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Messages - gloomyMoron

#1
Releases / Re: [1.0] Annoyance Remover by Jebo v0.05
October 31, 2018, 12:10:19 PM
I agree with the sentiment of being able to enable or disable things. I would like to be able to decrease the frequency of Infestations, for example, not turn them off entirely. Not sure how feasible that is, really.
#2
Releases / Re: [1.0] Jernfalk's Paper Currency
October 24, 2018, 05:29:11 PM
Dopbox doesn't seem to work and there is no file on ModDB, probably just needs time, but still pointing it out.
#3
Quote from: code99xx on October 23, 2018, 05:16:46 AM
Quote from: Canute on October 22, 2018, 07:07:20 AM
Allow tool got a similar function.
What? since when?

I cant see anything like what VeinMiner/Mine it All does ..

It has a Mine Connected feature... it is in the Orders Architect menu. It has been a thing for... at least 4 versions now, or something like that.

Edit: From the Allow Tool post itself.
#4
Outdated / Re: [A17] Jibbles Modlist
December 17, 2017, 02:48:59 AM
I see these have been updated for steam, any chance of a Direct Download option?
#5
I hate to be one of "those" people, but... any ETA on an update to B18? I know the holidays are a thing, so I don't expect anything soonish, just curious if I should hold out for this.
#6
Apparently it was a mod that let's me harvest prostheses and bionics. If you change a stockpile to not have "Harvested, Not Harvested (Primitive/Simple/Glitterworld)" checked, it doesn't allow anything inside it. >.>
#7
So, it is possible that I am simply using the Bridge mod outside of its intended purpose which is causing an "issue" I'm having.




I have a stockpile setup to accept Psychoid leaves, but...



It isn't being considered accessible? Possibly because it is on a bridge tile.

I have tried this at varying Priority levels, as well as using the "vanilla" stockpile. Is there a way to make this work at all? If not the entire premise of my colony needs to change (and I might just abandon it >.>). I wanted to build like a "boardwalk"/shore-colony over the ocean edge of the ocean. I have a hospital and a bedroom built on the bridge tiles and they work fine, but if I can't make stockpiles work, that'll get annoying real fast.

Edit: It should go without saying, but I'm running in Alpha 17.


Edit: The problem is more widespread than I thought. It is affecting a bunch of stockpiles, not just the ones on the bridges (that I'm using as a pier). I have no idea what is causing this. Sorry for assuming it was this mod.
#8
Outdated / Re: [A17] Cab's mods 13.06.17
November 01, 2017, 04:53:16 PM
I think, though I'm not quite sure, that Mining Bot conflicts with Misc Robots or Misc Robots++. After installing Mining Bots and Cleaning/Hauling/Whatever bots that get placed just wander around until they're disabled instead of doing their jobs. I'll try loading Base Robots and Mining Bot before Misc Robots(++) and see if that fixes things, but I'm not confident it will.

Edit: Loading Base Robots and Mining Bot before Misc Robots makes the Mining Bot wander around and not do its job... so it is definitely a conflict with either Misc Robots or Robots++. Shame. :\