Boots HOLY
Hey guys, i made something for myself and i don't want to be egoistic so i share it with you. You can be proud of me.
(http://i.imgur.com/DB4Ay4y.png)
Because Pictures tell more than Words. Here is it, nothing beautiful.
The actual boots add a very small movement boost and a nearly good value for your raided colonies.
(http://i.imgur.com/GvhJkWv.png)
CompatibilityUnknown atm
Credits100% [add my Name]
Download-Linkhttps://mega.nz/#!oBN1SJYI!l2ysjHo7x2ASTCzhxfub9oCSeUhta0E7yg5nvuhOLWw
Feel free to do what ever you want with it.
New Version v.1.2
- Gloves added
- Weapon now separate Mod
New Version v.1.3
Quick fix with Defence
New Version v.1.4
New Mining Gloves with some prefixes
Tweaked the old gloves a bit
Added 2 Rings for each Hand (They can wear together bit only without gloves) they add Sozial a bit.
No New Boots because the lack of sprites
Just Updated to A15
[attachment deleted by admin - too old]
Boots are straight forward idea but a really good one and I can't wait to try this mod. Nice work
Do you want to see some special boots?
Im not sure, shoud i get Traveling Boots (+ Movement - Workingspeed (because they are so nice) or Combat Boots (- Movement + armor buff for foot)
Make sandals (but please, for the love of god, no socks).
Update 1.4
+New Gloves (Have to make a new sprite )
+ 2 New Rings with little sozial Impact
No new boots, because the lack of sprites
where is the download
Boots don't work with bionic legs. It says missing parts.
Quote from: hector212121 on May 18, 2016, 12:18:39 PM
Boots don't work with bionic legs. It says missing parts.
Thanks, i will take a look.
€dit: Its because he have no Feets anymore. Dont know if this shoud stay as Bug or Feature.
Quote from: Raccoon on May 19, 2016, 01:12:24 AM
Quote from: hector212121 on May 18, 2016, 12:18:39 PM
Boots don't work with bionic legs. It says missing parts.
Thanks, i will take a look.
€dit: Its because he have no Feets anymore. Dont know if this shoud stay as Bug or Feature.
Really? When I went into dev mode to check, there was still a hit chance on feet...
Quote from: hector212121 on May 21, 2016, 09:43:32 AM
Quote from: Raccoon on May 19, 2016, 01:12:24 AM
Quote from: hector212121 on May 18, 2016, 12:18:39 PM
Boots don't work with bionic legs. It says missing parts.
Thanks, i will take a look.
€dit: Its because he have no Feets anymore. Dont know if this shoud stay as Bug or Feature.
Really? When I went into dev mode to check, there was still a hit chance on feet...
(http://i.imgur.com/RBD3wm6.png)
thats what i get if i make an implant of his leg.
and i think thats totally ok because of that
http://o.aolcdn.com/hss/storage/midas/1715649dbd3fa5e92e03a95e8cd91fce/200769736/086e663d199cf9830be37774095caa84.jpg
....Waaaaait. Does that mean that the EPOE Bionic Foot can be combined with the Bionic Leg? :O
I've never tried that. *mental note making*
To all who cant download - to see attached files you need to be logged in. Otherwise, you will not see them. About bionic legs - consider that no changes are necessary, this is absolutely immersive, if we assume that the leg looks like https://v1.std3.ru/d9/7e/1380361793-d97e46f7064194768b8ffce43df5fdc3.gif
But if we're going to go there... Left Shoe/Right Shoe.
Quote from: hector212121 on May 24, 2016, 08:30:58 PM
But if we're going to go there... Left Shoe/Right Shoe.
that was the first idea i got :S
hmmm any chance that you can make them craftable?
They're on the simple crafting table
oo thanks.
I just noticed this mod. I like the idea of boots, possibly the idea gloves if they have "practical" value (not sure what that would be in the context of RW though).
Just so you know though, you don't need a language icon in your mod, the game only pulls that from the core mod.
Hi, man. Is everything ok? You just disappeared ever since we last talk.
I gonna make Fences for Animals (Without Roofsupport) this is only a RP Feature (You cant cross it and have the same combat thingy like the Sandwall)
Shoud i add different Colors? Or even Steel and Plasteel?