well jimmyagnt007, you pointed me to this thread, so I guess I`ll spew forth my ideas...
Waste Lands
An area of the world that has been scarred by a past disaster. It is generally a decent temperature for living in but there is some radiation to be afraid of. If you stay out too long, you get a slow but steady radiation burn. the soil is not fertile, but you might be able to get some potatoes to grow if you give them extra attention.
Ship Bone Yards
A massive collection of long forgotten ships. Maybe they were colony ships, or war ships, or mining ships, you will never know. The hulls are good salvage and there plenty of goodies in their old holds. Just be sure you don't trigger any of the security systems, don't want a nuclear fail safe to go off on your doorstep.
Ancient Monoliths
There are tons of monoliths everywhere. They are big structures from ages past that actually look rather nice. They give a good bonus for science, healing, growing things, and they hide some pretty nice loot. Don't go looking for it though, it will activate its defenses and the local tribes wont appreciate you defacing their heritage.
Paradise
This place is perfect it has a constant temperature of 21*C, and all the ground is fertile. Plus, the mountains contain extra goodies and the ruins will not have any threats. OK, you saw it move along... I said move. What, you think people would just let you settle down on this place? Oh, you do? Ok, better set up some defenses using those abundant resources, expect heavier raids from enemies, they want this as bad as bad as you do.
Waste Lands
An area of the world that has been scarred by a past disaster. It is generally a decent temperature for living in but there is some radiation to be afraid of. If you stay out too long, you get a slow but steady radiation burn. the soil is not fertile, but you might be able to get some potatoes to grow if you give them extra attention.
Ship Bone Yards
A massive collection of long forgotten ships. Maybe they were colony ships, or war ships, or mining ships, you will never know. The hulls are good salvage and there plenty of goodies in their old holds. Just be sure you don't trigger any of the security systems, don't want a nuclear fail safe to go off on your doorstep.
Ancient Monoliths
There are tons of monoliths everywhere. They are big structures from ages past that actually look rather nice. They give a good bonus for science, healing, growing things, and they hide some pretty nice loot. Don't go looking for it though, it will activate its defenses and the local tribes wont appreciate you defacing their heritage.
Paradise
This place is perfect it has a constant temperature of 21*C, and all the ground is fertile. Plus, the mountains contain extra goodies and the ruins will not have any threats. OK, you saw it move along... I said move. What, you think people would just let you settle down on this place? Oh, you do? Ok, better set up some defenses using those abundant resources, expect heavier raids from enemies, they want this as bad as bad as you do.