that would be nice, many times I've thought a "Impassable" option would be nice because even with the "strong" area over something like traps people will still sometimes go over them if another pawn is taking the correct path.
I believe i found the program that makes the base map value 0 in "PathAvoid.dll" but i have limited knowledge when it comes to programming so i don't know how i would be able to edit it. So far i can only observe it with "ildasm.exe" and "JustDecompile.exe"
I believe i found the program that makes the base map value 0 in "PathAvoid.dll" but i have limited knowledge when it comes to programming so i don't know how i would be able to edit it. So far i can only observe it with "ildasm.exe" and "JustDecompile.exe"