 22, 2016, 04:58:25 PM
A mode that you (or your character) is the main colonist who control everything, is much like the standard game. If this character dies the game is over.

You can edit the appearance and his/her job (related to an important position of the spaceship). And he/she already start equipped with a armor vest.

If your character dies and you continue the game, you can't do nothing except watch your colonists joining with the travelers and being killed by raiders.
#3
Ideas / Some traits ideas for general and social
May 16, 2016, 01:04:20 PM
Hello everybody, this is my first suggestion and I hope you guys like it. Sorry about my english.


General traits:

- Insane (Or rebel)
''The insane is unpredictable. Even controlling his acts, you can't control his/her mind!''
* when idle, the colonist will by own wish hunt animals and cut trees.
* Insane will bother others colonists when idle.
* They don't get penalty for sleeping outside and blood loss (Wounded).

- Coward
''Even in rim, not everybody agrees to enter in a deadly combat - They just want to have a long live, away from the pain...''
* When in panic, this character will run away from the enemy for few seconds, you can't control them in this time.
* They have a tiny chance to get panic attack when seeing the allied downed/killed.
* They have a considerable chance to get panic attack when in high amount of pain during battle.
* The penalty for watching corpses is higher.
* When married, the partner can make the coward feel a bit better, giving a tiny mood boost.
* This trait have conflict with Psychopath.

- Dumb
''This character is unconcerned about everything that is doing. He/she don't will learn properly, but at least is a carefree person...''
* The global learning speed is reduced by 50%
* Mental break threshold -8
* This trait have conflict with Very smart.

- Perfectionist
''The perfectionist is very dedicated with the work. He/she will spend more time to craft something, the result is noticeably better than the most people.''
* The work speed of the colonist is 20% slower when crafting something.
* 20% more chance to finish the work with a better qualily.
* get mood boost when finish something with a qualily better than normal and mood loss when finish something with the quality worst than normal.

- Vegetarian
''These colonists prefer avoid meat at all costs. They usually have a healty life than the most people.''

* The colonist get instantly food poisoning and a penality when ate something made with meat.
* They're less likely to get chronic disease, specialy the elders.
* This trait have conflict with Cannibal.


Social traits:

- Family-Oriented
''The family mean everything to these colonists, not only they will be more happy when with a family member but also will suffer much more when they die''.
* They get a highter boost when interacting with a family member.
* They get a highter penalty when the member is killed.

- Friendly
''This colonist is friendly by nature, he/she is much more likely to make friends and hates fights.''
* They're much mole likely to make friends.
* And less likely to insult or start social fights.
* This trait have conflict with Grumpy.

- Shy
''These characters usually don't talk much. They prefer privacy than anything else.''
* The colonist talk with less frequency than anyone.
* The colonist ignores social events, like party.
* The penalty for having a shared bedroom is higher.
* Get a tiny mood boost when alone in a room.

- Grumpy
''The grumpy rarely likes to talk with someone. They get angry very easy, especially with someone that they don't like.''
* This character is more likely to bother someone and is angered easily by insults.
* The mood boost when a rival dies is much higher.
* This trait have conflict with Friendly.



Edit:

- Glutton - *general*
''This character appreciate a good meal, so much that sometimes eats a lot to calm himself.''
* When stressed, the colonist will stop everything to eat good meals to get a mood boost (Like the trait Chemical Interest with beer).
* They only will target Chocolate (mainly), Lavish and Fine Meal.

- Fast Healer (or Strong) - *general*
''This colonist is more resistant to wounds and get faster recovery''
* The colonist needs less time on bed to recovery from wounds.
* The colonist is more resistant to infections.
* This trait have conflict with Weak.

- Excited - *social*
''This guy knows how encourage people and loves to throw a party!''
* In a chat, the other colonist will get a tiny humor boost (the oposite of Abrasive).
* This character is more likely to throw a party.
* This trait have conflict with Abrasive.

- Weak - *general*
''This colonist needs more time to recovery completely.''
* The colonist needs more time on bed to recovery from wounds.
* The colonist is less resistant to infections.
* This trait have conflict with Fast Healer.