Ludeon Forums

RimWorld => General Discussion => Topic started by: Mattorious on June 17, 2014, 10:03:10 AM

Title: Bad naked thought [Changelog]
Post by: Mattorious on June 17, 2014, 10:03:10 AM
"Created bad thought for being naked"

So, does this mean that we'll be able to clothe our colonists? Or is a naked person always just a little unhappy?
Title: Re: Bad naked thought [Changelog]
Post by: fatwilf on June 17, 2014, 10:12:49 AM

it does suggest clothing doesn't it.

I have a load of naked people running round my colony.

but what would clothing would be made from?

All we've got is wood & metal...!!


Title: Re: Bad naked thought [Changelog]
Post by: vagineer1 on June 17, 2014, 10:15:03 AM
Quote from: fatwilf on June 17, 2014, 10:12:49 AM

it does suggest clothing doesn't it.

I have a load of naked people running round my colony.

but what would clothing would be made from?

All we've got is wood & metal...!!

It would be interesting if you were able to harvest animal skin from Muffaloes and Squirrels and turn it into leather to produce clothing like jackets and trench coats.
Title: Re: Bad naked thought [Changelog]
Post by: Mattorious on June 17, 2014, 10:16:36 AM
Maybe hunting will server a dual purpose. Food and rawhide.
But, eh, don't wear the boomrat hide, it's explosively fasionable
Title: Re: Bad naked thought [Changelog]
Post by: Mattaru on June 17, 2014, 10:20:20 AM
Quote from: Mattorious on June 17, 2014, 10:16:36 AM
Maybe hunting will server a dual purpose. Food and rawhide.
But, eh, don't wear the boomrat hide, it's explosively fasionable

the squirrel one's nuts  ::)
Title: Re: Bad naked thought [Changelog]
Post by: Dr. Z on June 17, 2014, 11:06:22 AM
If traits would have a use, there could be a "nudist" trait, so the colonist would get good thought for beeing naked and bad thought for wearing clothes. There could also be affects on other colonists whether the naked one is handsome/ugly/man/women...

At the beginning normal colonists should also get a moral boost for wearing clothes, until the colony wealth reaches a certain value and this is nothing special anymore.
Title: Re: Bad naked thought [Changelog]
Post by: Tynan on June 17, 2014, 11:12:36 AM
I actually got some help recently, a Polish dude named Piotr Walczak is doing some programming and he wrote a system for swapping/stealing clothing. So you can now play dress-up with your colonists, including getting them naked. But nudity makes them a bit unhappy.
Title: Re: Bad naked thought [Changelog]
Post by: vagineer1 on June 17, 2014, 11:13:41 AM
Quote from: Tynan on June 17, 2014, 11:12:36 AM
I actually got some help recently, a Polish dude named Piotr Walczak is doing some programming and he wrote a system for swapping/stealing clothing. So you can now play dress-up with your colonists, including getting them naked. But nudity makes them a bit unhappy.

Tynan have you thought about the possibility of butchering animals also produces leather which could be used to make clothing?
Title: Re: Bad naked thought [Changelog]
Post by: Joretap0 on June 17, 2014, 11:18:54 AM
Look at my mod : http://ludeon.com/forums/index.php?topic=3583.0
Actually crafting is not finished, next version will use cotton to craft, and taming animal skin will be the next step.

Title: Re: Bad naked thought [Changelog]
Post by: Dr. Z on June 17, 2014, 11:24:05 AM
Quote from: Joretap0 on June 17, 2014, 11:18:54 AM
Look at my mod : http://ludeon.com/forums/index.php?topic=3583.0
Actually crafting is not finished, next version will use cotton to craft, and taming animal skin will be the next step.

Look at my mod, my mod is amazing, give it a...

Just came up my mind  ::)

Edit: Great, now I have an earworm...
Title: Re: Bad naked thought [Changelog]
Post by: Tynan on June 17, 2014, 11:27:01 AM
Quote from: vagineer1 on June 17, 2014, 11:13:41 AM
Tynan have you thought about the possibility of butchering animals also produces leather which could be used to make clothing?

Sure, there are lots of econ paths to make clothing. The substance system needs to come first though.
Title: Re: Bad naked thought [Changelog]
Post by: vagineer1 on June 17, 2014, 11:27:43 AM
Quote from: Tynan on June 17, 2014, 11:27:01 AM
Quote from: vagineer1 on June 17, 2014, 11:13:41 AM
Tynan have you thought about the possibility of butchering animals also produces leather which could be used to make clothing?

Sure, there are lots of econ paths to make clothing. The substrance system needs to come first though.

Thats good to hear.
Title: Re: Bad naked thought [Changelog]
Post by: Joretap0 on June 17, 2014, 11:31:09 AM
Quote from: Dr. Z on June 17, 2014, 11:24:05 AM
Quote from: Joretap0 on June 17, 2014, 11:18:54 AM
Look at my mod : http://ludeon.com/forums/index.php?topic=3583.0
Actually crafting is not finished, next version will use cotton to craft, and taming animal skin will be the next step.

Look at my mod, my mod is amazing, give it a...

Just came up my mind  ::)

My post is not here to say that my mod is amazing, it's just to give an example of what they can do for clothes crafting ;)
Title: Re: Bad naked thought [Changelog]
Post by: Dr. Z on June 17, 2014, 11:34:18 AM
Quote from: Joretap0 on June 17, 2014, 11:31:09 AM
Quote from: Dr. Z on June 17, 2014, 11:24:05 AM
Quote from: Joretap0 on June 17, 2014, 11:18:54 AM
Look at my mod : http://ludeon.com/forums/index.php?topic=3583.0
Actually crafting is not finished, next version will use cotton to craft, and taming animal skin will be the next step.

Look at my mod, my mod is amazing, give it a...

Just came up my mind  ::)

My post is not here to say that my mod is amazing, it's just to give an example of what they can do for clothes crafting ;)

It was a hommage to the Song "My horse is amazing" which just came up my mind when I saw this, no offense.
Title: Re: Bad naked thought [Changelog]
Post by: Joretap0 on June 17, 2014, 11:37:54 AM
Quote from: Dr. Z on June 17, 2014, 11:34:18 AM
Quote from: Joretap0 on June 17, 2014, 11:31:09 AM
Quote from: Dr. Z on June 17, 2014, 11:24:05 AM
Quote from: Joretap0 on June 17, 2014, 11:18:54 AM
Look at my mod : http://ludeon.com/forums/index.php?topic=3583.0
Actually crafting is not finished, next version will use cotton to craft, and taming animal skin will be the next step.

Look at my mod, my mod is amazing, give it a...

Just came up my mind  ::)

My post is not here to say that my mod is amazing, it's just to give an example of what they can do for clothes crafting ;)

It was a hommage to the Song "My horse is amazing" which just came up my mind when I saw this, no offense.

Erf sorry, not easy for me to understand some english wordplays and song hommage ;)
Title: Re: Bad naked thought [Changelog]
Post by: StorymasterQ on June 17, 2014, 08:12:14 PM
Alright, now that we have the concept of nudity in the game, will the Royal Bed (or some other bed) can later have more than one colonist sleeping on it? I want to see some Woohoo in the game :D
Title: Re: Bad naked thought [Changelog]
Post by: Coenmcj on June 17, 2014, 11:53:34 PM
(http://www.quickmeme.com/img/8f/8fc37cac2fa5dd5a4e086044fa699be6af0ed39f7f38e970d72a5a9fb5a6c61c.jpg)
Title: Re: Bad naked thought [Changelog]
Post by: Mattaru on June 18, 2014, 01:36:48 AM
Trait: Exhibitionist
Effect: LOVES BEING NAKED +50 Happiness
Title: Re: Bad naked thought [Changelog]
Post by: StorymasterQ on June 18, 2014, 02:27:40 AM
Quote from: Mattaru on June 18, 2014, 01:36:48 AM
Trait: Exhibitionist
Effect: LOVES BEING NAKED +50 Happiness

Well, we'll have to differentiate between exhibitionism, nudism, and naturism. The first is a sexual disorder. The lines between the second and third is a little blurry, at least to me, but my understanding is the second likes to be nude, while the third actually prefers it.

So, it wouldn't be a happiness boost to happiness by being nude, instead it's a happiness debuff by being clothed. The first and second doesn't have the debuff, because unlike the third, they don't actually mind having clothes on.

One way or the other, naughty bits all around.
Title: Re: Bad naked thought [Changelog]
Post by: Coenmcj on June 18, 2014, 02:47:16 AM
Quote from: StorymasterQ on June 18, 2014, 02:27:40 AM
Quote from: Mattaru on June 18, 2014, 01:36:48 AM
One way or the other, naughty bits all around.

Lewd-eon studios.
Title: Re: Bad naked thought [Changelog]
Post by: Mattaru on June 18, 2014, 09:53:36 AM
Quote from: Coenmcj on June 18, 2014, 02:47:16 AM
Quote from: StorymasterQ on June 18, 2014, 02:27:40 AM
Quote from: Mattaru on June 18, 2014, 01:36:48 AM
One way or the other, naughty bits all around.

Lewd-eon studios.
. . . OH YOU ::)
Title: Re: Bad naked thought [Changelog]
Post by: Coenmcj on June 18, 2014, 11:24:44 AM
Quote from: Mattaru on June 18, 2014, 09:53:36 AM
Quote from: Coenmcj on June 18, 2014, 02:47:16 AM
Quote from: StorymasterQ on June 18, 2014, 02:27:40 AM
Quote from: Mattaru on June 18, 2014, 01:36:48 AM
One way or the other, naughty bits all around.

Lewd-eon studios.
. . . OH YOU ::)
I'm so sorry, I had to.
Title: Re: Bad naked thought [Changelog]
Post by: Damien Hart on June 18, 2014, 12:34:17 PM
Quote from: Coenmcj on June 18, 2014, 02:47:16 AM
Quote from: StorymasterQ on June 18, 2014, 02:27:40 AM
Quote from: Mattaru on June 18, 2014, 01:36:48 AM
One way or the other, naughty bits all around.

Lewd-eon studios.

Not to mention the Ludeon Lube guy, who seems to sell me a lot of slaves... I guess you could say they were "private testers", in a manner of speaking.
Title: Re: Bad naked thought [Changelog]
Post by: Untrustedlife on June 18, 2014, 01:40:00 PM
Quote from: Tynan on June 17, 2014, 11:27:01 AM
Quote from: vagineer1 on June 17, 2014, 11:13:41 AM
Tynan have you thought about the possibility of butchering animals also produces leather which could be used to make clothing?

Sure, there are lots of econ paths to make clothing. The substance system needs to come first though.

Coolio