Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: Raccoon on May 12, 2016, 09:37:54 AM

Title: [A15]Boots and Apparel & Stuff
Post by: Raccoon on May 12, 2016, 09:37:54 AM
Boots HOLY

Hey guys, i made something for myself and i don't want to be egoistic so i share it with you. You can be proud of me.

(http://i.imgur.com/DB4Ay4y.png)

Because Pictures tell more than Words. Here is it, nothing beautiful.

The actual boots add a very small movement boost and a nearly good value for your raided colonies.

(http://i.imgur.com/GvhJkWv.png)
Compatibility

Unknown atm

Credits

100% [add my Name]

Download-Link

https://mega.nz/#!oBN1SJYI!l2ysjHo7x2ASTCzhxfub9oCSeUhta0E7yg5nvuhOLWw


Feel free to do what ever you want with it.

New Version v.1.2

- Gloves added
- Weapon now separate Mod

New Version v.1.3

Quick fix with Defence

New Version v.1.4

New Mining Gloves with some prefixes
Tweaked the old gloves a bit
Added 2 Rings for each Hand (They can wear together bit only without gloves) they add Sozial a bit.
No New Boots because the lack of sprites

Just Updated to A15

[attachment deleted by admin - too old]
Title: Re: [A13]Boots and Stun Rifle v.1.1
Post by: Kilroy232 on May 12, 2016, 10:56:45 AM
Boots are straight forward idea but a really good one and I can't wait to try this mod. Nice work
Title: Re: [A13]Boots and Stun Rifle v.1.1
Post by: Raccoon on May 12, 2016, 01:24:50 PM
Do you want to see some special boots?

Im not sure, shoud i get Traveling Boots (+ Movement - Workingspeed (because they are so nice) or Combat Boots (- Movement + armor buff for foot)
Title: Re: [A13]Boots and Apparel
Post by: Dark_Inquisitor on May 12, 2016, 03:00:55 PM
Make sandals (but please, for the love of god, no socks).
Title: Re: [A13]Boots and Apparel
Post by: Raccoon on May 13, 2016, 02:09:14 PM
Update 1.4

+New Gloves (Have to make a new sprite )
+ 2 New Rings with little sozial Impact

No new boots, because the lack of sprites
Title: Re: [A13]Boots and Apparel
Post by: The King of Nipples on May 17, 2016, 12:02:26 AM
where is the download
Title: Re: [A13]Boots and Apparel
Post by: Soap on May 17, 2016, 06:01:54 AM
Quote from: The King of Nipples on May 17, 2016, 12:02:26 AM
where is the download
See attached file :D
Title: Re: [A13]Boots and Apparel
Post by: hector212121 on May 18, 2016, 12:18:39 PM
Boots don't work with bionic legs. It says missing parts.
Title: Re: [A13]Boots and Apparel
Post by: Raccoon on May 19, 2016, 01:12:24 AM
Quote from: hector212121 on May 18, 2016, 12:18:39 PM
Boots don't work with bionic legs. It says missing parts.

Thanks, i will take a look.

€dit: Its because he have no Feets anymore. Dont know if this shoud stay as Bug or Feature.
Title: Re: [A13]Boots and Apparel
Post by: hector212121 on May 21, 2016, 09:43:32 AM
Quote from: Raccoon on May 19, 2016, 01:12:24 AM
Quote from: hector212121 on May 18, 2016, 12:18:39 PM
Boots don't work with bionic legs. It says missing parts.

Thanks, i will take a look.

€dit: Its because he have no Feets anymore. Dont know if this shoud stay as Bug or Feature.

Really? When I went into dev mode to check, there was still a hit chance on feet...
Title: Re: [A13]Boots and Apparel
Post by: Raccoon on May 21, 2016, 06:05:45 PM
Quote from: hector212121 on May 21, 2016, 09:43:32 AM
Quote from: Raccoon on May 19, 2016, 01:12:24 AM
Quote from: hector212121 on May 18, 2016, 12:18:39 PM
Boots don't work with bionic legs. It says missing parts.

Thanks, i will take a look.

€dit: Its because he have no Feets anymore. Dont know if this shoud stay as Bug or Feature.

Really? When I went into dev mode to check, there was still a hit chance on feet...
(http://i.imgur.com/RBD3wm6.png)
thats what i get if i make an implant of his leg.

and i think thats totally ok because of that

http://o.aolcdn.com/hss/storage/midas/1715649dbd3fa5e92e03a95e8cd91fce/200769736/086e663d199cf9830be37774095caa84.jpg
Title: Re: [A13]Boots and Apparel
Post by: hector212121 on May 23, 2016, 10:55:27 AM
....Waaaaait. Does that mean that the EPOE Bionic Foot can be combined with the Bionic Leg? :O

I've never tried that. *mental note making*
Title: Re: [A13]Boots and Apparel
Post by: Ivan_Poddubniy on May 23, 2016, 04:19:27 PM
To all who cant download - to see attached files you need to be logged in. Otherwise, you will not see them. About bionic legs - consider that no changes are necessary, this is absolutely immersive, if we assume that the leg looks like https://v1.std3.ru/d9/7e/1380361793-d97e46f7064194768b8ffce43df5fdc3.gif
Title: Re: [A13]Boots and Apparel
Post by: hector212121 on May 24, 2016, 08:30:58 PM
But if we're going to go there... Left Shoe/Right Shoe.
Title: Re: [A13]Boots and Apparel
Post by: Raccoon on May 25, 2016, 12:35:43 PM
Quote from: hector212121 on May 24, 2016, 08:30:58 PM
But if we're going to go there... Left Shoe/Right Shoe.

that was the first idea i got :S
Title: Re: [A13]Boots and Apparel
Post by: pktongrimworld on May 25, 2016, 04:19:44 PM
hmmm any chance that you can make them craftable?
Title: Re: [A13]Boots and Apparel
Post by: Exende on May 25, 2016, 06:29:53 PM
They're on the simple crafting table
Title: Re: [A13]Boots and Apparel
Post by: pktongrimworld on May 25, 2016, 06:47:52 PM
oo thanks.
Title: Re: [A13]Boots and Apparel
Post by: 1000101 on May 25, 2016, 07:17:58 PM
I just noticed this mod.  I like the idea of boots, possibly the idea gloves if they have "practical" value (not sure what that would be in the context of RW though).

Just so you know though, you don't need a language icon in your mod, the game only pulls that from the core mod.
Title: Re: [A13]Boots and Apparel
Post by: Wivex on May 26, 2016, 01:43:56 AM
Hi, man. Is everything ok? You just disappeared ever since we last talk.
Title: Re: [A13]Boots and Apparel & Stuff
Post by: Raccoon on June 15, 2016, 10:52:13 AM
I gonna make Fences for Animals (Without Roofsupport) this is only a RP Feature (You cant cross it and have the same combat thingy like the Sandwall)

Shoud i add different Colors? Or even Steel and Plasteel?