[A10-A15] cuproPanda's Mods (Old Thread)

Started by cuproPanda, April 23, 2015, 03:30:55 PM

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cuproPanda

Quote from: hector212121 on July 20, 2016, 01:29:29 PM
Why are figurines a Crafting job if they give art XP and presumably use art to determine quality?

Because the entire table is set as a crafting job and there's no way to make a table have multiple work types. I guess I could move the figurines to the sculpting table. They are just tiny sculptures, after all.

Quote from: lance789 on July 20, 2016, 02:08:23 PM
what happened to corpse fired generator?

It's not being updated. I'll attach an updated version to this post, but I don't want to continue the mod because I feel it's too cheaty.

(It's not being updated, but here's an update... lol)


Also, if anyone has suggestions for figurines, I'd love to hear them. I didn't like the old phallic figurines, but I also don't care for the new ones (at least not the ship engine). Inspiration is a bit lacking.

[attachment deleted by admin - too old]
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

lance789

I understand it may be cheaty in some cases, but when you're running zombie mod, its kinda necessary... the game balance seems to break without this generator as most zombies keep coming back to life because you cant burn them all fast enough.

thanks for the attch though, very much appreciate it.

cuproPanda

Quote from: lance789 on July 20, 2016, 02:27:18 PM
I understand it may be cheaty in some cases, but when you're running zombie mod, its kinda necessary... the game balance seems to break without this generator as most zombies keep coming back to life because you cant burn them all fast enough.

thanks for the attch though, very much appreciate it.

I didn't realize that mod was still around. I haven't removed the mod post yet, I guess I might as well update it. It does sound like it would be a useful addition with zombies.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

lance789

The zombie apocalypse mod works fine on A13 (on page 63 or around there on the its thread), just waiting for the A14 update. your generator mod actually balances that mod :3

reiia

CuproPanda, thanks for the mods.  Love them.  I been using the Quarry mod, there is a weird error that pops up after my colonist "finishes" 1 round of mining (any of the 4 spots will trigger it) It will pause the game and throw up the error log, but if i set it to ignore the game will keep running.... but i can tell there is a noticeable "stagger/lag" for a split second each time my colonist finishes a round.  It might be my other mods mixing with quarry, but just wanted to post here in case it is something with quarry itself. This save was with quarry loaded from the start.

Mods in their load order if you needed to know.

    <li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_Robots_Xtension</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>BalancingAct</li>
    <li>AllowTool</li>
    <li>DarknessRevampRevamped-master</li>
    <li>Fluffy_Breakdowns-0.14.0.0</li>
    <li>Fluffy_Tabs-0.14.0.1</li>
    <li>kNumbers-0.5.0</li>
    <li>Miniaturisation-0.14.1</li>
    <li>RW_AreaUnlocker-0.14.0.0</li>
    <li>RW_AutoEquip-master</li>
    <li>RW_Blueprints-0.14.0.1</li>
    <li>RW_FluffyRelations-0.14.0.0</li>
    <li>RW_EnhancedTabs-0.14.0.0</li>
    <li>RW_Manager-0.14.0.2</li>
    <li>RW_MedicalInfo-0.14.0.0</li>
    <li>RW_PawnStateIcons</li>
    <li>StorageSearch-0.14.0</li>
    <li>Vegetable Garden v4.0</li>
    <li>PlantSaverVEGGARDEN</li>
    <li>CorePanda 14.00_Prerelease</li>
    <li>Cupros Drinks pre14.00</li>
    <li>Quarry 14.00</li>
    <li>Powerless! 14.00_Prerelease</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Hospitality</li>
    <li>Izzyssentials Core 1.03 A14</li>
    <li>Izzyssentials Furniture 1.03 A14</li>
    <li>Izzyssentials Hydro 1.03 A14</li>
    <li>Izzyssentials Lights 1.03 A14</li>
    <li>Izzyssentials Solar 1.03 A14</li>
    <li>Izzyssentials Switch 1.03 A14</li>
    <li>ED-AutoLoader</li>
    <li>ED-LaserDrill</li>
    <li>ED-ReinforcedStuff</li>
    <li>ED-SubspaceTransponder</li>
    <li>Embrasures 1.6</li>
    <li>ESM - MineVein</li>
    <li>ESM - SmoothWall</li>
    <li>T-ExpandedCloth</li>
    <li>T-MoreBedsCloth</li>
    <li>T-MoreFloors</li>
    <li>TilledSoil</li>
    <li>USCM - Core</li>
    <li>USCM - Turret</li>
    <li>BatteriesStuffed-BatteriesStuffed-1.4</li>
    <li>FastFloors_a14</li>
    <li>Fences</li>
    <li>LT_DoorMat</li>
    <li>Mannable Turrents 1.3</li>
    <li>Medical Training</li>
    <li>MIRV Artillery 1.3</li>
    <li>No Raids Storyteller</li>
    <li>NonDecayingStorage 1.1</li>
    <li>Organthoughts</li>
    <li>PowerCell-PowerCell1.4</li>
    <li>Recycle</li>
    <li>RTFTJ</li>
    <li>Stonecutting Tweak</li>
    <li>RTGs</li>
    <li>Training Rack 1.1</li>
    <li>NeurotrainerCrafting 1.3</li>
    <li>Modular Tables</li>
    <li>MindAlteringDevice V1.13 A14</li>
    <li>ED-ReverseCycleCooler-02.00.00</li>
    <li>Rimsenal</li>
    <li>Rimsenal_hair</li>
    <li>Rimsenal_Security</li>
    <li>EdBPrepareCarefully</li>
    <li>RedistHeat</li>
    <li>Miscellaneous_Objects</li>
    <li>RT_QuantumStorage-A14-1.0.4</li>
    <li>RT_Fuse-A14-1.0.1</li>
    <li>RT_SolarFlareShield-A14-1.0.3</li>

Drakoflame

Quote from: cuproPanda on July 20, 2016, 11:40:33 AM
I like the idea of putting them on steam, but I don't know. That would be another thing to update every time I do updates, and I believe the updates are forced, which would break a lot of peoples games. I might be wrong, though. For now, it's up in the air - once I'm done updating everything I'll look into it.


I completely understand, and I know it would get difficult and fustrating, but you could do it where the version on the forums is the "live and buggy" version, and then push the "mostly stable" version up to steam for people to use, that way you can avoid breaking games (for the most part X3)

cuproPanda

Quote from: reiia on July 21, 2016, 12:26:23 PM
CuproPanda, thanks for the mods.  Love them.  I been using the Quarry mod, there is a weird error that pops up after my colonist "finishes" 1 round of mining (any of the 4 spots will trigger it) It will pause the game and throw up the error log, but if i set it to ignore the game will keep running.... but i can tell there is a noticeable "stagger/lag" for a split second each time my colonist finishes a round.  It might be my other mods mixing with quarry, but just wanted to post here in case it is something with quarry itself. This save was with quarry loaded from the start.

Mods in their load order if you needed to know.

    <li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_Robots_Xtension</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>BalancingAct</li>
    <li>AllowTool</li>
    <li>DarknessRevampRevamped-master</li>
    <li>Fluffy_Breakdowns-0.14.0.0</li>
    <li>Fluffy_Tabs-0.14.0.1</li>
    <li>kNumbers-0.5.0</li>
    <li>Miniaturisation-0.14.1</li>
    <li>RW_AreaUnlocker-0.14.0.0</li>
    <li>RW_AutoEquip-master</li>
    <li>RW_Blueprints-0.14.0.1</li>
    <li>RW_FluffyRelations-0.14.0.0</li>
    <li>RW_EnhancedTabs-0.14.0.0</li>
    <li>RW_Manager-0.14.0.2</li>
    <li>RW_MedicalInfo-0.14.0.0</li>
    <li>RW_PawnStateIcons</li>
    <li>StorageSearch-0.14.0</li>
    <li>Vegetable Garden v4.0</li>
    <li>PlantSaverVEGGARDEN</li>
    <li>CorePanda 14.00_Prerelease</li>
    <li>Cupros Drinks pre14.00</li>
    <li>Quarry 14.00</li>
    <li>Powerless! 14.00_Prerelease</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Hospitality</li>
    <li>Izzyssentials Core 1.03 A14</li>
    <li>Izzyssentials Furniture 1.03 A14</li>
    <li>Izzyssentials Hydro 1.03 A14</li>
    <li>Izzyssentials Lights 1.03 A14</li>
    <li>Izzyssentials Solar 1.03 A14</li>
    <li>Izzyssentials Switch 1.03 A14</li>
    <li>ED-AutoLoader</li>
    <li>ED-LaserDrill</li>
    <li>ED-ReinforcedStuff</li>
    <li>ED-SubspaceTransponder</li>
    <li>Embrasures 1.6</li>
    <li>ESM - MineVein</li>
    <li>ESM - SmoothWall</li>
    <li>T-ExpandedCloth</li>
    <li>T-MoreBedsCloth</li>
    <li>T-MoreFloors</li>
    <li>TilledSoil</li>
    <li>USCM - Core</li>
    <li>USCM - Turret</li>
    <li>BatteriesStuffed-BatteriesStuffed-1.4</li>
    <li>FastFloors_a14</li>
    <li>Fences</li>
    <li>LT_DoorMat</li>
    <li>Mannable Turrents 1.3</li>
    <li>Medical Training</li>
    <li>MIRV Artillery 1.3</li>
    <li>No Raids Storyteller</li>
    <li>NonDecayingStorage 1.1</li>
    <li>Organthoughts</li>
    <li>PowerCell-PowerCell1.4</li>
    <li>Recycle</li>
    <li>RTFTJ</li>
    <li>Stonecutting Tweak</li>
    <li>RTGs</li>
    <li>Training Rack 1.1</li>
    <li>NeurotrainerCrafting 1.3</li>
    <li>Modular Tables</li>
    <li>MindAlteringDevice V1.13 A14</li>
    <li>ED-ReverseCycleCooler-02.00.00</li>
    <li>Rimsenal</li>
    <li>Rimsenal_hair</li>
    <li>Rimsenal_Security</li>
    <li>EdBPrepareCarefully</li>
    <li>RedistHeat</li>
    <li>Miscellaneous_Objects</li>
    <li>RT_QuantumStorage-A14-1.0.4</li>
    <li>RT_Fuse-A14-1.0.1</li>
    <li>RT_SolarFlareShield-A14-1.0.3</li>


From what I can see in the screenshot, it looks like there's not enough room to place the item spawner (thing that gets mined up), which is causing errors. A14 changed the way items are placed - in A13 the item would drop directly on the colonist mining, but now it's forced to spawn outside the quarry. It shouldn't be hard to fix.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

reiia

Ahhh, i noticed that, it spawns all around the quarry which is nice until i forget to keep an eye on it and my entire room is overrun by chucks =P lol

cuproPanda

I haven't been able to reproduce the problem, but I reworked how the quarry is detected. Tomorrow I'll work on making the quarry removable. There's a lot going on with the quarry that makes removing it tricky. Without being able to remove it, any changes I make to the quarry won't have an effect in an ongoing game.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

lance789

Th e Corpse fired generator doesnt seem to work, it disappears when work is finished...

cuproPanda

Quote from: lance789 on July 22, 2016, 10:16:16 PM
Th e Corpse fired generator doesnt seem to work, it disappears when work is finished...

Yep, there were a few issues I missed. I updated the mod.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

Etherdreamer

The Quarry and brain mod are stable? also nice touch with the Dwarven Crafts, DF it´s one of my favorite games.

 

cuproPanda

Quote from: Etherdreamer on July 23, 2016, 06:22:12 AM
The Quarry and brain mod are stable? also nice touch with the Dwarven Crafts, DF it´s one of my favorite games.



Quarry is stable, BrainMod may not be updated to A14. A lot changed with the way neurotrainers work, and I keep getting errors that don't really tell me anything.
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

cuproPanda

The final updates for my mods are done. I somehow managed to delete all of the source files while working with github, and I can't recover them. Luckily I already assembled all the mods, so I at least have the updated versions. As of now I am done modding.

I hope everyone enjoys the mods  :)
cuproPanda's Mods: Survivalist's Additions, Additional Joy Objects, Cupro's Drinks, Quarry, Cupro's Stones, Zen Garden, Cupro's Alloys, Preset Filtered Zones, & more!

masterinire

Quote from: cuproPanda on July 23, 2016, 03:40:09 PM
The final updates for my mods are done. I somehow managed to delete all of the source files while working with github, and I can't recover them. Luckily I already assembled all the mods, so I at least have the updated versions. As of now I am done modding.

I hope everyone enjoys the mods  :)

DONE?!?!

oh no. that's not good. I enjoy your mods very much.

Thanks for your work.