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Topics - Basarab

#1
Releases / [1.1] Religions of Rimworld 2.0
January 20, 2020, 05:40:50 AM
Religions of Rimworld 2.0

Discord:
There, the developers will respond with quickly if you find a bug or if you have suggestions for improving the mod!
Join

Download:
Version for 1.0
Latest Version (GitHub)

This mod requires a HugsLib

Description:

The mod is a framework and does not contain religion by default. I hope that the community will create its own religions and connections between other religions. However, to show the possibilities of this framework, you can download the Basic Pack of religions.

An improved version of the first version of the mod, a completely rethought idea of religions in the game.

Religion is a source of rules of conduct for a character who has a certain faith. Religion influences many aspects of a character's life and has the following parameters:


  • Piety
  • Conversion criteria
  • Conversion by talk
  • Conversion incidents
  • Conversion mental breaks
  • Opinion
  • Reaction to pawn/animal murders
  • Reaction to pawn/animal deaths
  • Eating specific foods
  • Holy/banned weapons
  • Apparel and apparel materials
  • Religion buildings
  • Worship
  • Praying

Now your characters will have another feature that will affect their mood, behavior and more!

Every religion has unique effects on gameplay. The new Religion menu tab ingame accesses a codex of religions, showing their features for each of your characters.

Your own religion!

Create your own religion! All you have to do is follow the tutorial

Questions:

Is this mod is compatible with Multiplayer Mod?
I'm not sure. Haven't tested it yet but I suppose no. After some time of tests I'll do my best to make it compatible

Is this mod is compatible with previous mod version?
No it's not. 2.0 was fully rebuilded with a brand new code base



Default Religions Mod:

Download:
Version for 1.0
Latest Version (GitHub)

Maker's Church

Ancient monotheistic religion. The god is almighty Maker, creator of all beings in the world. History says, Maker created all from nothing, made energy from himself, made planets from his bones, his breath burned suns, his tears filled up seas and oceans. And from his flesh he made all the creatures alive.

Mother's Coven

The followers of this religion believe in the Mother, who gave them shelter and food. They say that the Mother appeared before her admirers in the guise of a deer, therefore it is considered sacred among the followers of this religion.

Serpent Cult

The cult of the Serpent have long been bloodthirsty for sacrifice and care not for the value of human life.
#2
General Discussion / Need mechanics balance
July 15, 2019, 05:26:27 PM
Hi!

For some time I have been developing a mod, and now I am very interested in one game mechanics - Needs.
I'm not sure I'll get an answer, but it's really very interesting to at least find out the key words on which I can google.

Specifically, I see that a need such as Mood has a "seekerFallPerHour" parameter with a value of 0.06. I understand some subtle points, but I really would like to know by what parameters and by what methods this particular value was chosen. I wonder how this mechanic was balanced. If you think you know how to help me figure it out - I will be glad to hear you :)
#3
Releases / [1.0] Religions of Rimwold
February 03, 2019, 02:32:43 PM
Religions of Rimworld

Download:
Version for 1.0
Latest Version (Dropbox)

Latest Version (Steam)

This mod requires a HugsLib

Your own religion tutorial

Discord:
Join

Description:
Mod adds a religion system in the game. For now it has some basic set of religions. It's fully customizable like a framework to make your own religions and put them together.

Features:

Religion
Religion is a trait that can be obtained by several ways:

  • Through break-downs
  • Religion providence (an incident)
  • Chatting with religious colonist

Church:
If you have any religious colonists, It's necessary to build a church. Your colonists would be disappointed if they can't pray in an appropriate place.You have to build an altar in the room, select a religion on it and wait for colonists to place relic on it. Your church will not be active until you place a relic on it. Build it on sculptor table, assign religion on altar - pawns will do hauling.  When it's done – the church would be completed. You can place some benches and candelabras.

Pilgrims
Pilgrims is a group of religious persons who travels around the world to spread their religion. They can visit you and offer to buy a holy book of their faith. It might be a great deal if you want to upgrade your church with such a thing like Worship.

Worships
If you want to improve the mood of your characters, you can set worships in your church. You have to build a lectern, to buy a holy book, to set a preacher to this lectern and to schedule your worships and so on. Beware! If your preacher is not well qualified, colonist will gain bad thoughts about worships.
Notice, worships are tricky. There must also come kind of addiction to worships if ones are good. Your colonists will have a new need – religion. That need fills up while colonist attends a worship.

Relationship
Characters of one religion group will treat well to each other. Although there are some religions, which are hostile to each other and their relationships would be worse.
Colonists of same religion will be in a good relationship. On the other hand, if religions are conflict – there will be a bad relationship between colonists.

Antitheism
Colonists with Antitheist trait and religious colonists will have a bad opinion about each other.

Atheism:
Colonist with Atheist trait can't convert into religious. But will have no bad opinion about religious colonists.

Compability:
You dont have to make a new save
Should be working with any mods

Known issues:
If you are using EdBPrepareCarefully: religion traits doesn't shown as conflict traits, so beware of adding two or more religion traits to colonist

Credit:
Thanks to all my friends who helped me to make this mod.
jecrell - creator of the mod (Call of Cthulhu) which inspire me to make this one.

Translations
It would be great if you could translate this mod into your language. PM(forum, discord) me if want.

Polish - Giovanni
Japanese - Proxyer

License:
You are able to modify this mod in any way you want it to. If you want to use sources of the mod - PM me please and place a link to this mod and Call of Chtulhu mod.

Screenshots:
Here