I don't know if this is because of mods or anything but I've had good success with selling stools (wood or surplus blocks) and animal beds (leather or cloth) early game before you have a dedicated crafter or artist available.
Place solar and fields in the wind turbine's marked zone to prevent tree growth and to make use of that space. Or you can add wind turbines over your existing fields for some extra power generation.
If you are like me and don't like having incomplete items lying around, make another bill (or several) with forever for that item above its main bill but limit its radius so it has no access to any of the materials (so they don't make a new instead!) so pawns with those items to complete will eventually finish them all even if they would be going over the crafting limit you've set for that item. Only restrict the radius, don't forbid the material otherwise they won't work on them. I think if you want to prioritize an item with a certain material first, then do the same but allow just that material so they only work on the item made of that material for that bill.
Place solar and fields in the wind turbine's marked zone to prevent tree growth and to make use of that space. Or you can add wind turbines over your existing fields for some extra power generation.
If you are like me and don't like having incomplete items lying around, make another bill (or several) with forever for that item above its main bill but limit its radius so it has no access to any of the materials (so they don't make a new instead!) so pawns with those items to complete will eventually finish them all even if they would be going over the crafting limit you've set for that item. Only restrict the radius, don't forbid the material otherwise they won't work on them. I think if you want to prioritize an item with a certain material first, then do the same but allow just that material so they only work on the item made of that material for that bill.