Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SteelHeart

#1
Ideas / Re: Wild and Wacky Biomes
December 27, 2015, 11:35:52 PM
well jimmyagnt007, you pointed me to this thread, so I guess I`ll spew forth my ideas...

Waste Lands
An area of the world that has been scarred by a past disaster. It is generally a decent temperature for living in but there is some radiation to be afraid of. If you stay out too long, you get a slow but steady radiation burn. the soil is not fertile, but you might be able to get some potatoes to grow if you give them extra attention.

Ship Bone Yards
A massive collection of long forgotten ships. Maybe they were colony ships, or war ships, or mining ships, you will never know. The hulls are good salvage and there plenty of goodies in their old holds. Just be sure you don't trigger any of the security systems, don't want a nuclear fail safe to go off on your doorstep.

Ancient Monoliths
There are tons of monoliths everywhere. They are big structures from ages past that actually look rather nice. They give a good bonus for science, healing, growing things, and they hide some pretty nice loot. Don't go looking for it though, it will activate its defenses and the local tribes wont appreciate you defacing their heritage.

Paradise
This place is perfect it has a constant temperature of 21*C, and all the ground is fertile. Plus, the mountains contain extra goodies and the ruins will not have any threats. OK, you saw it move along... I said move. What, you think people would just let you settle down on this place? Oh, you do? Ok, better set up some defenses using those abundant resources, expect heavier raids from enemies, they want this as bad as bad as you do.
#2
Ideas / Can we get a pinned post for sugessting biomes?
December 27, 2015, 12:13:43 PM
just what the title says. I would like to see something like this as I have seen a few biome related posts that seem interesting but have drifted down toward the bottom of the forum. this would just keep them somewhere everyone *cough* and tyan *cough* would see them.
#3
-world can randomly get shot into the sun, burning the whole map.
-colonist now have 1% chance of wandering off the map and dying to an infinite void for no reason, regardless of mood.
-a 1% chance of all your colonist beginning a magical music adventure with the first people who wander onto the map.
-1% of all colonist are vertically challenged and cant do any thing because they are short.
-colonist are now racist and attack people who are different from them in anyway including skin color, eye color, name, current clothes, weapon, injuries, and food last eaten.
-new story teller named "MLG MAGGOT" who automatically is activated when anyone uses a sniper rifle gun of any sort.
-any story teller with a vowel in their name triggers various MLG thing like a rainbow frog, smoke weed sound clips, and air horns.
-any event with a 1% chance of happening now has 2 zeros added to end of it.
-add the ability for colonist to conga
#4
I think the game calculated wealth by looking at all of the items either in the map or in the home zone. I don`t remember which one but just use dev. mode to delete some stuff. if that doesn`t work then the only thing I can say is try and edit the save file to reduce the difficulty. I`m pretty sure extreme difficulty multiplies the size of a raid by something like 300%-500%. play on rough or below so you only have to deal with raids that are =<100% of their normal size.
#5
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 06, 2015, 03:24:53 PM
good news and some bad news. the good news is that upon installing the mudpack version 1.2.X it stopped crashing on load. the bad news is that my log file was oversized and I deleted it in hopes of just having the one that would be made from the game crashing. well now my game isn`t crashing anymore and the log file is gone forever. well, I guess I can play now, but we`ll never know what made it keep crashing for me.
#6
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 05, 2015, 07:50:28 PM
I like the mod pack, but when ever I try to open it up after the first install, it crashes. yes, I have set up the shortcut properly, I saw the save data folder. the problem is when ever I open up the game the next time it just gives me a black screen before telling me the program stopped responding. the very first time I open it up just after doing an installation seems to work fine.

I`ll add a crash log if you can point me to where they are hidden on my computer (I`m using windows 7)
#7
supported 110% so long as it is optional, not that I would turn it off.
#8
Ideas / Re: Friendship/Love points
July 21, 2015, 09:47:27 PM
The game "Space Colony" had you colonist be friends and enemies. You improved relations by having people sit down and talk. If people were friends, then you could have them go use things in the base to go on dates and then they would be in a relationship.

Using something where you have designated sit down area and have people go there to be friends would be nice. Also using the "Friends go on a date using things in the base" would be cool so I can have "bob" and "sally" go play horse shoes as a date.
#9
Ideas / Re: Medical priorities
July 21, 2015, 09:41:22 PM
Summery of that wall of text: doctors should prioritize more serious injury over minor bruises.
#10
Ideas / Re: Suggestions wanted: Animals!
July 18, 2015, 04:49:49 PM
Cerebra Meyends: large blobs with purple tentacles coming out of them. They try to go up to a pawn and stun it. Then the pawn slowly get the effect "Cerebra Virus" on its whole body. If it gets to 100% then the pawn is released and it now fights for cerebra Meyends. Ceyerbra are also enemies of Courtext Branes.

Cortext Branes: exactly like Cerebra Meyends but it give "Cortext Virus" and is orange.

Meta-Sheep: sheep that look like they have lambs on them. They spawn 3-5 lambs every 3 days unless you cull them.

#11
How about you have a red, green, and blue power line.

blue only goes to blue.
red to red.
green to green.

+1
#12
Ideas / Re: Prisons becoming an Area
July 04, 2015, 09:00:47 PM
yes!
#13
Ideas / Re: Trap idea - Exposed Electric Cables.
July 03, 2015, 10:19:21 PM
This should probably apply burn damage to the legs and stun the pawn. It should act as a conduit for obvious reasons.
#14
Ideas / Re: Suggestions wanted: Animals!
July 03, 2015, 10:13:13 PM
Silverfish: small critters that are genetically engineered to extract silver from the environment. It literally prints money!

Head Snags: a small creature that tries to melee humans. if it successfully melees a colonist`s head, then the damage is ignored and the Head Snag is deleted. The colonist now has a "Head Snag" object on their head and they become hostile to all.
#15
'Merica!!!!!! (random explosions in background, rock music)