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Messages - daman2501

#31
download Hopsitality MOD, it is the solution to this problem
#32
Mods / Re: [Upcoming] XeoNovaDan's Weapon Pack
March 19, 2017, 12:23:15 AM
if the stats are reasonable, i`l download a MOD regardless of the textures used in it, but the could be pumped up a lil bit, apart from that; if YOU feel unsatisfied by YOUR art you could try asking some help. Theres always plenty of people willing to help for fre :3, apart from that i can only wish the best for your work  ;)
#33
Mods / Re: [Upcoming] XeoNovaDan's Weapon Pack
March 18, 2017, 04:33:18 PM
Man, i wan`t to be as sincere to you a possible, by no mean i`m trying to offend your work, but those weapons look bad; specially the AK, apart from that, you are not incorrect, there are plenty of weapon packs out there, but honestly they do a better job than this one... Again, not trying to be pessimistic nor negative toward your job, but those models could really use some work.
#34
Mod bugs / Re: How to troubleshoot bad mods
March 18, 2017, 03:04:37 PM
NP bro
#35
Mods / Re: Why so many redundant features added?
March 17, 2017, 01:36:10 AM
The main reason of the game is that in essence you create your own story, now for the sake of making it clearer; would it make sense to you that a group of tribal people are eating futuristic nutrient paste??? off course not, in games like this "redundant" (cause they aren`t) Objects ARE NECESSARY for the development of your own story, It woudn`t make sense to me if my medieval group of pawns were sleeping in a comfortable modern day bed, hence the mods that adds more "Redundant" content,

In a Nutshell: it is for the sake of storytelling
#36
Mod bugs / Re: How to troubleshoot bad mods
March 17, 2017, 01:28:01 AM
BTW, i don`t see anything bad in your mod order, i would personally put EPOE first but it is a good MOD order, i would recomend you to read a small guide about MOD order in RW, shoudn`t take you more than 5 minutes
#37
Mod bugs / Re: How to troubleshoot bad mods
March 17, 2017, 01:26:19 AM
Ok first of all, I`m not a programmer nor a modder nor any sort of tech-savy person, so take what i`m about to say with a grain of salt. The first thing i noticed is that it says that you have a problem with the medical tab mod. First thing i would do is un-install that mod and start again to see what happens RE-INSTALLING the mod would be something OPTIONAL. BTW gan you click on the red text of the Debug log, i`m curious to see what it says since i don`t think i`ve ever encountered a prom with that mod (although i don`t use it anymore).
#38
Mod bugs / Re: How to troubleshoot bad mods
March 15, 2017, 03:19:01 AM
Quote from: Cifer on March 15, 2017, 12:13:53 AM


Aigh, can you show me your mod order, i need something... "more specific" (althoug i have an idea)
#39
Mod bugs / Re: How to troubleshoot bad mods
March 14, 2017, 10:24:33 PM
can you show an screen shot of the text???
#40
Quote from: GiantSpaceHamster on March 13, 2017, 01:56:54 PM
Do you get the same effect in a new game? What about a new game with no mods enabled?

Already tried, Its better... BUT it sometimes break so it goes back to the same, seems easier for me to micromanage the outfits (even if they don`t like it  ;)) it just takes 1 minute max
#41
Ideas / Re: Procedurally Generated Biosphere
March 13, 2017, 01:37:40 PM
The thing is that, that would be "Lore breaking"; Since "Where humans go they brought they`re fauna and flora with them" the only reason some animals look different or ARE different from the ones in Earth is because Evolution did its own thing or they just were a lab experiment that wen`t... Uhmmm ¿"Ok"?. Apart from that, you need to think that every animal drops meat and leather (Or fur), AND Apart from that, EDB Prepare carefully would have a Hard time since all the animals and plants we use to heal, eat, wear,ETC is procedurally generated So it would be impossible to take food, plants, fur and leather... For the last thing, dynamic climate is planned but nobody knows when its comming. Just droping my 2 cents
#42
I have the same problem... I just started to NOT care and micromanage what my pawns wear
#43
I always do Mountanous Biome (in fact, i think i have never done large, small hills or flat) and then when my pawns spawn i always look for the narrow corridor that is ALWAYS pressent in a mountain map... From there it is a 50/50 thing if i build a vault or i expand inside that corridor having a nice "semi-outdoor" That happens to have a bottleneck that results perfect to deal any kind of Raid.
#44
What about that instead of a full "Berserk" Raid; some raiders while in combat turn into Berserk?
#45
General Discussion / Re: Combat Realism DL link
March 12, 2017, 12:15:11 AM
look in the last page of comments of the "Closed" Combat realism thread, the guy who was mantaining the MOD posted a Download link. Now the MOD is being reworked under the name of "Combat Extended" (it should be out by now...) Hence why they downed the original MOD.