I would like to propose the addition of a hostile zone, similar to home zone. It would be a zone that people would try to avoid if possible (as in if there is another route to the target through non hostile zone areas.
The reason for this is the following:
1. Imagine you build a base outside and have a layered defense like in the screenshot attached
2. The outside of the perimerter, right next to the wall would then be marked as hostile zone
This would have the effect (I hope) that people would then repair damaged walls from the inside as they are under fire by the enemy or a fire is happening outside. People wouldn't walk straight through burning flames to get to the place they want to extinguish and they'd be safe from any outside hazard by being in the home zone. It would allow sieges to happen naturally as people inside your walls try to contain a breach, while people from the outside might be trying to smash through. Your own people would never walk outside to try and repair the wall from the wrong side getting them killed and you could therefor have better siege situations. It would also mean that Raiders could be more violent towards walls with their fists (and occasionally grenades) and the siege would happen somewhat different, because Raiders could be spawned to be highly likely making their own path.
An alternative to this would be to prefer reaching a zone through the home zone, but I'd like to tell my people to (almost) never walk into an area more, as this would remove all the dangers of people messing up.
[attachment deleted by admin: too old]
The reason for this is the following:
1. Imagine you build a base outside and have a layered defense like in the screenshot attached
2. The outside of the perimerter, right next to the wall would then be marked as hostile zone
This would have the effect (I hope) that people would then repair damaged walls from the inside as they are under fire by the enemy or a fire is happening outside. People wouldn't walk straight through burning flames to get to the place they want to extinguish and they'd be safe from any outside hazard by being in the home zone. It would allow sieges to happen naturally as people inside your walls try to contain a breach, while people from the outside might be trying to smash through. Your own people would never walk outside to try and repair the wall from the wrong side getting them killed and you could therefor have better siege situations. It would also mean that Raiders could be more violent towards walls with their fists (and occasionally grenades) and the siege would happen somewhat different, because Raiders could be spawned to be highly likely making their own path.
An alternative to this would be to prefer reaching a zone through the home zone, but I'd like to tell my people to (almost) never walk into an area more, as this would remove all the dangers of people messing up.
[attachment deleted by admin: too old]