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Messages - Demoulius

#31
Why not just go with normal meals instead then? Unless you have severe problems feeding your colonists I see no point behind the nutrient paste...
#32
General Discussion / Re: Default distance
May 09, 2019, 07:45:50 AM
No clue, but I tend to have my fridge near my rec room with a big table and that seems to work just fine for letting people eat there. They typically only eat on the ground if they are on a caravan or out hunting when they get hungry...
#33
General Discussion / Re: New colony challenge?
May 06, 2019, 09:52:19 PM
You mean I cant treat my prisoners as organ pinjatas?  :o

No fun allowed  ::)
#34
General Discussion / Re: New colony challenge?
May 05, 2019, 09:42:16 PM
When you put it like that it does sound alot more challenging  :) what bothered me about tribals though is the slow as snails rate at which you research. You stay as 'tribals' in the research tab even when you already got everything up to industrial age researched which bugged me abit... Oh hey we can make sniper rifles and charge rifles. But obviously we are still tribals. Unga unga  ::)

Would a room heated with a few campfires be warm enough to act as a greenhouse?
#35
Well if you want to keep playing with this colony moving to a new location seems like the best idea. If your killbox cant be improved with other means that is.

Ive personally found IED's and autocannon turrets to add some nice lethality to my killboxes. Sometimes things still reach my sandbags but they dont survive in there for very long. 

One thing you can do (if its an option) is to add a few tiles of stone to the front of your sandbags, and make the rest of the floor wood. Then if an attack comes you put the floor on fire and watch them burn to death.  ;D does kinda prevent you from capturing any potential colonists or loot though as it tends to go up in flames as well.

Obviously not a good idea if you are located in a mountain because your own guys would die from the heat as well but if the heat has some place to go it can be a powerfull defense. The tiles of stone flooring infront of the sandbags ensure that your own base doesent go up in flames.
#36
General Discussion / Re: New colony challenge?
May 05, 2019, 07:27:25 PM
Isent a Boreal forest almost identical to a temperate one? Just abit colder essentially?
#37
General Discussion / Re: New colony challenge?
May 03, 2019, 10:35:37 PM
Thanks for the feedback :)

Tundras are harder then deserts?

Why is that? Wouldnt the desert be more difficult because of a lack of easy building materials like wood? Isent cooling down harder then staying warm? Especially with a lack of easy acces to wood?

As I understand it both biomes have difficulty with growing zones. The desert because of large amounts of sand and little fertile ground and the tundra because of the temperatures. Basicly forcing you to make all growing zones in greenhouses, which is a terribly expensive and power hungry way to grow veggies.

Or am I missing something?  :o
#38
General Discussion / Re: New colony challenge?
May 03, 2019, 06:21:13 PM
Which one would be more difficult? A Tundra biome or a desert biome?

I think both offer their own sets of challenges with regards to temperature management but I wonder which other challenges they offer aside from that?
#39
General Discussion / Re: New colony challenge?
May 02, 2019, 06:29:50 PM
You start the game with power armour and charge rifles?
#40
General Discussion / Re: New colony challenge?
May 02, 2019, 06:11:20 PM
When I use the word challenge, I mean 'just a challenge'. I dont mean impossible to play  ;)
#41
General Discussion / New colony challenge?
May 02, 2019, 04:42:54 PM
Hey all,

Ive almost completed my current playthough of 1.0. A classic crashlanded scenario in a temperate forest with a pretty mild winter. The colony was next to a river and had very few mountains to drill. I recorded the progress through a youtube series and up to episode 50. Starting to construct the ship to fly away and end the colony. Added a picture of the colony as it stands right now :)

Im looking to start another game and am looking for a new challenge with it. I already played a 2nd colony 'off camera' in a mountainous rain forest with a lost tribe and dident think it was all that challenging to be honest. The lack of winter and climate control was kinda..... boring. As soon as research picked up and some minor defenses were setup, the challenge was gone.

Im curious, what do you guys think would be a nice scenario for a challenge? And I dont mean the odds stacked against you challenge. Like the naked crashlanded scenario. Just a nice challenge. Where I have to think about climate control at the very least, but preferably with other challenges as well.

Im leaning towards desert or tundra myself. But would like some input from you lads and ladies over here :)

[attachment deleted due to age]
#42
Yikes, a full season  :o

10 days is only 5 days short of an entire season but I think if I had gotten a full season people would have died...

When building this colony I sadly spread my growing zones around all over the place, forget to factor in space for hydroponics and overall went for story based colony rather then effeciency which kicked me in the arse this time.

I survived but damn did I learn from it  ;D
#43
My colony is on a very decent temporate forest. Aside from winter I can pretty much grow year round. Sadly my colony has precious little room for hydroponics and when the toxic fallout strolled by it was already to late to start with them  :-[

What kicked my arse the most was the length of the toxic fallout. 10 days is almost an entire season. Mind you it was winter so I couldnt grow plants anyway but the dissapearance of animals meant I couldnt grow my food supply in that way either...
#44
Hi all,

Last week I had a 10 day long toxic fallout. It happened at the worst of times, during the start of winter. Basicly all the animals dissapeared off the map. Either because they died and decayed or they just left. Luckily I tend to ensure that my freezer is full for winter so that in itself wasent a big issue. But I had no ways of regaining any meat to supplement my stores.

I had to coop all my live stock (about 10 Muffalo and 10 Alpacas) up inside my rec area which caused my colonists some annoyances and my people kept getting a high amount of toxic fallout build up in their system. I had about 3 colonists who kept falling over from the toxic build up. I lost a combat cougar and a colonist and a few puppies got Dementia from the toxic fallout as well.

Im an ingame year later and the landscape still hasent fully recovered from that. Trees and grass have regrown but it still a mere shadow of its former self.

Do you guys have any stories of an apocalypse strolling through your merry way?
#45
I think ive only seen the 'staggeringly ugly' trait on people who have been experimented on during their lives. I think it was cosmetic reject backstory. Basicly they were poor living on the street and subjected themselves to cosmetic experiments for food and shelters.

Basicly the uglyness is unnatural. It was CAUSED by cosmetic surgeory. Not to sure if someone who lived through that would want to go under the knife again to get it removed  :o