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Messages - Serviette Union

#1
General Discussion / Re: RimWorld change log
August 16, 2015, 04:18:38 PM
Quote from: Dr. Z on August 16, 2015, 08:10:57 AM
Well then you would still have to decide wether to fight or not fight the cahsing pirates without knowing if the colonist is worth it.

As it should be.
#2
Ideas / Mutually Exclusive Backstories
August 11, 2015, 08:30:26 AM
I just started a new colony and after a couple of days got the wanderer joins event, the new addition is Nelson 'Nel' Ramos.

Nel is 62 years old and spent his adult life as an inventor, giving him a +5 bonus to crafting and a +2 bonus to research. However, before he was an inventor, he spent his childhood on a caveworld digging tunnels which, for some reason disables both crafting and research. This makes no sense! How is it possible for someone to be able to spend 40+ years in an occupation entirely reliant on those skills  :P

I think far too many of the back stories are questionable when it comes to disabling skills as it is but whatever - balance, challenge, etc. I can live with that, but this on top of it just makes it feel silly, and not in a good way. So, in the same way that some traits make it impossible to have others, i.e you can't be psychically sensitive and psychically dull at the same time, some background traits should make it impossible to have others.
#3
Ideas / Re: Your Cheapest Ideas
July 13, 2015, 05:29:28 AM
Quote from: luxSolisPax on July 13, 2015, 03:40:46 AM
Quote from: Kelian on July 11, 2015, 01:35:28 PM
Bookshelf.

Use art similar to the equipment rack for weapons.

1x2 tile, 50 wood to build. Bill "learn topic" would include every skill the colonists have. Bill "read novel" would be a joy activity.

Have a function similar to the beds where you may assign an individuals shelf or leave as common use.

Colonists would learn skill topic at .5 of normal speed of physically doing the task.

This idea came from my frustration of my level 18 surgeon's medicine skill ticking away because I hadn't had anyone sick or needing treatment in months. I wasn't prepared to shoot a healthy colonist so she could practice. Books while slower would at least add a way to maintain a upper level skill set.

Cheers

Requires Research Task and skill gain modifier tied to research score.

Buy books and manuals from traders, like cheap, slow versions of neurotrainers
#4
Ideas / Re: Rain should radically decrease comfort
July 13, 2015, 04:22:24 AM
Jackets, Dusters and Parkas and headgear could also decrease any discomfort effect from being rained on, plus you could then modify that attribute depending on the material. A leather jacket is probably a lot better at keeping the rain off than one made of cloth.
#5
Ideas / Re: Your Cheapest Ideas
July 09, 2015, 11:31:38 AM
How easy would it be to add a range component or version of "Do until you have X" in bills?

When I'm starting out and have only a small number of colonists its nice to build up a good reserve of meals and then let the cook(s) off to do other tasks like construction and growing etc but as soon as someone eats a meal you are at X-1 and the bill needs to be filled again. Since each colonist typically eats two meals a day, do until you x becomes essentially an endless task. It'd be nice to be able to just set a range of, for example, 10-20, meaning the colonists will get to work on making 20 meals and then the bill is suspended until you drop down to 9 rather than 19.
#6
Last time an evil ship crashed I mortared it until the mechs popped out then left it alone for a while. After some time it sent out a psychic wave that drove nearby animals mad. Two packs of elk/deer and a load of boars that had been wandering around in the snow then converged on the mechanoids and wiped them out within seconds, since they were getting hit so much they couldn't even get a single shot off! Turrets dealt with the animals when they turned towards my colony and I was free to destory the crashed ship at my leisure. That was kind of fun.
#7
General Discussion / Re: RimWorld change log
July 07, 2015, 10:44:25 PM
Given the latest additions i wonder if the old 'bestiality thirst' trait will make a return...
#8
Ideas / Re: Suggestions wanted: Animals!
July 05, 2015, 07:36:51 AM
This might be outside the scope but I'd quite like to see fish. Perhaps leading to a fishing skill and new food source in future updates.
#9
General Discussion / Re: Selling Sculpted Art
June 30, 2015, 09:47:38 PM
Only Exotic Goods traders will buy art.