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Messages - hwfanatic

#1
Releases / Re: [1.0] Miniaturisation
November 04, 2018, 06:08:13 PM
To find a defname, go to options and enable developer mode, after that, load the game and open the inspector (third icon from the right). Toggle deep inspection mode (first icon on the top-left). While inspector is open, hover over the building.


[attachment deleted due to age]
#2
Releases / Re: [B19] Miniaturisation
November 03, 2018, 12:26:42 PM
Updated.
#3
Releases / Re: [B19] Miniaturisation
September 02, 2018, 07:43:16 AM
Parity update for B19. As you may know, the vanilla game now enables you to move most benches, so I'm not sure how useful you will find the mod. But people have requested an update and I delivered. Buildings that are currently unsupported and will come in an update:
BiofuelRefinery
FabricationBench
HiTechResearchBench

New building supported:
CommsConsole
Cooler
#4
Releases / Re: [A17] Miniaturisation
September 16, 2017, 06:26:01 AM
@kenjorosa20 Any time.

@MercuryDoll At first I didn't mind notfood picking the same name for his mod, but now I'm kind of annoyed that people mix the two up. Take a look at https://ludeon.com/forums/index.php?topic=22763 to file your report.
#5
Releases / Re: [A17] Miniaturisation
July 10, 2017, 11:19:21 AM
Quote from: GngBngBus on July 09, 2017, 01:00:53 PM
doe this work with A17.1?
I'm not sure what you mean. The mod has been tested with the latest A17 build.
#6
Releases / Re: [A17] Miniaturisation
June 15, 2017, 06:54:12 AM
I'm pretty sure you are in the wrong thread.
#7
Mods / Re: [Mod Idea] anti-mortar
May 28, 2017, 09:57:55 AM
Something like Phalanx CIWS :)
I've aleays wanted to make such a mod, but never had the time to do it. May come back to it some day.
#8
Releases / Re: [A17] Miniaturisation
May 27, 2017, 05:32:28 AM
Yes, it does.  :)
#9
Releases / Re: [A17] Miniaturisation
May 27, 2017, 04:18:38 AM
Reworked to use the new patching feature. What does this mean for the end user?
1) It no longer replaces whole definitions, so it is more compatible with other mods as well as future Core updates;
2) It will now actually make other mods' benches movable, as long as they are being derived from the same base class, and will do it in a safe way.

Mass has been reworked a bit. Simple benches have mass comparable to a single bed (50 kg). Fueled or powered benches now have mass comparable to a double bed (85 kg). Components assembly bench has an even larger mass at 120 kg.

Hope you like this new version. Many thanks to the developers of the game who enabled this new mechanic!
#10
Releases / Re: [A16] Miniaturisation
May 09, 2017, 02:03:58 PM
Updated for Alpha 17!
Added arbitrary mass for all movable buildings. I may want to re-evaluate these values at a later time. Right now, simple benches are comparable to a single bed in mass; powered benches are comparable to a double bed in mass; and larger things are 3/2 the mass. For now.
#11
Releases / Re: [A16] Miniaturisation
April 03, 2017, 01:50:50 PM
No, it isn't. But there is another mod with the same name that does. It has already been linked in this thread. Your issue is known. The problem resets after a save/ load cycle.
#12
Outdated / Re: [A16] Psychology (2017-2-2)
March 28, 2017, 03:27:06 AM
Let me use this opportunity to, once again, insist on how prevalent anxiety is in the rim.
#13
Ideas / Re: "impassable" mountains
February 23, 2017, 10:30:10 AM
Have you tried using a different exit point? The mountain to the top doesn't look impassable.
#14
Sometimes I'd doodle at the map of and on for hours before getting the right idea.

But even then, I wouldn't plan the whole base ahead of time (just the first few stages instead) as you never know if you are going to be around for so long.
#15
It is slower, isn't it, though?