Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Ackapus

#1
Ideas / Long work table priorities
December 16, 2014, 12:54:00 PM
I love the fact that now we can finally do something with art skills, and that the tailor table can make more than shirts, pants, and cowboy hats, but what I'm finding is unfinished works piling up in my stockpiles.  Because of the extended nature of those productions, you can't tell a colonist to work them, and you can't tell a colonist- even the author- to do anything useful with an unfinished work.  I don't like wasting resources any more than the next guy, but I can't tell if this is a bug or simply colonists being dumb.  (I love their fire-evading tactic during mechanoid attacks of running away from a fire directly into a cluster of centipedes with inferno cannons and autoguns.  Real smart, guys.) 
What I would propose is an extra flag to any production table whose works can be left unfinished and carried away from the table- that the table would prioritize the completion of ANY applicable unfinished works in the resource search radius before allowing a new one. 
And maybe a clarification as to the conditions one needs to fulfill before you can start working gold or uranium into art or weapons?  I've stockpiled quite a bit of both those resources, but I have yet to see anyone try to work them, even though I've got people with 12 to 14 in crafting and art skills.