Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - deadlyreg

#1
I'm looking to have an object that produces a similar effect to the toxic fallout event in a radius around it, ideally only while roofed. I think I have the code for the roofing, and for producing an area effect, but I'm not sure where to find the Rimworld code for the toxic buildup. Can anyone lend a hand?
#2
Diesel Generators

Power your colony with more efficient fuel!


Description
Chemfuel is a wonderful resource but it only gets used to fire space age pods around the map. Surely some bright spark in your colony can build an internal combustion engine? I mean they crack solar power pretty quick so why not something dirtier? Diesel Generators has you covered! Hook one up and burn through that refined wood.

Stats
Type Buildings – Power
Size 2 ˣ 2
HP 400
Power + 1500W
Buy Steel 175  Component 3
Tech required: Electricity

I did some maths on the return you get from work required using clothes and food as a basis. In numbers terms you get about 4 times the duration of burn for the equivalence of wood:chemfuel loaded and you get 50% more power, though the generator is a little more expensive. It faces stiff competition though at that tech grade though.


Author
deadlyreg

Download
Get it from Steam here or in the attachment below

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- Same as it ever was

Potential world drowning issues
Should be conflict free, but if there's any issues let me know! Feedback appreciated too, it's my first Rimworld mod but it's super basic so it should be fine?

[attachment deleted by admin due to age]