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Messages - leestriter

#16
Thank you, I appreciate the help!
#17
For some reason I can't get the zip file to extract. I suppose that probably isn't your fault but I was excited to use the mod. I've never had this issue I use 7zip.
#18
Could you make a version of SID that still has centipedes? I like the mod but I miss the big guys, I'd rather have them improved or even vanilla. I can change my own files if you explain how.
#19
Could you make it a version that adds the event and keeps the vanilla blight event?
#20
Releases / Re: [A16] SeedsPlease!
January 09, 2017, 04:01:04 PM
Why doesn't it affect smokeleaf and psychoid plants?
#21
Outdated / Re: (A16) Tranq Turrets
January 08, 2017, 03:13:48 PM
Quote from: amodchecker on January 08, 2017, 01:40:25 PM
P.S anyone want an updated version of Tougher Mechinoids?
Yeah I'd use it.
#22
Do you think hygiene and psychology would be compatible?
#23
The rimsenal core seems to stop mineitall and the allow tool mod from working on my game for some reason. I run other mods also so that could play a role though I don't have a problem when rimsenal is disabled.
#24
Needs link update
#25
Mods / Mod Request: Star Trek
January 06, 2017, 08:32:31 PM
I think a Star Trek mod would be a fun addition to rimworld, with the different races, the uniform, phasers and stuff like that.
#26
Quote from: michal3588 on January 06, 2017, 02:31:09 PM
Maybe it's because tinyupload link doesn't seem to work :). Could you update download?
this
#27
Quote from: jecrell on December 29, 2016, 08:23:48 PM
Quote from: cesarjunior233 on December 29, 2016, 07:25:13 PM
Can you add the chaos gods of warhammer 40k ?

Anyone can add Chaos.

In your Cults directory.
Go to -> Defs\ThingDefs_CosmicEntities.xml

Copy and paste one of the deities, rename the label and choose what spells you like.

You can do this for any deity you want.
#28
Unfinished / Re: [WIP] Britnoth's experiments thus far
November 07, 2016, 05:55:45 PM
Slightly Increased Difficulty.
#29
Is this compatible with britnothe experiments https://ludeon.com/forums/index.php?topic=17094.0
#30
Unfinished / Re: [WIP] Britnoth's experiments thus far
November 06, 2016, 06:00:17 PM
Will this work with better pathfinding?