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Messages - Sarge

#16
Mods / Re: B19 Minimap
September 27, 2018, 07:26:11 AM
Forget to link it to help instead of just trying to school Sarge......... success

I did the search and failed as you did too. I don't know what you did to find it with your 2nd part, I just tried and failed. Can't you just link or attach it please?
#17
Mods / B19 Minimap
September 26, 2018, 11:39:22 PM
Can someone point me to a minimap mod for B19 please?
#18
Releases / Re: [B18] Marvin's Stuff
May 14, 2018, 10:14:00 AM
Oooh tyvm. I feel a bit like a dumbass despite looking on your releases page.
#19
Releases / Re: [B18] Marvin's Stuff
May 14, 2018, 06:43:00 AM
No B18 for Please Haul Perishables?

Say there is one... please? So much please. I might have a hissy-fit if I have to keep micromanaging my food into storage.
#20
Quote from: Canute on May 12, 2018, 10:27:15 AM
Did you delete the config folder ?

Yeah.
#21
Quote from: Canute on May 12, 2018, 07:15:37 AM
Sarge,
i would say, reread the special install instruction of this modpack, and disable other mod that don't belong to this modpack.

No luck unfortunately, same result.
#22
Game won't generate a world for me, right out of the box. It loads and just returns to the world gen screen. Any advice?
#23
A Poison Biome 'too many purples' fix.



Mods>Advanced Biomes>Textures>Plant>(PoisonBush/PoisonGrass/PoisonRaspberryPlant/PoisonTreeCecropia)



[attachment deleted due to age]
#24
Quote from: Harry_Dicks on February 01, 2018, 04:17:31 AM
I'm not meaning to be rude, but isn't that a super easy fix yourself? I want to say I've had this issue messing around with my own mods before. Just go check out the relevant thingDef and look for whatever duplicate entries there are. You can use Notepad++ "Find in Files" search feature and just search whatever relevant mod folder.

Then again, I have to remember not everyone likes to tinker with the xmls :)

Nah, you're not rude, but you are wrong.

The modders are the few that release mods and know how to code. The users are the guys that often don't know the first think about coding, editing .xmls etc.

You are right that you should remember that though.

:)
#25
It feels like I can stare at that .gif all day
#26
Releases / Re: [B18]Ancient Rim
January 29, 2018, 03:46:19 AM
It looks great!

If it feels OP, it is OP. Rather nerf it a bit 'till it feels right.
#27
Ah, someone to appeal to for my Savannah biome request.
#28
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 27, 2018, 02:55:01 PM
 :o I never knew this existed. It is the most beautiful thing I have ever seen and I'll have you know I've seen Titanic!

I gib mani, I lub you long tie! Wehn can haz?
#29
Releases / Re: [A18] SimpleSidearms (1.2.2)
January 27, 2018, 02:23:23 PM
Nope
#30
Quote from: Mehni on January 25, 2018, 11:41:19 AM
Thank you for your suggestion.

I'm not resorting to hacky fixes though. I'm doing it proper.

I like this guy.