(RESOLVED Mod Request) Water and toiletries ‘needs’

Started by Eryx, October 22, 2018, 11:20:48 AM

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Eryx

How about a mod that adds a meter for water and a meter for bathroom use?

I was thinking that different levels of plumbing/water availability would be similar to how meals work- drinking from the river will lower mood, having some sort of 'pump' to gather water from would be the middle-ground, and clean/purified water would offer a mood boost. The purified water would need to be crafted someway, and the water from the pump would have to be gathered by someone 'crafting' it. It only takes time and needs to be close to a water source.

Bathroom needs could be something seperate between solid waste and liquid waste, and pawns would visit the bathroom as necessary.
Mood debuffs in general will occur when there is no bathroom, in which case the pawn would go out into the wilderness to do their business. However, males wouldn't be bothered with urination. Women would experience a larger debuff urinating than getting rid of exrement. The latter would be equal among both of the sex's.
To lower the debuff, the player can dig a pit which will only mitigate mood loss, pawns will need a toilet complete with a pipe leading to what will be an underground septic tank, and nothing can be on top of it.

Finally, bathing. Again, 3 basic stages. No bathing, bathing in the river, and bathing in a bath or shower.
Note, pawns won't exactly like bathing outside in the winter.

I'd be glad to help in anyway possible, or rather, have help from any other modders here so I can make it myself. I thought it'd add some depth into your colonists' lives.

Oh, and there wouldn't be any 'filth' created by using the bathroom in the wilderness. The pit and tank would have a limit, however, and would need to be disposed of after a time- and when I say 'disposed,' I mean you would need to disconnect the pipes and/or forbid the pit so that it all naturally dissipates by itself. The idea is to not actually model either form of excrement in game, but rather an abridged version. There would be no 'deconstruct' option for the pit or tank, but perhaps an 'ignore' option which will cause the tank or pit to slowly empty itself over time. An option to 'dispose' will appear when the pit or tank has emptied in order to clear up the space.

It wouldn't apply at all to animals.

Thoughts?

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