Quote from: Dr. Z on August 16, 2015, 08:10:57 AM
Well then you would still have to decide wether to fight or not fight the cahsing pirates without knowing if the colonist is worth it.
As it should be.
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Show posts MenuQuote from: Dr. Z on August 16, 2015, 08:10:57 AM
Well then you would still have to decide wether to fight or not fight the cahsing pirates without knowing if the colonist is worth it.
Quote from: luxSolisPax on July 13, 2015, 03:40:46 AMQuote from: Kelian on July 11, 2015, 01:35:28 PM
Bookshelf.
Use art similar to the equipment rack for weapons.
1x2 tile, 50 wood to build. Bill "learn topic" would include every skill the colonists have. Bill "read novel" would be a joy activity.
Have a function similar to the beds where you may assign an individuals shelf or leave as common use.
Colonists would learn skill topic at .5 of normal speed of physically doing the task.
This idea came from my frustration of my level 18 surgeon's medicine skill ticking away because I hadn't had anyone sick or needing treatment in months. I wasn't prepared to shoot a healthy colonist so she could practice. Books while slower would at least add a way to maintain a upper level skill set.
Cheers
Requires Research Task and skill gain modifier tied to research score.