Hey all. I've dipped my toes into .dll based modding of Rimworld and decided I'd focus on a better way to adjust traits. I threw together a quick neurotrainer variant called a brainhacker that can add or remove traits but I'd like to make something more constantly available such as a workbench or other item (such as the fantastic MAD mod) that can alter traits, but where you can pick the traits to add or remove. Call it a brainwashing machine or something of that sort.
The coding aspect I can handle but what I need is suggestions on balancing. It seems most traits have a -2 to 2 weight associated with them, so I figured a chance to randomly add a negative trait of the same magnitude of the added positive trait would be fair, also a chance to randomly brain-fry or berserk the pawn.
Basically I'm creating something I can run my prisoners through to add to my cannibal cyborg icy wastes colony, without the tedium of using the MAD machine endlessly to get lucky with the trait I want.
Also, if it already isn't in game, I'm going to find a way to capture prisoners and ship them back to my main colony via drop pod. Haven't tried that yet so not sure if it's possible.
Thanks in advance for feedback!
The coding aspect I can handle but what I need is suggestions on balancing. It seems most traits have a -2 to 2 weight associated with them, so I figured a chance to randomly add a negative trait of the same magnitude of the added positive trait would be fair, also a chance to randomly brain-fry or berserk the pawn.
Basically I'm creating something I can run my prisoners through to add to my cannibal cyborg icy wastes colony, without the tedium of using the MAD machine endlessly to get lucky with the trait I want.
Also, if it already isn't in game, I'm going to find a way to capture prisoners and ship them back to my main colony via drop pod. Haven't tried that yet so not sure if it's possible.
Thanks in advance for feedback!