Quote from: rawrfisher on September 01, 2018, 08:00:02 PMI have a solution.
Roolo got any solutions to this photo?
Been under heavy attack by the bugs the whole game lol
Nuke from orbit.
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Show posts MenuQuote from: rawrfisher on September 01, 2018, 08:00:02 PMI have a solution.
Roolo got any solutions to this photo?
Been under heavy attack by the bugs the whole game lol
Quote from: Roolo on August 12, 2018, 04:12:02 AMTo be fair, it probably wouldn't look too bad if it was just shrunk down to a 1x3 size.
@Madman666. I just realized I didn't mention that the bench where you create upgrades doesn't need to be as big as the hacking table, as no mechs need to be placed on it. So 3x1 will probably be fine, and anything bigger could annoy the player because of how much space it needs then. I'm sorry I only realized this after you created the first version of the sprite.
Quote from: rawrfisher on August 11, 2018, 08:26:55 AMThose are large raids though. However, maybe having an "upgrade" that costs a good amount more resources than the normal shield belt would be useful?...You could also have a mech only shield belt, since I imagine that the mechs could power a better shield, considering they have a power core unlike us puny humans.
I have to disagree roolo.
It don't matter the capacity you get enough things slamming into it the shield is gonna go down quite fast. 300 is far more reasonable then you think. Now if I had said 1000 I could see your point That is a bit excessive but even medium raids can break a 300 capacity shield in a matter of seconds using just vanilla weapons. The mechs from the gunners mod which I use can deal 50 damage a shot and close up to a centipede with a mini gun or charge blaster can break a 300 shield in 1 volley sometimes. Imagine what would happen to a shield with 150 capacity against a group of enemies with sub machine guns focusing it.
I know we will not agree on this since we play entirely different types of games on here.
I'll leave that random wall of vomit up but my point is large groups can take out a shield fast if its capacity is in the range you mentioned. I do agree a 300 would be excessive against smaller raids or for someone playing medium. Personally I play merciless mode and have some odd bug that heavily inflates my colony wealth. Looking forward to a debate on this since it will definitely be more entertaining then my normal routine.
Quote from: Roolo on July 27, 2018, 07:29:00 AMMaybe make a notification pop up in the top left when they try, so they don't think something is bugging out.
Thanks again Madman for your kind words.
- You now cannot draft a mech that is low on power while auto-charge is enabled for that mech (this would lead to immediate undrafting, likely confusing the player).
Quote from: Roolo on July 11, 2018, 07:38:23 AMI wasn't trying to figure out a way they could be installed, but that could be one way of doing it. No idea how hard that would be though. In the end they would just have to be replaceable, as that is the point of the idea.
Could you clarify a bit how these batteries would differ from the consumable batteries discussed the last few posts? Do you mean that instead of being consumable, they should be installable as body parts?
Quote from: lllMWNlll on July 02, 2018, 09:26:30 AMIIRC they blocked passage.
Those Embrasures block movement over them? Or Works similar to "Medieval times Embrasures" which allows they to be over hauled but very slow?
Quote from: daisuke6000 on June 29, 2018, 04:56:29 PMAlready done in B18 I believe. Check his signature.
Omg this mod is awesome pls make it for b18 or 1.0