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Messages - Tomasdav

#46
Outdated / Re: [B18] Just Candles
April 18, 2018, 01:29:11 PM
Quote from: Wilhelm95 on April 17, 2018, 05:36:45 PM
Quote from: Tomasdav on April 17, 2018, 05:29:24 PM
Lovely, aren´t you thinking about adding something like aromatized candles, or psychoid candles? They would calm pawns down(psychoid one) or give them mood boost(aromatic one) and won´t be refillable

You're a genius
And i know exactly how to do that
But
That's dll coding, and that's never working T.T
i'll try anyway, good idea !  :D
Thx I have many great ideas for Rimworld, but I am terrible at programming and even worse in design so at least I try to give types to others
#47
Ideas / Re: Chainsaws
April 18, 2018, 01:24:41 PM
Yeah chainsaws and other tools would be great aswell. There is mod for pickaxes and woodcutter axes tho but chainsaw its just so good and I would like to see some kind of progresive knife (Neon Genesis FTW) style melee weapons aswell
#48
Outdated / Re: [B18] Just Candles
April 17, 2018, 05:29:24 PM
Lovely, aren´t you thinking about adding something like aromatized candles, or psychoid candles? They would calm pawns down(psychoid one) or give them mood boost(aromatic one) and won´t be refillable
#49
Unfinished / Re: [B18] Prison Expansion
April 17, 2018, 05:24:12 PM
a bomb collar a simple device that would lower the possibility of prison break, when attached to prisoner, around neck or any limb and they leave permitted area it would explode
#50
Unfinished / Re: [B18] [WIP] Jurassic Rimworld
April 17, 2018, 06:04:27 AM
maybe someone asked you already but don´t you think it would be awesome if you cooperate with Megafauna mod?
#51
Ideas / Re: Haul more than one item
April 17, 2018, 05:44:48 AM
You are right what annoys me currently most in the game is fact that someone hauls one T-shirt at a time this is great mod if only there was non steam version download link
#52
Ideas / Re: Hand power generators
April 16, 2018, 11:09:24 AM
Damn have you seen Rick and Morty? He has entire universe to produce electricity for his car its great idea but things like dynamo are just useless in greater scale
#53
Unfinished / Re: [B18+] Outer Galaxies
April 16, 2018, 10:57:37 AM
This is looking awesome af
#54
Ideas / Re: Idea for Longterm play
April 16, 2018, 04:05:04 AM
there is a mod that allows you to start with same colonist on new world
#55
Unfinished / Re: [B18+] MusicJoy
April 13, 2018, 07:16:22 PM
Yeah that could be cool super dope night parties with singers, reproductors, DJes, alcohol right in your Rimworld, this is definitely one of the please do exist mod, maybe in the end add traveling singers group, which would play you for some silver
#56
Unfinished / Re: [B18+] MusicJoy
April 13, 2018, 08:29:16 AM
Well about graphics is it like with Minecraft that you just paint it in Gimp etc. Or is it something more complex with animations etc?
#57
Quote from: Windsilk on March 17, 2018, 11:22:53 PM
Hey just got this mod today and I've been loving the redwood forest biome. Unfortunately I'm suffering from the sowing bug as well. I tried the patch on the previous page and it hasn't fixed it. Not sure if it helps but it's effecting my main grower who has 11 growing as soon as she starts the job. I took growing off her work permissions and gave it to another random colonist with only 4 growing and she can sow just fine. So maybe it's got something to do with the speed? Either way it might be a temporary fix for others having trouble until the problem is found.
Well I have this problem aswell it has nothing to do with colonist growing skill its about their body size, smaller colonist just dont step on the plants so often so they don´t trigger this bug
#58
Ideas / Re: Your Cheapest Ideas
April 07, 2018, 01:13:50 PM
I would like some kind of micro mod that would make all sowed plants undestroyable with someone or something walking over them or at least nerf the destroyed plant ratio
#59
Well I have read all mods description I have added but I haven´t found it but it doesn´t seem to be bug so I wanted to ask wheter it´s part of someone´s mod
#60
Mods / Re: Destroyed plants
March 27, 2018, 03:59:22 AM
Well i wanted to label it as mod bug but I think Its jíst planned feature of the mod I jíst can't find which mod Is it