If I have a great unit that's in the middle of a daze, but also has an infection that needs treatment, what do I do about this?
Last time I arrested one of my own pawns to heal them during a break, it took well over a week to re-recruit them. Just now, I waited for it to go extreme with pawns at the ready to rescue and treat, but it was too late.
Tips and tricks?
Incapacitate them.
I melee them until they're downed.
Quote from: Sola on February 22, 2019, 01:54:27 AM
Last time I arrested one of my own pawns to heal them during a break, it took well over a week to re-recruit them.
You don't have to re-recruit your colonists them, just release them.
Beat them unconscious with your other colonists' fists / pistol-butts. Then you can haul them to a medical bed for treatment, and you don't need to re-recruit them.
Quote from: Wanderer_joins on February 22, 2019, 03:29:56 AM
Quote from: Sola on February 22, 2019, 01:54:27 AM
Last time I arrested one of my own pawns to heal them during a break, it took well over a week to re-recruit them.
You don't have to re-recruit your colonists them, just release them.
Yup.
As an aside, you can banish without the mood penalty by capturing a colonist, then "accidentally" leaving every door between them and the map edge open....whoopsie doopsie