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RimWorld => Releases => Mods => Outdated => Topic started by: Evul on February 26, 2014, 12:12:36 PM

Title: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on February 26, 2014, 12:12:36 PM
(http://dev.coldevil.com/rimworld/E-Furniture%20/Preview.png)

(http://button.moddb.com/popularity/medium/mods/24720.png) (http://www.moddb.com/mods/e-furniture) (http://button.moddb.com/rating/medium/mods/24720.png) (http://www.moddb.com/mods/e-furniture)


Description:
E-Furniture adds new decorative, usable, machines and furnitures to RimWorld bringing style to space. The idea of the mod is to make the player able to decorate and make the colony more alive and stylish. All the textures and graphics in this mod will keep the same art concept as Vanilla game making the mod fit in the RimWorld setting. This mod contains new tables (size 1x1, 1x2 and 1x3), a Adv. Comms Console, a Radar Table, two flowerpots (1x2 and 1x3), a floor light, a bar stool, a red chair, a pool table, a table with a lamp and a corner lamp.



Mod Team:
Evul (http://ludeon.com/forums/index.php?action=profile;u=511) (Lead Developer)
Kirid (http://ludeon.com/forums/index.php?action=profile;u=3630) (Programer/Art)



Download:
-Links removed-

Translations:
French   (http://ludeon.com/forums/index.php?topic=3689.0)


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.



Screenshots:
(http://media.moddb.com/cache/images/mods/1/25/24720/crop_120x90/Screenshot5.jpg) (http://media.moddb.com/cache/images/mods/1/25/24720/thumb_620x2000/Screenshot5.jpg) (http://media.moddb.com/cache/images/mods/1/25/24720/crop_120x90/Screenshot4.jpg) (http://media.moddb.com/cache/images/mods/1/25/24720/thumb_620x2000/Screenshot4.jpg)  (http://media.moddb.com/cache/images/mods/1/25/24720/crop_120x90/screenshot34.png) (http://media.moddb.com/cache/images/mods/1/25/24720/thumb_620x2000/screenshot34.png)



Known Issues:
0000033 (http://dev.coldevil.com/mantis/view.php?id=33): Adv. Comms Console does not complete the communication "quest".
0000034 (http://dev.coldevil.com/mantis/view.php?id=34): Adv. Comms Console does not alert you when new ships are in comm rage.
0000035 (http://dev.coldevil.com/mantis/view.php?id=35): There is a cable going to the Floor lamps center.

Bug and feedback tracker:

(http://dev.coldevil.com/mantis/images/mantis_ef_logo.png) (http://dev.coldevil.com/mantis)



FAQ:
Q: Will there be more stuff in this mod later?
A: Yes, allot of decorative items.

Q: May I use the mod in a modpack or pick one or two items and add it directly in to my mod?
A: Yes just add a credit to E-Furniture and a link the mod. So people can get the original mod if they like the items!

Q: May i do a submod or texture pack?
A: Yes just add a credit and send Evul (http://ludeon.com/forums/index.php?action=profile;u=511) a PM and he will add a link to this forum post!


Misc:

Donate:
Do you like what i'm doing? You can support me by make a donation. The donated funds will go to finance the servers and development tools i using. Every little bit help!
(https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif) (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YACYDMK2EFRQC)
Title: Re: [MOD] (Alpha 2) E-Furniture
Post by: CharlieC on February 26, 2014, 12:32:55 PM
Installed and it's 8)
Title: Re: [MOD] (Alpha 2) E-Furniture
Post by: StorymasterQ on February 26, 2014, 08:44:51 PM
Forever Alone tables, eh?
Title: Re: [MOD] (Alpha 2) E-Furniture
Post by: Evul on February 26, 2014, 09:06:00 PM
Decorative items i am making other decorative items to :)
The tables fit excellent if you make a kitchen or need a bed table :)
Or if you need a table in a hallway or in the armory.

EDIT: I build one to be a disk when entering the base.
Title: E-Furniture Update!
Post by: Evul on March 01, 2014, 06:06:28 AM
A new update version 1.50 has been released for the E-Furniture mod. The mod contains a new table that is in the size of 1x2. Making it possible to decorate your base whit more tables!
Enjoy the new update!

-Link Removed-
Title: E-Furniture v2.00 Update!
Post by: Evul on March 04, 2014, 01:40:04 PM
(http://dev.coldevil.com/rimworld/E-Furniture%20/Preview.png)

This update adds a Adv. Comms Console to the game, it works the same as the normal Comms Console, but! is 1x3. The mod contains 3 new tables one 1x1, 1x2 and a 1x3 table. The mod also contain a Adv. Comms Console enjoy!

-Links Removed-
Title: Re: [MOD] (Alpha 2) E-Furniture (v2.00)
Post by: Haplo on March 04, 2014, 02:11:19 PM
Nice! One for me without cream please ;)
Title: Re: [MOD] (Alpha 2) E-Furniture (v2.00)
Post by: AcDie on March 04, 2014, 02:17:47 PM
request for 2x1 (1x2), 3x1 (1x3) rotatable pots aka flower bed :3
Title: Re: [MOD] (Alpha 2) E-Furniture (v2.00)
Post by: Evul on March 04, 2014, 02:56:26 PM
On the way :P
They will be in the next version :) There will also be a New form of light ;)
Title: Re: [MOD] (Alpha 2) E-Furniture
Post by: Vas on March 04, 2014, 06:16:14 PM
Quote from: StorymasterQ on February 26, 2014, 08:44:51 PM
Forever Alone tables, eh?
Technically not, it can fit 4 chairs around it.  :P
Title: Re: [MOD] (Alpha 2) E-Furniture
Post by: StorymasterQ on March 04, 2014, 08:22:59 PM
Quote from: Vas on March 04, 2014, 06:16:14 PM
Quote from: StorymasterQ on February 26, 2014, 08:44:51 PM
Forever Alone tables, eh?
Technically not, it can fit 4 chairs around it.  :P
True...but I'm pretty sure that if the table is already used, even though there are three other chairs around it, other colonists won't use the table. May be just my imagination.
Title: Re: [MOD] (Alpha 2) E-Furniture (v2.00)
Post by: DarkXess on March 04, 2014, 10:25:57 PM
Thanks for posting your release. Please update your release post with our download links too :)

You can find our mirror here:

(http://www.modsaholic.com/forums/site_pics/downloadbut.png) (http://www.modsaholic.com/forums/index.php/files/file/528-e-furniture/)
Title: Re: [MOD] (Alpha 2) E-Furniture
Post by: Vas on March 05, 2014, 01:26:49 AM
Quote from: StorymasterQ on March 04, 2014, 08:22:59 PM
Quote from: Vas on March 04, 2014, 06:16:14 PM
Quote from: StorymasterQ on February 26, 2014, 08:44:51 PM
Forever Alone tables, eh?
Technically not, it can fit 4 chairs around it.  :P
True...but I'm pretty sure that if the table is already used, even though there are three other chairs around it, other colonists won't use the table. May be just my imagination.
I've seen colonists stack their meals before.  2 in one spot because the chairs allowed for it.
Title: E-Furniture News
Post by: Evul on March 05, 2014, 10:05:15 AM
What is this???
(http://dev.coldevil.com/rimworld/E-Furniture/Screenshot3.jpg)

this is a sneak peek of the next version. :)
Title: Re: [MOD] (Alpha 2) E-Furniture (v2.00)
Post by: Viceroy on March 05, 2014, 10:43:42 AM
Ooh how about some egg-chairs mate?
Title: Re: [MOD] (Alpha 2) E-Furniture (v2.00)
Post by: Evul on March 05, 2014, 11:02:52 AM
That is an interesting thought ^^
Title: Re: [MOD] (Alpha 2) E-Furniture (v2.00)
Post by: Vas on March 05, 2014, 12:42:00 PM
What about a few roun tables?  1x1 and 2x2 would be the only ones that really work.  3x3 would be to big and the corners would take up an empty space.  :P

Also, could you make  some wooden 1x1 2x1 3x1 tables and such?  Maybe even a wooden plant pot?  Have it raise the beautifulness of the area one higher than the standard tables and one higher than the normal plant pots.
Using Wood Economy; http://ludeon.com/forums/index.php?topic=2162.0
So I guess it'd need to be a separate mod or something for people who use Wood Economy?  Or maybe it'd just have to be requested from his mod instead? :P
Title: Re: [MOD] (Alpha 2) E-Furniture (v2.00)
Post by: Evul on March 05, 2014, 07:12:00 PM
I might do round tables later on cause that was actually a cool idea :) The thing about wood furniture that's a maybe later. :)
I'm not that good on graphics so each item take its time. :)
Title: Re: [MOD] (Alpha 2) E-Furniture (v2.00)
Post by: ousire on March 05, 2014, 08:54:19 PM
This mod looks pretty cool so far! Do you have a list of some stuff you plan to add in the future? Cause i have a few suggestions for things, if you don't mind me posting em
Title: Re: [MOD] (Alpha 2) E-Furniture (v2.00)
Post by: Evul on March 06, 2014, 04:44:58 AM
Latest picture is for the next release :) Also there is a list on the first page telling you what's next :)

But go ahead :) send the suggestion :)
Title: E-Furniture v3.00 Update!
Post by: Evul on March 06, 2014, 08:57:57 AM
(http://dev.coldevil.com/rimworld/E-Furniture%20/Preview.png)

This updated brings a fore new items. A decorative Radar Table, two flower pots (size 1x2 and 1x3) and a floor light. This mod also contains new tables (size 1x1, 1x2 and 1x3) and a Adv. Comms Console.

(http://dev.coldevil.com/rimworld/E-Furniture/Screenshot3.jpg)

Download:
-Link removed-
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Vas on March 06, 2014, 11:59:37 AM
It would be nice if someone could change the research station into something actually graphic other than a flat random image.  xD
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: daft73 on March 06, 2014, 12:22:45 PM
Looks good, as usual Evul. Downloading, will report with thoughts/ideas..pies ;)
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: madpluck on March 06, 2014, 01:42:27 PM
I see you've got wall-mounted light panels in your screenie! Are those in the mod yet?
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 06, 2014, 01:49:02 PM
Yes they are. :)
The light can be placed everywhere and be rotated. At the moment and the cable is still there. But it will probably be fixed i alpha 3 :)

I also what the light to only be placed near walls :)
I forgot to write the light down xD
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Vas on March 06, 2014, 03:51:23 PM
Quote from: Evul on March 06, 2014, 01:49:02 PM
Yes they are. :)
The light can be placed everywhere and be rotated. At the moment and the cable is still there. But it will probably be fixed i alpha 3 :)

I also what the light to only be placed near walls :)
I forgot to write the light down xD

I have a mod where lights are built into the walls, taking no space at all, but I have to finish balancing it before I release it.  :P  I think I'll go ahead and release it though, it is pretty balanced after all.  xD  Tomorrow at the latest.
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 06, 2014, 04:40:01 PM
I use same values as the floor lamp except for one less glow level. :P
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Hexxagon on March 06, 2014, 04:54:18 PM
Aren´t your colored lamps making real light? If I mouse over an adjacent field, it shows 'dark'.  ???
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 06, 2014, 04:57:34 PM
What O.o?
They are emitting light :3
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Hexxagon on March 06, 2014, 05:31:25 PM
I´m really sorry I mixed up the mods, it´s not your mod :D


But, when I´m already here, could you add a light, like the floorlamp, which just is invisible? That´d be awesome :D
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 06, 2014, 05:42:03 PM
Ceiling light? Only indoors :)
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: RimLover on March 06, 2014, 07:44:45 PM
Hey, i love this mod :). The new lights are great. But i want them with some sort of sensor to enable them if a colonist is near. Like this i can save a lot of power :).

Cheers

Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: ousire on March 07, 2014, 12:41:24 AM
I'll try this mod out once my current fort attempt has failed. Here's a few things that I think would be kinda cool to see:

-More colored carpets, for customization. Red, orange, yellow, green, blue, indigo, and violet would be nice to make a full collection for different rooms and patterns. Perhaps black and white too.

-Colored walls would be cool too. They could be the same as regular walls, but tinted various colors. They could match the walls, but with more greyed out colors

-different lights. The regular standing bulb doesn't feel appropriate for indoor settlements. The wall lights are a nice touch, but perhaps some hanging florescent lights or something that villagers could walk through? or 1x2 lamps? Or perhaps outdoor lights, that have a lower chance of getting electrocuted if they get rained on. Lawn lights, or lamp posts.

-More decorative objects to cheer up your colonists. Paintings or sculptures or stuff would be nice to see, on the sides of walls or something to fill space in your colonists's rooms.

-New kinds of flowers? It'd be nice to see a handful more flowers to be grown in your gardens, if that's possible to add
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 08, 2014, 05:49:43 AM
Quote from: RimLover on March 06, 2014, 07:44:45 PM
Hey, i love this mod :). The new lights are great. But i want them with some sort of sensor to enable them if a colonist is near. Like this i can save a lot of power :).

Cheers

Don't think I can do that at  alpha 2 but it should be cool to have a room sensor turning light on and of if some one is in the room. And outdoor light return of when light

Quote from: ousire on March 07, 2014, 12:41:24 AM
I'll try this mod out once my current fort attempt has failed. Here's a few things that I think would be kinda cool to see:

-More colored carpets, for customization. Red, orange, yellow, green, blue, indigo, and violet would be nice to make a full collection for different rooms and patterns. Perhaps black and white too.

-Colored walls would be cool too. They could be the same as regular walls, but tinted various colors. They could match the walls, but with more greyed out colors

-different lights. The regular standing bulb doesn't feel appropriate for indoor settlements. The wall lights are a nice touch, but perhaps some hanging florescent lights or something that villagers could walk through? or 1x2 lamps? Or perhaps outdoor lights, that have a lower chance of getting electrocuted if they get rained on. Lawn lights, or lamp posts.

-More decorative objects to cheer up your colonists. Paintings or sculptures or stuff would be nice to see, on the sides of walls or something to fill space in your colonists's rooms.

-New kinds of flowers? It'd be nice to see a handful more flowers to be grown in your gardens, if that's possible to add

I'll look in to some of the stuff. :) more decorations is one of the thing I'm looking at.
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Vas on March 09, 2014, 05:59:17 PM
I'm not sure why, but when I use the solo table with 2 chairs placed opposite of each other, and my people are eating raw berries, one of them is "eating from a stack of 0" infinitely till I military mode them because it seems they stack the food together into one pile it looks like.

Also, your mini com console doesn't work, the half sized coms, it doesn't allow traders unless you have the full sized one somewhere.
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 09, 2014, 07:06:57 PM
Quote from: Vas on March 09, 2014, 05:59:17 PM
I'm not sure why, but when I use the solo table with 2 chairs placed opposite of each other, and my people are eating raw berries, one of them is "eating from a stack of 0" infinitely till I military mode them because it seems they stack the food together into one pile it looks like.
That is strange, i will look in to that and see if i can find whats causing it.

Quote from: Vas on March 09, 2014, 05:59:17 PMAlso, your mini com console doesn't work, the half sized coms, it doesn't allow traders unless you have the full sized one somewhere.

It should work i always and only use advanced console.
Whats happening when you try to use it?
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Vas on March 09, 2014, 11:44:43 PM
Quote from: Evul on March 09, 2014, 07:06:57 PM
Quote from: Vas on March 09, 2014, 05:59:17 PM
I'm not sure why, but when I use the solo table with 2 chairs placed opposite of each other, and my people are eating raw berries, one of them is "eating from a stack of 0" infinitely till I military mode them because it seems they stack the food together into one pile it looks like.
That is strange, i will look in to that and see if i can find whats causing it.

Quote from: Vas on March 09, 2014, 05:59:17 PMAlso, your mini com console doesn't work, the half sized coms, it doesn't allow traders unless you have the full sized one somewhere.

It should work i always and only use advanced console.
Whats happening when you try to use it?

Well, when I had it down, I used spawn trader thing from the dev menu.  I did this multiple times.  Nothing happened, so I placed down a normal com console, and spawned one.  I got the notification just fine that time and instead of using the normal one, I sent my guy to the advanced half sized one from your mod and there were 3 traders waiting there for me.  So maybe you don't get a notification till you have the big fat console?
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Cj_mav on March 09, 2014, 11:50:42 PM
I've had similar occurrences as Vas^


When I have only an Advanced Comms placed, I get the "No Trading Capacity" message, top-right of the screen. If I place a Normal Comms, it dissappears.


Maybe it has to do with Object-linked notifications. Turrets do the same thing with "Defenses".
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: BattleFate on March 10, 2014, 02:42:21 PM
What does the Radar Table do? There's some function on it which is enable-able.
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 10, 2014, 03:00:15 PM
The table have no function. It only emit light, and drain power that's the only thing it do. (at the moment)
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: ShootyFace on March 10, 2014, 04:13:00 PM
The advance comms console definitely works, but the prompt remains until you build a normal one.

Great mod, btw, hope to see more decor as time goes on. Even though the radar table doesn't do anything really, it's a nice addition and fits the theme perfectly.
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 10, 2014, 06:46:56 PM
Quote from: ShootyFace on March 10, 2014, 04:13:00 PM
The advance comms console definitely works, but the prompt remains until you build a normal one.

Great mod, btw, hope to see more decor as time goes on. Even though the radar table doesn't do anything really, it's a nice addition and fits the theme perfectly.

Thx!
I gonna fix the ACc to next release. (If possible.)
More different things will be in game later on, and hopefully i will be able to make more stuff that give bonuses and other kind of good stuff, later on when the game progresses. :)
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Kirid on March 12, 2014, 02:08:24 PM
I've been thinking of all kind of furniture,
A 2 person seat or bench if possible,
A 1x2 desk with a 1x2 chair for one person(they would sit between 2 squares so no idea how)
A decoration like the pooltable, but made like a workshop or something so colonists interact when loyalty is low and get a happiness buff.
On the decorative stuff.. I dont know how well a flat painting or poster would work considering the game is mostly topdown.
(http://i1301.photobucket.com/albums/ag117/Kirid420/Screencabin_zps2622d88f.png) (http://s1301.photobucket.com/user/Kirid420/media/Screencabin_zps2622d88f.png.html)
Some stuff I've been working on. Tablelamp is your tinytable I drew a lamp on and made glow.
Pooltable was from google images, I edited a bit, mostly a test making a basic "pretty" building, for statue or something.
The hanging lamps are a retextured floorlamp, I can't seem to make them placeable over the pool table,
  and they still have the cord, which looks ugly when placed away from wall.
I made the fireplace texture myself, it just glows and looks pretty, still figuring out how to make good custom art.

Sorry to post all this here, I dont want to upload all these random things, but I thought you might be interested. Thanks for a good mod, I like what you've done so far.
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 12, 2014, 04:09:47 PM
Nice stuff! Yes i might be able to use them, You can PM me the things and i can see what i can update and do with them :)
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Kirid on March 12, 2014, 05:42:39 PM
I'm not able to attach anything to a PM. I took too long answering, was lost in photoshop.

Edited: Here they are
Again: Took them off since you got it
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 12, 2014, 07:29:56 PM
Sweet i take a look at it as se if I can make something interesting with them :)
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: StorymasterQ on March 12, 2014, 09:04:56 PM
Shouldn't pool tables be green? Or maybe selectable like carpets?
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 12, 2014, 09:07:02 PM
Normalt they are green but I've seen other colors on then to. It's a flavor thing ^^
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Kirid on March 12, 2014, 09:15:17 PM
Heh I didnt even notice, I'm colorblind, I've been staring at the green one in my basement, then editing that red one, I'll make one that isnt from google.
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: StorymasterQ on March 12, 2014, 09:28:03 PM
Quote from: Evul on March 12, 2014, 09:07:02 PM
Normalt they are green but I've seen other colors on then to. It's a flavor thing ^^
So, like carpets?

Quote from: Kirid on March 12, 2014, 09:15:17 PM
Heh I didnt even notice, I'm colorblind, I've been staring at the green one in my basement, then editing that red one, I'll make one that isnt from google.
:D
Ah, do you have the red/green colorblind, then? One of the most common, I hear. I wonder, how do you (or do you even) drive?
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 12, 2014, 09:31:48 PM
Like carpets I think ^^

And I don't think driving is the problem I think stopping is :P
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Kirid on March 12, 2014, 09:42:23 PM
heh, I can see red and green fine, its complex, but I dont see shades of anything well, all the colors blend together/seem the same, my biggest problem is not seeing ugly marks on my textures.
Carpet being said.. I'm working on a floor rug now.

QuoteShouldn't pool tables be green? Or maybe selectable like carpets?
What do you mean selectable like carpets?
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: ousire on March 12, 2014, 09:51:17 PM
Quote from: Kirid on March 12, 2014, 09:42:23 PM
heh, I can see red and green fine, its complex, but I dont see shades of anything well, all the colors blend together/seem the same, my biggest problem is not seeing ugly marks on my textures.
Carpet being said.. I'm working on a floor rug now.

QuoteShouldn't pool tables be green? Or maybe selectable like carpets?
What do you mean selectable like carpets?

I believe he meant selectable like how the carpet comes in different colors. So perhaps a red pool table and a green pool table
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: StorymasterQ on March 12, 2014, 09:55:25 PM
Quote from: ousire on March 12, 2014, 09:51:17 PM
Quote from: Kirid on March 12, 2014, 09:42:23 PM
heh, I can see red and green fine, its complex, but I dont see shades of anything well, all the colors blend together/seem the same, my biggest problem is not seeing ugly marks on my textures.
Carpet being said.. I'm working on a floor rug now.

QuoteShouldn't pool tables be green? Or maybe selectable like carpets?
What do you mean selectable like carpets?

I believe he meant selectable like how the carpet comes in different colors. So perhaps a red pool table and a green pool table
Yes.
But then I realize that's probably a lot of items if the only difference is color. Maybe someday we can choose a color when selecting the item. So only one Carpet, but when selecting the icon to build it, we can choose which color we want.
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Kirid on March 12, 2014, 10:30:40 PM
I'm making a one that looks closer to the existing furniture. It will be a flat color like the rest of the game so I'll make 2 versions and we can choose then.
I've just been churning out whatever furniture things I can thing of and getting them into mod form. Rather sloppy on coding and texture ends, but cleanable.
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Zadian on March 15, 2014, 06:07:50 PM
I'm having a problem where stuff is behind the menu in the bottom right. Anyone know how to fix this?
Title: Re: [MOD] (Alpha 2) E-Furniture (v3.00)
Post by: Evul on March 16, 2014, 12:54:03 PM
Do you have more mods and what's your screen res?
Title: Re: [MOD] (Alpha 2, Alpha 3 Ready) E-Furniture (v3.00)
Post by: Evul on March 30, 2014, 03:15:24 PM
(http://dev.coldevil.com/rimworld/E-Furniture%20/Preview.png)

First of i what to welcome Kirid (http://ludeon.com/forums/index.php?action=profile;u=3630) to the team! And secondly i just made version 3.00 compatible with alpha 3. When alpha 3 is released we will also release allot of new cool things! :)
Title: Re: [MOD] (Alpha 2, Alpha 3 Ready) E-Furniture (v3.00)
Post by: Psyckosama on April 11, 2014, 05:34:46 AM
crashes Alpha 3 :p
Title: Re: [MOD] (Alpha 2, Alpha 3 Ready) E-Furniture (v3.00)
Post by: Evul on April 11, 2014, 07:20:04 AM
Current version is built for alpha 2 :P
Title: Re: [MOD] (Alpha 2, Alpha 3 Ready) E-Furniture (v3.00)
Post by: Psyckosama on April 11, 2014, 11:17:41 AM
Quote from: Evul on April 11, 2014, 07:20:04 AM
Current version is built for alpha 2 :P

Says "Alpha 3 ready"
Title: Re: [MOD] (Alpha 2, Alpha 3 Ready) E-Furniture (v3.00)
Post by: Evul on April 11, 2014, 12:04:26 PM
Yes but thats mean that we can release but have not :P
Title: [MOD] (Alpha 3) E-Furniture 4 Released!
Post by: Evul on April 12, 2014, 02:37:33 PM
(http://dev.coldevil.com/rimworld/E-Furniture%20/Preview.png)
E-Furniture 4 Released!

This is the newest update for E-Furniture this makes it playable on Alpha 3. The mods now add a bar stool, Red chair, pool table, a table with a lamp corner lamp. All made by Kirid (http://ludeon.com/forums/index.php?action=profile;u=3630).
In addition to the already existing 1x1, 1x2, 1x3 tables, Adv. Comms Console and radar table!

(http://media.moddb.com/cache/images/mods/1/25/24720/thumb_620x2000/Screenshot5.jpg)

(http://media.moddb.com/cache/images/mods/1/25/24720/thumb_620x2000/Screenshot4.jpg)

Enjoy!

Download:
(http://button.moddb.com/download/medium/68171.png) (http://www.moddb.com/mods/e-furniture/downloads/e-furniture-4)
(http://static-3.nexusmods.com/15/images/101/1-1394454241.png) (http://www.nexusmods.com/rimworld/mods/7/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Frimworld%2Fajax%2Fmodfiles%2F%3Fid%3D7&pUp=1)
(http://www.modsaholic.com/forums/site_pics/downloadbut.png) (http://www.modsaholic.com/forums/index.php/files/file/528-e-furniture/)

We recommend you mix this with mod with Clutter (http://ludeon.com/forums/index.php?topic=2541.0)!
Title: Re: [MOD] (Alpha 3) E-Furniture (v4.00)
Post by: Psyckosama on April 13, 2014, 03:33:18 AM
Crashes the game if I start a new game with the mod active.
Title: Re: [MOD] (Alpha 3) E-Furniture (v4.00)
Post by: Evul on April 13, 2014, 07:36:47 AM
Do you have a output log? That you can send me?
Cause I think it is strange cause I manage to make the Screenshots.
Title: Re: [MOD] (Alpha 3) E-Furniture (v4.00)
Post by: harpo99999 on April 13, 2014, 07:58:48 AM
are you going to add a BAR to go with the bar stool?
and what about the drinks that are served at a bar?
Title: Re: [MOD] (Alpha 3) E-Furniture (v4.00)
Post by: DarkXess on April 13, 2014, 11:14:55 AM
Thanks for posting your update, mirrors and download page updated :)

You can find our mirror here:

(http://www.modsaholic.com/forums/site_pics/downloadbut.png) (http://www.modsaholic.com/forums/index.php/files/file/528-e-furniture/)

(let me know if the new page layout is correct mate, changed a few things due to the new update you
gave me and the author changing to your dev team etc, Thx)
Title: Re: [MOD] (Alpha 3) E-Furniture (v4.00)
Post by: Evul on April 13, 2014, 11:22:39 AM
Quote from: harpo99999 on April 13, 2014, 07:58:48 AM
are you going to add a BAR to go with the bar stool?
and what about the drinks that are served at a bar?

It might happen ;)

Quote from: DarkXess on April 13, 2014, 11:14:55 AM
Thanks for posting your update, mirrors and download page updated :)

You can find our mirror here:

(http://www.modsaholic.com/forums/site_pics/downloadbut.png) (http://www.modsaholic.com/forums/index.php/files/file/528-e-furniture/)

(let me know if the new page layout is correct mate, changed a few things due to the new update you
gave me and the author changing to your dev team etc, Thx)

Thx m8!
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Cala13er on May 02, 2014, 09:05:17 AM
When's a new version coming?
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on May 02, 2014, 09:07:47 AM
When its done(tm) :)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Cala13er on May 02, 2014, 09:08:20 AM
Quote from: Evul on May 02, 2014, 09:07:47 AM
When its done(tm) :)

Just saying, this mod is due an update ;).
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on May 02, 2014, 09:09:09 AM
hehe, i waiting for some stuff then we make a small release :)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Celthric Aysen on May 02, 2014, 09:13:24 AM
Can't wait.
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: mrofa on May 02, 2014, 10:45:23 PM
Wow the wall lamp looks cool!
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: PunisheR007 on May 23, 2014, 10:06:18 PM
Sooooooooo when will we see a new E-Furniture release?
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on May 24, 2014, 01:49:05 AM
Sometime during next week. :)

Edit: Also i have some cool stuff I whant to try out :)
Title: E-Furniture (v.4.00) in french!
Post by: Evul on May 29, 2014, 07:06:35 AM
(http://dev.coldevil.com/rimworld/E-Furniture%20/Preview.png)
E-Furniture 4 in french!

Bonjour! Mickey (http://ludeon.com/forums/index.php?action=profile;u=6951) have been translating E-Furniture 4 in to french link for download can be found is below. Enjoy!

Download (http://ludeon.com/forums/index.php?topic=3689.0)


(http://media.moddb.com/cache/images/mods/1/25/24720/thumb_620x2000/Screenshot4.jpg)
Title: Re: E-Furniture (v.4.00) in french!
Post by: Rousel on May 29, 2014, 11:06:18 AM
Quote from: Evul on May 29, 2014, 07:06:35 AM
(http://dev.coldevil.com/rimworld/E-Furniture%20/Preview.png)
E-Furniture 4 in french!

Bonjour! Mickey (http://ludeon.com/forums/index.php?action=profile;u=6951) have been translating E-Furniture 4 in to french link for download can be found is below. Enjoy!

Interesting, I don't see a white flag in this mod.. I thought the french version would have one?

Download (http://ludeon.com/forums/index.php?topic=3689.0)


(http://media.moddb.com/cache/images/mods/1/25/24720/thumb_620x2000/Screenshot4.jpg)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on May 29, 2014, 11:10:41 AM
Lol
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 04, 2014, 06:20:18 AM
We are working on a alpha 4 compatibility now. Ã,,
We are also adding some new stuff and changing current.
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Tuvka on June 04, 2014, 06:49:14 AM
Thank you, wait and hope :)
Title: Re: E-Furniture (v.4.00) in french!
Post by: Cala13er on June 04, 2014, 07:03:31 AM
Quote from: Rousel on May 29, 2014, 11:06:18 AM
Quote from: Evul on May 29, 2014, 07:06:35 AM
(http://dev.coldevil.com/rimworld/E-Furniture%20/Preview.png)
E-Furniture 4 in french!

Bonjour! Mickey (http://ludeon.com/forums/index.php?action=profile;u=6951) have been translating E-Furniture 4 in to french link for download can be found is below. Enjoy!

Interesting, I don't see a white flag in this mod.. I thought the french version would have one?

Download (http://ludeon.com/forums/index.php?topic=3689.0)


(http://media.moddb.com/cache/images/mods/1/25/24720/thumb_620x2000/Screenshot4.jpg)

I can't get over that joke! Pahahaha! Love it ;)
Title: Re: E-Furniture (v.4.00) in french!
Post by: Evul on June 04, 2014, 07:05:46 AM
Quote from: Cala13er on June 04, 2014, 07:03:31 AM
Quote from: Rousel on May 29, 2014, 11:06:18 AM
Quote from: Evul on May 29, 2014, 07:06:35 AM
(http://dev.coldevil.com/rimworld/E-Furniture%20/Preview.png)
E-Furniture 4 in french!

Bonjour! Mickey (http://ludeon.com/forums/index.php?action=profile;u=6951) have been translating E-Furniture 4 in to french link for download can be found is below. Enjoy!

Interesting, I don't see a white flag in this mod.. I thought the french version would have one?

Download (http://ludeon.com/forums/index.php?topic=3689.0)


[PICTURE]

I can't get over that joke! Pahahaha! Love it ;)

lol
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 04, 2014, 11:52:40 AM
New kind of power conduct is on the way!!!!!!
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 04, 2014, 02:59:24 PM
If i can get the atlas to work 100%.
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 04, 2014, 07:10:30 PM
I scratch that Idea... Never got the corners to work 100% I'll make a thing that resembles it instead.
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: StorymasterQ on June 04, 2014, 09:06:08 PM
We have red and blue carpets already, so someone could just make a white one. Then we can make French carpets.
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: mrofa on June 05, 2014, 12:14:04 AM
You mean as a carpet class or placable building like ?
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 05, 2014, 07:06:42 AM
Ok, enoth with the French white flag thingy.
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: mrofa on June 05, 2014, 03:19:49 PM
I had more like something like this in mind :D
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQF2xMwDD78Of8sg0TpHTF_QBuLDwni2xRofYe1VPBsRSnGxhorOQ)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 05, 2014, 03:51:51 PM
oh that whould be kind a cool ^^
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Kirid on June 05, 2014, 09:24:49 PM
I made a couple with that idea awhile back. I never added them because the textures didn't render so well in game, need to be careful with complex textures.
I also still don't know how to place an buildings under another. So when placing it in a bedroom or something, you need a full 2x3 open squares to use the rug, instead of being able to place it partially under the bed.
(http://i1301.photobucket.com/albums/ag117/Kirid420/Screenshots/4c422499-f181-4a38-b04d-e5eeb40389ec.png) (http://s1301.photobucket.com/user/Kirid420/media/Screenshots/4c422499-f181-4a38-b04d-e5eeb40389ec.png.html)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: mrofa on June 05, 2014, 09:59:24 PM
Dunno mate they look very nice for  me :D
Placing them under the building was the same barrier i encountered.
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 05, 2014, 11:09:55 PM
Maby have them as a floor level texture or floor level emplacement?
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: mrofa on June 05, 2014, 11:47:25 PM
My floor addon in clutter is floor emplacment but this dont work, i was trying filth layer, but it didnt show object at all at that time. So im not sure if its even possible without making a custom attlitude layer or something :D
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 06, 2014, 02:56:35 AM
I will try to add a new carpet layer :)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Crimsonknight3 on June 06, 2014, 04:38:21 AM
Quote from: mrofa on June 05, 2014, 11:47:25 PM
My floor addon in clutter is floor emplacment but this dont work, i was trying filth layer, but it didnt show object at all at that time. So im not sure if its even possible without making a custom attlitude layer or something :D

Would the render priority have anything to do with this? Have "filth" but a high render priority?
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: LittleMikey on June 09, 2014, 09:23:37 AM
Hope E-Furniture is ready soon, I'm missing my floor lights!
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 09, 2014, 09:25:12 AM
I'm trying to remove the cable :)
I don't think I will be able to do that by my own. So I will probably fix that later.
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: LittleMikey on June 10, 2014, 05:39:28 AM
Quote from: Evul on June 09, 2014, 09:25:12 AM
I'm trying to remove the cable :)
I don't think I will be able to do that by my own. So I will probably fix that later.

Yeah I was going to ask about that...
Maybe a temporary measure would just be making the cable graphic transparent, if that's something you can edit?
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: mrofa on June 10, 2014, 07:00:06 AM
There are only 3 lvles of transparency that i found for textures in game and they arent to good in terms of transparency.
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 10, 2014, 07:42:55 AM
I have found the cable generation code so if some one smart could help me out and edit the code so we could add a <GenerateCable> code whould be awesome :)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on June 19, 2014, 09:04:49 AM
Sorry for the delay but have been busy with allot of stuff. :)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Celthric Aysen on June 21, 2014, 10:21:08 AM
Quote from: Evul on June 19, 2014, 09:04:49 AM
Sorry for the delay but have been busy with allot of stuff. :)
haha... your not the only one mate ;)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on July 04, 2014, 07:09:30 PM
Will be updated as soon as i manage to manipulate the new table textures etc.

Some other changes will also be made in the pack and some things will sadly be suspended. This to match the overall theme of the pack. This will also make it easier to for me to maintain it. (This is brought to me by Kirid and i agree.)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on July 12, 2014, 07:02:48 PM
(http://dev.evul.nu/rimworld/EDC/Preview.png) (http://ludeon.com/forums/index.php?topic=4719.msg45522#msg45522)

Evul Development Corporation will replace this mod.
So this mod is suspended.
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: StorymasterQ on July 13, 2014, 10:07:53 PM
For the Evulz! (http://tvtropes.org/pmwiki/pmwiki.php/Main/ForTheEvulz)
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Kirid on July 13, 2014, 11:53:24 PM
Quote from: StorymasterQ on July 13, 2014, 10:07:53 PM
For the Evulz! (http://tvtropes.org/pmwiki/pmwiki.php/Main/ForTheEvulz)
hehe tv tropes <3 Prepare to have 30 tabs open..
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on July 28, 2014, 05:44:49 PM
lol
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: MacMan131 on January 09, 2015, 06:01:06 PM
So, is this mod dead?
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Evul on January 10, 2015, 01:14:44 PM
yes and moved to EDC se my signature
Title: Re: [MOD] (Alpha 3F) E-Furniture (v.4.00)
Post by: Trigger on February 23, 2016, 10:47:35 AM
Awesome mod man!