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Topics - Eric

#1
...Then summer and winter movement times should be the same in places with different summer and winter movement times.

The temperate forest I'm based in has an average winter temperature of 51°, and I've never seen snow. However, the surrounding forest terrain, in which winter temperatures range between 47° and 53°, has a summer movement time of 1.7 hours...

...And a "winter movement time" of a whopping 9.7 hours. This is to account for the "snow" that can't physically happen in that terrain's climate.

TL;DR: Terrain travel times should be based on temperature, not season
#2
Mods / What ever happened to Combat Realism?
May 26, 2017, 12:06:04 PM
I haven't been able to find it on the Steam workshop for quite a while, and the last download I was able to find for it is no longer A17 compatible. Does anybody know what happened to the mod or if it even exists anymore?
#3
General Discussion / The easiest pirate battle ever
April 22, 2017, 10:44:53 PM
>Be me, managing a colony decently well
>Pirate raid happens
>Aside from a few useless pirates there's also some VERY dangerous ones that could seriously hurt my colonists
>Their faction leader is one of the raiders
>They wander around for a bit before attacking
>Decide to hit them first
>Send out my pawns to cover behind some hills at the edge of the map
>All of a sudden I noticed there was a boomalope herd in between my troops and the enemy raiders
>lightbulb
>Have my marksman kill off a couple of crappier raiders to force their assault
>The entire force is moving closer to the herd
>Order my marksman to shoot the closest boomalope with the intent of only killing that one
>"Boomalope revenge, other boomalopes have joined in"
>ohshit.jpg
>wait a minute
>the one I selected is attacking the pirates
>go through and select each individual boomalope
>they're all attacking the pirates
>order all my people to hold fire
>hilarity ensues
>explosions and fireballs engulf the hapless pirates
>there were pirates with assault rifles stationed further back, raining bullets into the mess to try and kill the boomalopes
>all they ended up doing was hitting their own men and triggering more boomalope explosions that subsequently killed more of their men
>pirate faction leader burns to death
>after heavy losses the pirates decide to just retreat, a battle won all thanks to a random boomalopes herd
#4
If anyone knows of a mod that allows me to do this, please reply, thanks.
#5
It would make sense that it does, and it makes sense IRL, but I just want to know if this is true or not in-game.
#6
Taking a page out of Cataclysm DDA's book

Go ahead and post a terrible idea or bad suggestion!
#7
My level 13 doctor with 100% sight and manipulation, and a 96% surgery success chance, has either killed or maimed five of the six patients she has operated on.

Are surgery failures supposed to be this crazy or is luck just giving me a tremendous middle finger?