Livingston,
I've suggested a RPG-like inventory/equipment system (mine included encumbrance) before. So I support your suggestion. A proper GUI with a preference system for each slot. Ect.
Cheers,
Michael
I've suggested a RPG-like inventory/equipment system (mine included encumbrance) before. So I support your suggestion. A proper GUI with a preference system for each slot. Ect.
Cheers,
Michael