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Messages - ptx

#31
Animal Collabs, you've set armor penetration way too high. CE core patch for Grizzly Bear paw 0.251, while your tiger patch paw 0.4, and so on. Snow Leopard bite at 0.7, CE bears bite at 0.253
The result, my handler/doctor got mauled, with the tiger first hit literally obliterate most of his clothing. One hit, and he's naked in front of an angry tiger.
Thank you again for your great dedication, it's must be time consuming making all of these patches.
#32
Quote from: Vane on May 09, 2018, 11:26:04 AM
This has probably already been asked, but does anyone know how to make saved neolithic ammo (Arrows) not automatically forbidden?

Like, when you shoot with an arrow and miss and the arrow lands, it's automatically forbidden and my map is just filling up with forbidden arrows

UnlimitedHugs' Allow Tool mod > Select only similar things button.
#33
Beanbag hover ammo:

Random beanbag bullet would decides to stay indefinitely on my map, the image comes from one of my pawn that only carries a beanbag shotgun shooting at a fleeing raider.
#34
Since there aren't any shotgun turret, so I made a few CE ammo. I wanted to make plastic bullet, but plastic is not vanilla, so the next best thing, wooden bullet, from real life wooden bullets.



Use it with Blackie's Defensive MG Turret or any guns of that accepts 7.62x51NATO, 7.62x54R, .50BMG. Unlike shotgun's beanbag round, these wooden rounds can kill.





CE wiki said I should submit ammo, so consider this a submission.
I use FMJ graphics for this bullet, since it's easier than painting the bullet tip purple.

How: Overwrite a few files inside CombatExtended/Defs/Ammo

Uses:

  • Quell prison break with lower chance of killing the prisoners, so now you can have a prisoner for life, perfect for ever growing slaver colony.
  • Higher chance of that one competent raider visiting your prison alive, just remember that an MG burst could kill. I use both this wooden rounds and shotgun beanbag.
  • Any enemies with low blunt resistance and light or no armor, such as most insects.
  • Weakens that hard to get animals without causing massive bloodloss. You now have several chance of your doctor bonding with the animal, and not racing against bloodloss. Said animal could still walk away during treatment though.
  • It's cheap, so great for hunting small animals, practice bullet or raining enemies with suppression bullets.


[attachment deleted due to age]
#35
Quote from: firestrock on April 28, 2018, 05:35:44 AM
Would it be possible to make a mortar projectile out of an antigrain warhead? I got some of them lying around and would like to shoot them from a safe distance.

http://rimworldwiki.com/wiki/Antigrain_warhead
#36
Quote from: Blackie
Large caliber gun on a turret mount.If you find this...You must be Debugger, right?

Kinda, but it's visible from the Help Tab mod. Great turrets!
#37
just ordinary hand shield, a buckler, and a tower shield like used by the roman legion. You could use any kind of shield shape. https://en.wikipedia.org/wiki/Shield
A shield that can bash enemies? That would be nice, can an apparel also double as a weapon though...
#38
Congratulation on releasing the new mod.
Does this new mod solves the problem of doctor randomly patching up wounds instead of tending the biggest holes first?
#39
Quote from: Roolo on April 18, 2018, 04:13:44 AM
@ptx
"I also come to report, that in my experience, mounted run and gun does not work in CE."
I think it should work with CE, and I think that it didn't work in that occasion has another cause: RunAndGun depends on the "fire at will" functionality of vanilla Rimworld. I think that in your case, you either tried to manually target the Thrumbo, or the fire at will functionality wasn't enabled or triggered.

yup, that's what happened.

Filthy Orcs mod and Giant Race mod has body size 1.3, it would look weird if they ride animals with body size 1. Maybe body size limit for the rider, the animal should be larger than the rider, or this already implemented and I just don't know it yet, I haven't test it yet.
#40
Quote from: KWPAllDay on April 18, 2018, 03:19:11 PM
Quote from: ptx on April 16, 2018, 10:00:07 PM
Body size should be bigger, Filthy Orcs mod also uses the same body size 1.3
Butchered giant leather/hide should get its own sharp & blunt armor definition.
More armor for giant, otherwise CE machine guns would just cut them to pieces.
Faster mining speed due to their strength.
Faster wood cutting, but lower farming speed, the plants are smaller and easily stomped by giant feet.

Thanks for the ideas! I will definitely be adding some of this stuff. I already plan to add more armor, but my lack of ideas and texturing experience is limiting me. If you have any ideas of what type of armor I could add, that would be fantastic. In the meantime, I'm gonna try and work on this stuff :)

Anything really, space marines from Warhammer 40k are giant human. Zentradi from Macross is even bigger giant. Jack the Giant Slayer movie 2013 has giants and their armor.

Their great strength should enable them to wear thicker armor that human sized armor.
Their strength would also enable them to carry heavy guns, medieval cannons or autocannon.
Basically a walking tank.

Just give them shields, a tower shield if they are somewhat smart. Several wood log tied together as a shield if they are dumb.

CE already has melee & balistic shield for melee oriented pawn, a giant shield would only need to change several values. Once they are in melee range, then almost nothing would beat this race, except those really large prehistoric creatures. :D
#41
Quote from: Malacai on April 17, 2018, 09:57:53 AM
The second bug was a typical rimworld bug. I had a few pawns mounted on horses form the animal collab pack and send them on a hunting trip to get rid of those beavers. Now hunting accidents are well known occurrence in rimwolrd, but what i didnt expect was my hunters to shoot their own horse, while they were still sitting on said horse. One even managed to destroy a horse kidney which would technically be located behind the rider.
This didnt happen every shot, just a few times inbetween. Ironically i had just added the "avoid friendly fire" mod to keep my horses safe ...

Yeah, happens to me too. Pavel, my trusty caribou kept getting shot at point blank while hunting.
I usually micro manage the hunt, keeps the target animal several tiles away, and it won't happen.
CE gives you the best weapon experience while shitting on you at the same time.  ;D

I also come to report, that in my experience, mounted run and gun does not work in CE. I have to stop my caribou mounted pawn, so the pawn can start shooting at the angry Thrumbo who finally went down to blood lost, after 100 or so bullet from a shitty rifle.

And bringing an animal with caravan pack, but for hauling duty. That way, those resource at the edge of the map can be gathered to the animal's caravan pack, and when it's full, time to go home.
That would be more efficient than hauling a single or two items across the map.
#42
Quote from: temple_wing on April 14, 2018, 07:02:46 AM
I have made a patch to this mod to allow bullet to be able to penetrate body, wall, etc. I issued a pull request, please take a look at that.
https://github.com/NoImageAvailable/CombatExtended/pull/480

Railgun please, and Xray range finder so you could target those inside the wall.

Does anyone know any gun installable turret mod like Misc Objects' turret?
Installing beanbag shotgun turret to my prison does look like a really good idea.
#43
I think this mod should have more bionic implant.
Neural interface implant planted at the neck, or head if the spot is available.
If the implant is installed, your Hardcore Armors would function way more efficiently since it becomes the pawn's own body.
IRL, there will be Neuralink's implant. That would make the implant a common item in the year 5500.
...and where's the Hardcore Armors CE patch?
#44
Quote from: Gerrymon on April 17, 2018, 07:15:10 PM
Quote from: ptx on April 16, 2018, 10:04:38 PM
Neolithic level apparel should also can be made from leather. Since that is the easiest material available. With seedplease, leather is the only apparel material at the start of a game.

Are you talking about Slave Outfits? Because its the only one that have primitive apparel in it.. I think. So you want leather ragged dress then?

yes, and here's a simple CE patch for it, take a look at it, and if you like it, you should submit it to the CE guys to be included in their patch. I removed the workspeed and movespeed bonus to make it inline with Apparello and FashionRIMsta CE patch.

[attachment deleted due to age]
#45
Neolithic level apparel should also can be made from leather. Since that is the easiest material available. With seedplease, leather is the only apparel material at the start of a game.