Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Himkey

#16
Releases / Re: [A17] Titanium+
November 25, 2017, 05:34:57 AM
Sorry for the late response, i thought this thread was dead.
At this moment i am actually working on bringing Titanium+ v3 to B18, it has updated quite a lot, i even tried adding a faction but im unsure if it is worth it. A while after i took a break from Rimworld and came back i split up all the titanium versions, in the end there were like 4 different mods doing entirely different things, 2 of which werent related to titanium whatsoever and another one that i recently deleted (the one with the plastic, i liked the idea but it was far too OP).

So right now, Titanium+ has a turret, a basic faction, a custom weapon, a custom clothing material, a custom crafting/building material and you cant forget the floor!
#17
Help / Re: clothing material?
November 14, 2017, 06:11:45 AM
oh thanks, sorry, i thought i did post it in help.
#18
Help / clothing material?
November 13, 2017, 05:09:19 PM
I want to know if there is a way to specify the material clothing is made from for faction people to spawn with, in the Spacer faction in Factions_Hidden there is this,
<apparelStuffFilter>
   <thingDefs>
      <li>Synthread</li>
      <li>Hyperweave</li>
   </thingDefs>
</apparelStuffFilter>
and when i spawn in a pawn from the spacer faction they spawn with Synthread and Hyperweave clothes only, but when i do the same in my faction def it doesnt work, it does make them equip the weapons and clothing i specified, just not the clothing materials. There are no errors in console.

FactionsDef and PawnKindsDef are in the attachments

[attachment deleted by admin: too old]
#19
Help / Re: What am i doing wrong?
November 13, 2017, 12:14:46 PM
:D

Yup! that was it.
thank you!


btw, do you happen to know how to restrict a certain material for clothing?
#20
Help / Re: What am i doing wrong?
November 13, 2017, 09:37:33 AM
No, it does not have an Assembly.
#21
Help / Re: What am i doing wrong?
November 13, 2017, 09:28:43 AM
That specific problem doesnt exist anymore, no. when i remove everything but the base of the PawnKindDefs the errors go away... to be replaced with other ones.

when i replace the entire .xml with a working PawnKindDef from Rimsenal and remove every modded item and reference (also changing defnames to fit the FactionDef) the same error is still there.
#22
Help / Re: What am i doing wrong?
November 13, 2017, 09:01:30 AM
Yes, the mod is called Titanium+, its an older mod i made a few months ago and i was trying to add a faction to it.
All the other mods are disabled, what you're seeing is all the mods that are in the mods folder.
I dont get to load into a savegame because right when i start the game with this mod loaded it gives an error and disables all mods.

RimWorld 0.17.1557 rev1153
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Rebuilding mods list
Adding mods from mods folder:
  Adding Core(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Core)
  Adding Titanium+(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Titanium+)
Adding mods from Steam:
Deactivating not-installed mods:
Verse.Log:Message(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator211:MoveNext()
Verse.<>c__Iterator211:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
The exception was: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Linq.Enumerable.Iterate[ThingDef,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.Min[ThingDef] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
  at Verse.PawnKindDef+<ConfigErrors>c__Iterator1D5.MoveNext () [0x00000] in <filename unknown>:0
  at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  at Verse.GenGeneric.InvokeStaticMethodOnGenericType (System.Type genericBase, System.Type genericParam, System.String methodName) [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
Verse.Log:Warning(String)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Successfully recovered from errors and loaded play data.
Verse.Log:Message(String)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

--- Thread 2 ---
8259ms LoadAllPlayData
- 3429ms Load all active mods.
- - 0ms Initializing [Core|Core]
- - 0ms Initializing [Titanium+|Titanium+]
- - 0ms Loading Core content
- - 0ms Loading Titanium+ content
- - 3378ms Loading Core
- - - 3378ms Loading all defs
- - - - 0ms Loading all patches
- - - - 0ms Loading all patches
- - 38ms Loading Titanium+
- - - 38ms Loading all defs
- 49ms Load language metadata.
- 45ms Loading language data: English
- 60ms Copy all Defs from mods to global databases.
- 45ms Resolve cross-references between non-implied Defs.
- 23ms Rebind defs (early).
- 17ms Generate implied Defs (pre-resolve).
- 0ms Resolve cross-references between Defs made by the implied defs.
- 29ms Rebind DefOfs (final).
- 28ms Other def binding, resetting and global operations.
- 542ms Resolve references.
- 1ms Generate implied Defs (post-resolve).
- 42ms Error check all defs.
- 3920ms LoadAllPlayData
- - 3117ms Load all active mods.
- - - 0ms Initializing [Core|Core]
- - - 0ms Loading Core content
- - - 3114ms Loading Core
- - - - 3114ms Loading all defs
- - - - - 0ms Loading all patches
- - 48ms Load language metadata.
- - 25ms Loading language data: English
- - 23ms Copy all Defs from mods to global databases.
- - 34ms Resolve cross-references between non-implied Defs.
- - 34ms Rebind defs (early).
- - 4ms Generate implied Defs (pre-resolve).
- - 0ms Resolve cross-references between Defs made by the implied defs.
- - 22ms Rebind DefOfs (final).
- - 7ms Other def binding, resetting and global operations.
- - 534ms Resolve references.
- - 0ms Generate implied Defs (post-resolve).
- - 36ms Error check all defs.
- - 5ms Load keyboard preferences.
- - 26ms Short hash giving.

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

--- Main thread ---
83ms Loading assets of type UnityEngine.Texture2D for mod Titanium+

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.<LoadAllForMod>c__Iterator210:MoveNext()
Verse.ModContentHolder`1:ReloadAll()
Verse.ModContentPack:<ReloadContent>m__8A9()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Building/Floor/TitaniumTile in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.Graphic_Terrain:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Int32)
Verse.TerrainDef:<PostLoad>m__82D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.Graphic_Terrain:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Int32)
Verse.TerrainDef:<PostLoad>m__82D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Building/Floor/TitaniumTileI in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.BuildableDef:<PostLoad>m__811()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Gun/TAR in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Resource/Aluminium in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Resource/TitaniumWeave in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

--- Main thread ---
1136ms Load backstories.

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.PlayDataLoader:<DoPlayLoad>m__80D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

--- Main thread ---
1ms Inject selected language data into game data.

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.PlayDataLoader:<DoPlayLoad>m__80E()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
#23
Help / Re: What am i doing wrong?
November 13, 2017, 08:35:16 AM
This is with only the mod in question loaded.

RimWorld 0.17.1557 rev1153
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Rebuilding mods list
Adding mods from mods folder:
  Adding BetterCoolers-BetterCoolers1.4(E:\Gay'mes and Fido's\RimWorld A17B\Mods\BetterCoolers-BetterCoolers1.4)
  Adding BetterVents-BetterVents1.4(E:\Gay'mes and Fido's\RimWorld A17B\Mods\BetterVents-BetterVents1.4)
  Adding Chemfuel_Generator(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Chemfuel_Generator)
  Adding Core(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Core)
  Adding DoIT(E:\Gay'mes and Fido's\RimWorld A17B\Mods\DoIT)
  Adding DontShaveYourHead-0.17.0(E:\Gay'mes and Fido's\RimWorld A17B\Mods\DontShaveYourHead-0.17.0)
  Adding EdBPrepareCarefully(E:\Gay'mes and Fido's\RimWorld A17B\Mods\EdBPrepareCarefully)
  Adding Embrasures(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Embrasures)
  Adding ExpandedProsthetics&OrganEngineering(E:\Gay'mes and Fido's\RimWorld A17B\Mods\ExpandedProsthetics&OrganEngineering)
  Adding Furnace(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Furnace)
  Adding God Pill(E:\Gay'mes and Fido's\RimWorld A17B\Mods\God Pill)
  Adding Hand Me That Brick(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Hand Me That Brick)
  Adding HugsLib(E:\Gay'mes and Fido's\RimWorld A17B\Mods\HugsLib)
  Adding Jecs_Everlasting_Apparel(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Jecs_Everlasting_Apparel)
  Adding Less Rebuff(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Less Rebuff)
  Adding LT-DoorMat_1.0.7(E:\Gay'mes and Fido's\RimWorld A17B\Mods\LT-DoorMat_1.0.7)
  Adding MadSkills-A17-2.0.1(E:\Gay'mes and Fido's\RimWorld A17B\Mods\MadSkills-A17-2.0.1)
  Adding Miniaturisation(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Miniaturisation)
  Adding NackbladIncRimhair(E:\Gay'mes and Fido's\RimWorld A17B\Mods\NackbladIncRimhair)
  Adding No Forced Slowdown(E:\Gay'mes and Fido's\RimWorld A17B\Mods\No Forced Slowdown)
  Adding No_Debris(E:\Gay'mes and Fido's\RimWorld A17B\Mods\No_Debris)
  Adding PathAvoid(E:\Gay'mes and Fido's\RimWorld A17B\Mods\PathAvoid)
  Adding RF - Basic Bridges(E:\Gay'mes and Fido's\RimWorld A17B\Mods\RF - Basic Bridges)
  Adding Rimsenal_Hair(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Rimsenal_Hair)
  Adding SimpleSidearms-1.2.1(E:\Gay'mes and Fido's\RimWorld A17B\Mods\SimpleSidearms-1.2.1)
  Adding Spoons Hair Mod -A17(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Spoons Hair Mod -A17)
  Adding StackMerger(E:\Gay'mes and Fido's\RimWorld A17B\Mods\StackMerger)
  Adding Super Soil(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Super Soil)
  Adding Titanium+(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Titanium+)
  Adding Treated Cloth(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Treated Cloth)
  Adding WallLight(E:\Gay'mes and Fido's\RimWorld A17B\Mods\WallLight)
Adding mods from Steam:
Deactivating not-installed mods:
Verse.Log:Message(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator211:MoveNext()
Verse.<>c__Iterator211:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
The exception was: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Linq.Enumerable.Iterate[ThingDef,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.Min[ThingDef] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
  at Verse.PawnKindDef+<ConfigErrors>c__Iterator1D5.MoveNext () [0x00000] in <filename unknown>:0
  at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  at Verse.GenGeneric.InvokeStaticMethodOnGenericType (System.Type genericBase, System.Type genericParam, System.String methodName) [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
Verse.Log:Warning(String)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Successfully recovered from errors and loaded play data.
Verse.Log:Message(String)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

--- Thread 2 ---
8227ms LoadAllPlayData
- 3429ms Load all active mods.
- - 0ms Initializing [Core|Core]
- - 0ms Initializing [Titanium+|Titanium+]
- - 0ms Loading Core content
- - 0ms Loading Titanium+ content
- - 3376ms Loading Core
- - - 3376ms Loading all defs
- - - - 0ms Loading all patches
- - - - 0ms Loading all patches
- - 21ms Loading Titanium+
- - - 21ms Loading all defs
- 48ms Load language metadata.
- 44ms Loading language data: English
- 61ms Copy all Defs from mods to global databases.
- 46ms Resolve cross-references between non-implied Defs.
- 25ms Rebind defs (early).
- 18ms Generate implied Defs (pre-resolve).
- 0ms Resolve cross-references between Defs made by the implied defs.
- 30ms Rebind DefOfs (final).
- 29ms Other def binding, resetting and global operations.
- 544ms Resolve references.
- 1ms Generate implied Defs (post-resolve).
- 34ms Error check all defs.
- 3892ms LoadAllPlayData
- - 3066ms Load all active mods.
- - - 0ms Initializing [Core|Core]
- - - 0ms Loading Core content
- - - 3063ms Loading Core
- - - - 3063ms Loading all defs
- - - - - 0ms Loading all patches
- - 46ms Load language metadata.
- - 35ms Loading language data: English
- - 23ms Copy all Defs from mods to global databases.
- - 33ms Resolve cross-references between non-implied Defs.
- - 23ms Rebind defs (early).
- - 15ms Generate implied Defs (pre-resolve).
- - 0ms Resolve cross-references between Defs made by the implied defs.
- - 22ms Rebind DefOfs (final).
- - 7ms Other def binding, resetting and global operations.
- - 549ms Resolve references.
- - 0ms Generate implied Defs (post-resolve).
- - 35ms Error check all defs.
- - 4ms Load keyboard preferences.
- - 27ms Short hash giving.

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

--- Main thread ---
80ms Loading assets of type UnityEngine.Texture2D for mod Titanium+

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.<LoadAllForMod>c__Iterator210:MoveNext()
Verse.ModContentHolder`1:ReloadAll()
Verse.ModContentPack:<ReloadContent>m__8A9()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Building/Floor/TitaniumTile in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.Graphic_Terrain:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Int32)
Verse.TerrainDef:<PostLoad>m__82D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.Graphic_Terrain:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Int32)
Verse.TerrainDef:<PostLoad>m__82D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Building/Floor/TitaniumTileI in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.BuildableDef:<PostLoad>m__811()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Gun/TAR in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Resource/Aluminium in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Resource/TitaniumWeave in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

--- Main thread ---
1116ms Load backstories.

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.PlayDataLoader:<DoPlayLoad>m__80D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

--- Main thread ---
1ms Inject selected language data into game data.

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.PlayDataLoader:<DoPlayLoad>m__80E()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
#24
Help / Re: What am i doing wrong?
November 13, 2017, 08:19:10 AM
Hmm, that doesnt seem to be the issue;
1. Im still hanging around A17 until all the mods i use have been updated.
2. I investigated the PawnKindDefs for literal hours, i got different errors when i deleted everything but the base, but that is probably because those errors blocked out these ones, like when you have multiple typos in a def and it only tells you the one nearest to the top.
When i started removing and editing line by line i couldnt find anything had changed (exept more/different errors), that is why i am so confused about this, however much i look i cant seem to pinpoint the problem.

And the ThoughtDefs werent the issue as i already stated, i even re-added them (thus also getting rid of the related errors) and the console is still saying that it cant find the textures (which are 100% in the rigth location, its giving those errors because of the PawnKindDefs (at least i think)).

The error log is pretty vague and i have looked through the entire PawnKindDefs, which is the only thing that i saw that might have been a problem, So i dont think that simply looking at the error log will give answers. Thats why i added both faction related .xml's as attachments to the OP.
#25
Help / Re: What am i doing wrong?
November 13, 2017, 07:58:33 AM
Thanks for the reply, in total i think i restarted the game around 20 times fixing errors or trying to, 1 or 2 of them were with other mods enabled. Every time it gets an error like that it disables all mods automatically.

I replaced the missing ThoughtDefs and nothing has changed (except that those errors dont show up anymore), like i expected. They never caused any issues with any other mods or even the mod i was working on before i added a faction (or at least attempted to).
#26
Help / What am i doing wrong?
November 13, 2017, 04:23:28 AM
Im trying to add a faction to my mod, i have a PawnKind def and a Faction def, i got rid of a lot of errors at first but now im stuck and i dont know what is wrong, i would really like to get it working. Even other faction mods work, and i cant see any difference between my mod and someone elses working mod that could cause these errors.

A screenshot of the console is in the attachments, it looks like the texture paths are incorrect but without the faction and pawnkind defs the mod does work like intended, no errors.
(the prisoner and guest errors have been there for a long time because i removed some core code, they have never caused any conflicts)

PawnKindDefs and FactionDefs are also attached as .xml files.

RimWorld 0.17.1557 rev1153
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Rebuilding mods list
Adding mods from mods folder:
  Adding AlienRaces-a17_v8(E:\Gay'mes and Fido's\RimWorld A17B\Mods\AlienRaces-a17_v8)
  Adding Better Pathfinding(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Better Pathfinding)
  Adding BetterCoolers-BetterCoolers1.4(E:\Gay'mes and Fido's\RimWorld A17B\Mods\BetterCoolers-BetterCoolers1.4)
  Adding BetterVents-BetterVents1.4(E:\Gay'mes and Fido's\RimWorld A17B\Mods\BetterVents-BetterVents1.4)
  Adding Chemfuel_Generator(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Chemfuel_Generator)
  Adding Core(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Core)
  Adding DoIT(E:\Gay'mes and Fido's\RimWorld A17B\Mods\DoIT)
  Adding DontShaveYourHead-0.17.0(E:\Gay'mes and Fido's\RimWorld A17B\Mods\DontShaveYourHead-0.17.0)
  Adding EdBPrepareCarefully(E:\Gay'mes and Fido's\RimWorld A17B\Mods\EdBPrepareCarefully)
  Adding Embrasures(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Embrasures)
  Adding ExpandedProsthetics&OrganEngineering(E:\Gay'mes and Fido's\RimWorld A17B\Mods\ExpandedProsthetics&OrganEngineering)
  Adding Furnace(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Furnace)
  Adding God Pill(E:\Gay'mes and Fido's\RimWorld A17B\Mods\God Pill)
  Adding Hand Me That Brick(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Hand Me That Brick)
  Adding HugsLib(E:\Gay'mes and Fido's\RimWorld A17B\Mods\HugsLib)
  Adding I've Got You In My Sights(E:\Gay'mes and Fido's\RimWorld A17B\Mods\I've Got You In My Sights)
  Adding Jay's(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Jay's)
  Adding Jecs_Everlasting_Apparel(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Jecs_Everlasting_Apparel)
  Adding KK_thrumbowool(E:\Gay'mes and Fido's\RimWorld A17B\Mods\KK_thrumbowool)
  Adding Less Rebuff(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Less Rebuff)
  Adding LT-DoorMat_1.0.7(E:\Gay'mes and Fido's\RimWorld A17B\Mods\LT-DoorMat_1.0.7)
  Adding MadSkills-A17-2.0.1(E:\Gay'mes and Fido's\RimWorld A17B\Mods\MadSkills-A17-2.0.1)
  Adding MarvsPleaseHaulPerishables(E:\Gay'mes and Fido's\RimWorld A17B\Mods\MarvsPleaseHaulPerishables)
  Adding Miniaturisation(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Miniaturisation)
  Adding Modular Tables(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Modular Tables)
  Adding NackbladIncRimhair(E:\Gay'mes and Fido's\RimWorld A17B\Mods\NackbladIncRimhair)
  Adding No Forced Slowdown(E:\Gay'mes and Fido's\RimWorld A17B\Mods\No Forced Slowdown)
  Adding No_Debris(E:\Gay'mes and Fido's\RimWorld A17B\Mods\No_Debris)
  Adding Obsidian(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Obsidian)
  Adding Orassan (A17)(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Orassan (A17))
  Adding Orassan (EPOE Patch)(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Orassan (EPOE Patch))
  Adding PathAvoid(E:\Gay'mes and Fido's\RimWorld A17B\Mods\PathAvoid)
  Adding PrepareLanding(E:\Gay'mes and Fido's\RimWorld A17B\Mods\PrepareLanding)
  Adding RF - Basic Bridges(E:\Gay'mes and Fido's\RimWorld A17B\Mods\RF - Basic Bridges)
  Adding Rimsenal_Federation(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Rimsenal_Federation)
  Adding Rimsenal_Hair(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Rimsenal_Hair)
  Adding SimpleSidearms-1.2.1(E:\Gay'mes and Fido's\RimWorld A17B\Mods\SimpleSidearms-1.2.1)
  Adding Soy(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Soy)
  Adding Spoons Hair Mod -A17(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Spoons Hair Mod -A17)
  Adding StackMerger(E:\Gay'mes and Fido's\RimWorld A17B\Mods\StackMerger)
  Adding Super Soil(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Super Soil)
  Adding TilledSoil(E:\Gay'mes and Fido's\RimWorld A17B\Mods\TilledSoil)
  Adding Titanium Lite(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Titanium Lite)
  Adding Titanium+(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Titanium+)
  Adding Titanium-(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Titanium-)
  Adding Treated Cloth(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Treated Cloth)
  Adding Vegetable Garden 5.4(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Vegetable Garden 5.4)
  Adding WallLight(E:\Gay'mes and Fido's\RimWorld A17B\Mods\WallLight)
Adding mods from Steam:
Deactivating not-installed mods:
Verse.Log:Message(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator211:MoveNext()
Verse.<>c__Iterator211:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Failed to find RimWorld.ThoughtDef named KnowPrisonerDiedInnocent. There are 210 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.GenDefDatabase:GetDef(Type, String, Boolean)
RimWorld.DefOfHelper:BindDefsFor(Type)
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Failed to find RimWorld.ThoughtDef named KnowGuestExecuted. There are 210 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.GenDefDatabase:GetDef(Type, String, Boolean)
RimWorld.DefOfHelper:BindDefsFor(Type)
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
The exception was: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Linq.Enumerable.Iterate[ThingDef,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.Min[ThingDef] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
  at Verse.PawnKindDef+<ConfigErrors>c__Iterator1D5.MoveNext () [0x00000] in <filename unknown>:0
  at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  at Verse.GenGeneric.InvokeStaticMethodOnGenericType (System.Type genericBase, System.Type genericParam, System.String methodName) [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
Verse.Log:Warning(String)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Failed to find RimWorld.ThoughtDef named KnowPrisonerDiedInnocent. There are 210 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.GenDefDatabase:GetDef(Type, String, Boolean)
RimWorld.DefOfHelper:BindDefsFor(Type)
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader:DoPlayLoad_Patch1()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Failed to find RimWorld.ThoughtDef named KnowGuestExecuted. There are 210 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.GenDefDatabase:GetDef(Type, String, Boolean)
RimWorld.DefOfHelper:BindDefsFor(Type)
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader:DoPlayLoad_Patch1()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Successfully recovered from errors and loaded play data.
Verse.Log:Message(String)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

--- Main thread ---
5ms Loading assets of type UnityEngine.Texture2D for mod HugsLib

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.<LoadAllForMod>c__Iterator210:MoveNext()
Verse.ModContentHolder`1:ReloadAll()
Verse.ModContentPack:<ReloadContent>m__8A9()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

--- Main thread ---
78ms Loading assets of type UnityEngine.Texture2D for mod Titanium Lite

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.<LoadAllForMod>c__Iterator210:MoveNext()
Verse.ModContentHolder`1:ReloadAll()
Verse.ModContentPack:<ReloadContent>m__8A9()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Building/Floor/TitaniumTile in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.Graphic_Terrain:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Int32)
Verse.TerrainDef:<PostLoad>m__82D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.Graphic_Terrain:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Int32)
Verse.TerrainDef:<PostLoad>m__82D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Building/Floor/TitaniumTileI in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.BuildableDef:<PostLoad>m__811()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Gun/TAR in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Resource/Aluminium in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Resource/TitaniumWeave in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

--- Main thread ---
1161ms Load backstories.

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.PlayDataLoader:<DoPlayLoad>m__80D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

--- Main thread ---
2ms Inject selected language data into game data.

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.PlayDataLoader:<DoPlayLoad>m__80E()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


[attachment deleted by admin: too old]
#27
Releases / Re: [A17] Titanium+
July 15, 2017, 11:40:25 AM
Quote from: viperwasp on July 15, 2017, 10:49:16 AM
Interesting. Thanks. I have a question is this possible to add in the middle of a current game? If it's not that's still great but I'm just curious if I can update your mod mid game?
Vanadium and Aluminium spawn as ores (they should spawn on newly generated tiles actually). You will be able to get them off of traders but not in bulk easily. Besides possible trouble obtaining the new ores it should work just fine.
#28
Releases / Re: [A17] Titanium+
July 15, 2017, 12:33:12 AM
Quote from: viperwasp on July 14, 2017, 02:39:05 PM
Thanks for the information. I'm not a modder but sometimes modify certain things in exiting mods. However I consider yours balanced enough. Actually I don't modify to many mods but sometimes it's needed.
i fully agree, as a matter of fact thats how this mod started!
#29
Releases / Re: [A17] Titanium+
July 14, 2017, 07:05:46 PM
Just updated the mod to version 1.1!
#30
Releases / Re: [A17] Titanium+
July 14, 2017, 11:33:15 AM
Quote from: viperwasp on July 14, 2017, 01:38:57 AMI do have a question though? When it comes to making weapons out of your Titanium how much input do you have to choose the outcome of how strong stuff will be? Or do you mainly just pick the base stats for "Titanium" and the game is going to use a calculation for various weapons etc?
I can only fill in the multipliers for what the weapons will do, like
<SharpDamageMultiplier>1.6</SharpDamageMultiplier>
<BluntDamageMultiplier>1.4</BluntDamageMultiplier>
<MeleeWeapon_Cooldown>1.2</MeleeWeapon_Cooldown>